scramble 111
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 mech_infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Battle in Manchuria Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Korea to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Northern Territory to South Australia 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 4 aaGuns, 1 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 4 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Korea 1 tactical_bomber placed in Eastern United States 4 fighters placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung Combat - British Battle in Kwangtung British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 aaGuns and 2 artilleries moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from India to Yunnan Place Units - British 1 artillery, 3 infantry and 1 mech_infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to India: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Adding units owned by British to Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Japanese regular : 0.67 British regular : 0.50
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 4 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 mech_infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Battle in Manchuria Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Korea to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Northern Territory to South Australia 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 4 aaGuns, 1 armour, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 4 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Korea 1 tactical_bomber placed in Eastern United States 4 fighters placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Hunan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung Combat - British Battle in Kwangtung British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 aaGuns and 2 artilleries moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from India to Yunnan Place Units - British 1 artillery, 3 infantry and 1 mech_infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to India: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Adding units owned by British to Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Japanese regular : 0.67 British regular : 0.50
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please use the third and latest map
sorry for the mess up
Godspeed
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land units in sz 110
2 inf 2 aa gun = 2 tranies
1 aa gun = trany 3
2 inf 2 art = trany 4 and 5
1 inf 1 mech = trany 6
2 inf = trany 7 -
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
land units in sz 110
2 inf 2 aa gun = 2 tranies
1 aa gun = trany 3
2 inf 2 art = trany 4 and 5
1 inf 1 mech = trany 6
2 inf = trany 7
…SORRY wrote 1 inf too much (7 instead of 6) and 1 aagun too les (3 instaed of 4)
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USA trannies
- 1 inf 1 art
- 1 inf 1 art
- 1 inf 1 mech
- 1 inf 1 aa gun
- 2 inf
- 1 aa gun
- 1 aa gun
- 1 aa gun
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this is it
Italy may go
Godspeed
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I have one more ncm
Please move
2 UK figs from Normandy to Finland instead.
Thanks
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
I have one more ncm
Please move
2 UK figs from Normandy to Finland instead.
Thanks
WAIT
i ve done the math
i give up from that
so just use the last UK 5 map i ve posted
thanks
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 2 artilleries and 4 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Western Ukraine 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Western Germany 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,6,4,6,2,5,1 Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Russians regular : 0,00
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@Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul no idea where axis does the information when hitting is recommend, no hit in shan state, but 2 hits in Java 1st round. Same in manchuria… As I wrote several times before, I’m also not happy about that dicing in only one direction…
i took the risks that obviously i should not have
so no one to blame there, the dices givin me some pain, but as i said, from now i need to be more careful, and risk less
U are the last person that should be feeling bad about all this
its simply not ur fault heh
but i see where u re goin, in some other games against others u wont get that lets say help, and u ll have to play without it, so it can give u something good in this game, but maybe u can get use to it, and if u not get those good dices in next games, ur outcome can suffer in the end
ok anzac goes
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 46 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Malaya 1 transport moved from 62 Sea Zone to 30 Sea Zone 1 cruiser moved from 46 Sea Zone to 63 Sea Zone 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 aaGun, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Tobruk to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Germany on the move
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 fighter, 2 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 3 bombers moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians 1 armour moved from Bryansk to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 2 armour moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 2 armour moved from Russia to Rostov 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour moved from Northern Italy to Western Germany 2 infantry moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Novgorod to Eastern Poland 2 fighters moved from Smolensk to Eastern Poland 2 bombers moved from Poland to Eastern Poland 1 armour moved from Russia to Rostov 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Archangel Germans attack with 1 artillery and 3 bombers Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 bombers in Archangel, round 2 : 4/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 5 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 bombers, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 4/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 4 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1,67 expected hits Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone 3 bombers moved from Archangel to Western Germany 2 bombers moved from Eastern Poland to Western Germany 2 fighters moved from Eastern Poland to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Novgorod to Bryansk 2 armour moved from Russia to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 2 aaGuns moved from Smolensk to Russia 1 aaGun moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 2 mech_infantrys placed in Russia 2 carriers and 4 submarines placed in 112 Sea Zone 1 fighter and 3 tactical_bombers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -1,00 Germans regular : 5,83
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
U are the last person that should be feeling bad about all this
yes right, but that’s that’s the way I am…
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U are very fair play player and I am glad I am playing against U :)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 8 infantry moved from Finland to Karelia Turn Complete - Russians
Combat Hit Differential Summary :
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Japan on the move