Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeVictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1
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TGC’s balancing rules for D-Day include:
- Inclusion of an 11th turn.
- +1 to all American reinforcement rolls
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AA gun G39 [dice 1d6]
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1d6: 1
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Did you forget about this game?
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A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 4, 1
2d6: 1, 4 -
I did not forget. I am playing 9 other games besides this one so please forgive me if I am a little late with my turn. I should post within 2 days. If it says “3 days ago”, then I did forget :)
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 2, 3
2d6: 1, 2 -
The Panzer Lehr Division moves into G34. The 101st Panzer Brigade, the 654th Panzerjager Brigade and 1 tank from the 12 SS Panzer Division Hitlerjugend move into G36.
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Germany Turn 1 Reinforcements Complete D-Day Game 19.tsvg
Sorry, I didn’t know. I’ll keep that in mind.
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2 bombers attack AA guns in G6.
[dice 2d6]
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2d6: 1, 2
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1d6: 5
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A2 Reinforcements
USA [dice 2d6]
UK [dice 2d6]