@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1
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TGC’s balancing rules for D-Day include:
- Inclusion of an 11th turn.
- +1 to all American reinforcement rolls
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AA gun G39 [dice 1d6]
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1d6: 1
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V VictoryFirst referenced this topic on
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V VictoryFirst referenced this topic on
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Did you forget about this game?
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A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 4, 1
2d6: 1, 4 -
I did not forget. I am playing 9 other games besides this one so please forgive me if I am a little late with my turn. I should post within 2 days. If it says “3 days ago”, then I did forget :)
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 2, 3
2d6: 1, 2 -
The Panzer Lehr Division moves into G34. The 101st Panzer Brigade, the 654th Panzerjager Brigade and 1 tank from the 12 SS Panzer Division Hitlerjugend move into G36.
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Germany Turn 1 Reinforcements Complete D-Day Game 19.tsvg
Sorry, I didn’t know. I’ll keep that in mind.
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2 bombers attack AA guns in G6.
[dice 2d6]
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2d6: 1, 2
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1d6: 5
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A2 Reinforcements
USA [dice 2d6]
UK [dice 2d6]