Wrathful Peacemakers (x) vs Fed by your Dread (+22)


  • @Karl7 Honestly I was going to just do a swipe and let G finish it off, but first few rounds went really well so I just went all the way.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Combat Move - French
            4 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Denmark to United Kingdom
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 artilleries moved from Rostov to Volgograd
            1 mech_infantry moved from Germany to Denmark
                  Germans take Denmark from Americans
            1 mech_infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            7 armour and 11 mech_infantrys moved from Northwest Persia to Persia
                  Germans take Persia from British
            13 mech_infantrys moved from Caucasus to Persia
            9 armour moved from Caucasus to Persia
            2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
            4 fighters moved from Caucasus to Volgograd
            3 tactical_bombers moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    1 mech_infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
            1 infantry moved from Germany to Western Germany
            5 fighters moved from Germany to Caucasus
            1 aaGun and 7 artilleries moved from Rostov to Caucasus
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Germany
            1 armour placed in Western Germany
            2 armour placed in Western Germany
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3
            Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 artilleries moved from Rostov to Volgograd
            1 mech_infantry moved from Germany to Denmark
                  Germans take Denmark from Americans
            1 mech_infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            7 armour and 11 mech_infantrys moved from Northwest Persia to Persia
                  Germans take Persia from British
            13 mech_infantrys moved from Caucasus to Persia
            9 armour moved from Caucasus to Persia
            2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
            4 fighters moved from Caucasus to Volgograd
            3 tactical_bombers moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour and 4 mech_infantrys
                Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    1 mech_infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
            1 infantry moved from Germany to Western Germany
            5 fighters moved from Germany to Caucasus
            1 aaGun and 7 artilleries moved from Rostov to Caucasus
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Germany
            1 armour placed in Western Germany
            2 armour placed in Western Germany
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3
            Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Saudi Arabia from Neutral_True to Germans
            EDIT: Removing units owned by Germans from Persia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Saudi Arabia: 1 mech_infantry
            EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
            EDIT: Adding units owned by Germans to Saudi Arabia: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 58 to 60
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -0.67
    

    Savegame


  • @Karl7 Had to make an edit, use the latest.


  • @Karl7 @Gargantua you guys are up (russia)


  • uhhh what?

    the neutrals got activated? lol wtf oh boy…


  • fck

    your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.

    I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.

    ALLY, we must confer ASAP. What have you done Mussolini?


  • @Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):

    fck

    your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.

    I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.

    ALLY, we must confer ASAP. What have you done Mussolini?

    LMAOOO
    desperate karl?


  • okay, so are you guys just giving up? what’s going on here lol


  • @axis-dominion

    Joel said he would move but we haven’t been able to coordinate meeting due to Holidays etc.

    I will ping him and see if we can set something up soon.

    Sorry!

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