@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from British
2 artilleries and 4 infantry moved from Northern Italy to Western Germany
1 armour, 3 artilleries and 3 infantry moved from Germany to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 armour, 5 artilleries and 7 infantry
British defend with 1 aaGun, 1 fighter, 1 marine and 1 tactical_bomber; Americans defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 5 artilleries and 7 infantry in Western Germany, round 2 : 5/13 hits, 4.17 expected hits
Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 3/12 hits, 4.83 expected hits
3 infantry owned by the Italians lost in Western Germany
1 aaGun owned by the British, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Western Germany
Italians roll dice for 1 armour, 5 artilleries and 4 infantry in Western Germany, round 3 : 4/10 hits, 3.50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 3 : 3/9 hits, 3.83 expected hits
3 infantry owned by the Italians lost in Western Germany
1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Western Germany
Italians roll dice for 1 armour, 5 artilleries and 1 infantry in Western Germany, round 4 : 3/7 hits, 2.50 expected hits
Americans roll dice for 2 armour, 1 fighter, 1 marine and 1 tactical_bomber in Western Germany, round 4 : 2/5 hits, 2.50 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
1 marine owned by the British and 2 armour owned by the Americans lost in Western Germany
Italians roll dice for 1 armour and 4 artilleries in Western Germany, round 5 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 2/2 hits, 1.17 expected hits
2 artilleries owned by the Italians lost in Western Germany
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 39
Casualties for Italians: 3 artilleries and 7 infantry
Casualties for Americans: 1 aaGun, 2 armour, 3 artilleries and 4 infantry
Casualties for British: 1 aaGun, 1 fighter, 1 marine and 1 tactical_bomber
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Spain
Italians take Spain from Neutral_True
1 armour moved from Rostov to Turkey
Italians take Turkey from Neutral_True
3 armour moved from Rostov to Northwest Persia
1 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4,1,5,5,2,3,1,4,3,1,1,4,3,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Italians regular : 2.00
@Karl7 Its a game of Chunce sometimes.
@Karl7 Honestly I was going to just do a swipe and let G finish it off, but first few rounds went really well so I just went all the way.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - French
4 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Denmark to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
7 armour and 11 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
13 mech_infantrys moved from Caucasus to Persia
9 armour moved from Caucasus to Persia
2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
4 fighters moved from Caucasus to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
1 mech_infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Germany to Western Germany
5 fighters moved from Germany to Caucasus
1 aaGun and 7 artilleries moved from Rostov to Caucasus
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Germany
1 armour placed in Western Germany
2 armour placed in Western Germany
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3
Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
7 armour and 11 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
13 mech_infantrys moved from Caucasus to Persia
9 armour moved from Caucasus to Persia
2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
4 fighters moved from Caucasus to Volgograd
3 tactical_bombers moved from Caucasus to Volgograd
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour and 4 mech_infantrys
Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
1 mech_infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 3 artilleries, 4 fighters and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Germany to Western Germany
5 fighters moved from Germany to Caucasus
1 aaGun and 7 artilleries moved from Rostov to Caucasus
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Germany
1 armour placed in Western Germany
2 armour placed in Western Germany
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,3,6,2,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,6,3,1,1,1,3,4,5,2,1,1,3,1,3
Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Germans
EDIT: Removing units owned by Germans from Persia: 1 mech_infantry
EDIT: Adding units owned by Germans to Saudi Arabia: 1 mech_infantry
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Germans to Saudi Arabia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 58 to 60
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -0.67
@Karl7 Had to make an edit, use the latest.
@Karl7 @Gargantua you guys are up (russia)
uhhh what?
the neutrals got activated? lol wtf oh boy…
fck
your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.
I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.
ALLY, we must confer ASAP. What have you done Mussolini?
@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
fck
your life explodes and you leave a game alone for a few weeks, and come back to TOTAL disaster.
I need some panzer chocolate, gonna have to pull a full Adolf here, and hope to pull it out.
ALLY, we must confer ASAP. What have you done Mussolini?
LMAOOO
desperate karl?
okay, so are you guys just giving up? what’s going on here lol
Joel said he would move but we haven’t been able to coordinate meeting due to Holidays etc.
I will ping him and see if we can set something up soon.
Sorry!