setting up
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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[dice 2d6<=2]
vs
[dice 2d6<=2]
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2d6<=2: 5, 4; Hits: 0
2d6<=2: 2, 6; Hits: 1 -
i ll retreat with 1 art to russia
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Tambov
[dice 2d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]vs
[dice 2d6<=2]
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2d6<=2: 4, 6; Hits: 0
2d6<=3: 6, 6; Hits: 0
1d6<=4: 6; Hits: 0
2d6<=2: 6, 5; Hits: 0 -
Tambov 2
[dice 2d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]vs
[dice 2d6<=2]
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2d6<=2: 2, 2; Hits: 2
2d6<=3: 2, 2; Hits: 2
1d6<=4: 3; Hits: 1
2d6<=2: 5, 1; Hits: 1 -
bizzare xd
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Samara
[dice 6d6<=1]
[dice 36d6<=2]
[dice 2d6<=3]vs
[dice 2d6<=2]
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6d6<=1: 6, 4, 6, 5, 3, 2; Hits: 0
36d6<=2: 2, 5, 6, 3, 2, 4, 5, 5, 3, 5, 3, 3, 4, 3, 3, 4, 4, 2, 3, 5, 6, 5, 2, 4, 5, 5, 5, 2, 4, 3, 3, 4, 1, 2, 4, 3; Hits: 7
2d6<=3: 6, 6; Hits: 0
2d6<=2: 1, 5; Hits: 1 -
i almost barely won this one :(
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Round: 12
Purchase Units - Russians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 artillery and 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 1 mech_infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 2 armour, 17 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Samara 1 artillery moved from Vologda to Samara Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 3 infantry Italians defend with 3 infantry Russians win, taking Smolensk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 1 artillery EDIT: Changing ownership of Smolensk from Russians to Italians EDIT: Adding units owned by Italians to Smolensk: 2 infantry EDIT: Turning off Edit Mode Battle in Tambov Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Turning off Edit Mode Battle in Samara Russians attack with 2 armour, 18 artilleries, 11 infantry and 13 mech_infantrys Germans defend with 2 infantry Russians win, taking Samara from Germans with 2 armour, 18 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode 3 aaGuns moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Tambov to Iraq Place Units - Russians 1 aaGun and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
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the map - Russia 12
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Japan can go
I ll try to play triple allied move from work today, i think i ll find time ,
but take ur time with Japan
Godspeed :)
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this game is so cool :)
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 10 infantry moved from India to West India Japanese take West India from UK_Pacific 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 mech_infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Amur to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Guam 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 41 Sea Zone to 39 Sea Zone 3 armour and 7 mech_infantrys moved from India to Shan State 3 mech_infantrys moved from French Indo China to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Chahar to Hopei 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 aaGun EDIT: Adding units owned by Japanese to West India: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,00 ANZAC regular : -0,67
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do u have connection problems when trying to use marti in combat move
is it a forum / dice roller thing
or is it my pc / internet connection ?
it got frozen in my first usa battle
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italian aa gun took won usa fig
all usa units missed in rd 1
and now it wont roll italy
i am crazy enough from this and now it got stuck
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and if i start it all over again
i dont have a guarantee it will work this evening
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i think i quit playin until tomorow evening
i ll wait for a few minutes more
if its frozen then no help