Game 1 of 2025
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Unfortunately TripleA can’t deal with the powers of the combat engineer :)
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yea have to wait and edit during place :) Or maybe after turn completely over Can’t remember :)
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 Escort, 3 Japan_destroyers, 5 armour, 1 elite, 9 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 3 armour moved from Kansu to Timguska 1 armour and 2 mech_infantrys moved from Kansu to Novosibirsk 1 tactical_bomber moved from Shensi to Tsinghai 2 mech_infantrys moved from Kansu to Tsinghai 2 mech_infantrys moved from Kansu to Sikang 1 armour moved from Hopei to Tsinghai 1 armour moved from Hopei to Sikang 1 armour moved from Hopei to Sikang 1 mech_infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk 1 fighter moved from Shensi to Novosibirsk 1 tactical_bomber moved from Shensi to Sikang 1 armour and 4 infantry moved from Buryatia to Yakut S.S.R. 1 elite and 4 infantry moved from Amur to Sakha 1 mech_infantry moved from Buryatia to Sakha 1 elite and 1 infantry moved from Marianas to 22 Sea Zone 1 elite, 1 infantry and 1 transport moved from 22 Sea Zone to 48 Sea Zone 1 elite and 1 infantry moved from 48 Sea Zone to Gilbert Islands 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Gilbert Islands 1 Japan_destroyer moved from 35 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry, 1 pacific_BB, 1 pacific_carrier and 2 transports moved from 35 Sea Zone to 46 Sea Zone 2 artilleries moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 2 bombers moved from Caroline Islands to New Guinea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 Escort_Convoy moved from 22 Sea Zone to 48 Sea Zone 1 Banzai moved from Japan to Gilbert Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to New Guinea Combat - Japanese Battle in Timguska Japanese attack with 3 armour British defend with 1 infantry Japanese roll dice for 3 armour in Timguska, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Timguska 1 infantry owned by the British lost in Timguska Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer, 1 pacific_BB, 1 pacific_carrier and 2 transports Americans defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 1 pacific_BB, 1 pacific_carrier and 2 transports in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 Japan_destroyer, 1 pacific_BB, 1 pacific_carrier and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 ArmoredInfantry and 1 artillery Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 4/8 hits, 3.83 expected hits ANZAC roll dice for 1 ArmoredInfantry and 1 artillery in New Guinea, round 2 : 0/2 hits, 0.83 expected hits 1 ArmoredInfantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Battle in Yakut S.S.R. Japanese attack with 1 armour and 4 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the British lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour and 1 elite Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 elite in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese lost in Novosibirsk 2 armour owned by the Russians and 1 elite owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 armour and 1 elite Battle in Tsinghai Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 elite and 1 guard_infantry Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 elite and 1 guard_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese lost in Tsinghai 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 elite and 1 guard_infantry Battle in Sakha Japanese attack with 1 elite, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 elite, 4 infantry and 1 mech_infantry in Sakha, round 2 : 3/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 elite, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gilbert Islands Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry Changer defend; British defend with 2 infantry Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Gilbert Islands, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Gilbert Islands 2 infantry owned by the British lost in Gilbert Islands Japanese win, taking Gilbert Islands from British with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Battle in Sikang Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 guard_infantry and 1 infantry Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 armour, 1 guard_infantry and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang 1 infantry owned by the Russians lost in Sikang Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 guard_infantry in Sikang, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Gilbert Islands Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Buryatia 1 tactical_bomber moved from Sikang to Kansu 1 tactical_bomber moved from Tsinghai to Kansu 2 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu 5 armour moved from Shensi to Kansu 3 armour moved from Hopei to Kansu 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Buryatia 1 armour moved from Shantung to Manchuria 2 armour moved from Shantung to Hopei 2 armour moved from Kiangsu to Hopei 1 Rail and 1 armour moved from Kiangsu to Kansu 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur 1 infantry moved from Korea to 6 Sea Zone 1 Heavy_BB, 2 Japan_destroyers, 1 carrier, 1 elite, 1 infantry and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 35 Sea Zone 5 transports moved from 20 Sea Zone to 6 Sea Zone EDIT: 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 bombers moved from New Guinea to Caroline Islands Place Units - Japanese 1 Escort, 3 Japan_destroyers and 1 submarine placed in 6 Sea Zone 3 armour placed in India 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Korea 1 elite and 6 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 74 PUs; end with 79 PUs Trigger Japanese Controls GilbertIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 81 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 83 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 85 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 86 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 90 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 91 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 94 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 102 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 107 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.50 Japanese regular : 7.17 ANZAC regular : -0.83 Russians regular : 1.33 British regular : 0.33
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117 PUs, that’s a fat stack of cash!
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Imagine capturing Tokyo now as the US - you’d have over 200 PUs in your hand at the end of your turn!
Heh heh that means you can mass-produce 20 bombers :)
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exp-game-5-victory-J13 EDIT.tsvg
Use this one - I place an extra fort in Midway and I put the Heavy BB back into SZ 6.
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I’ve got you at 147 right now
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Yeah, I arrived at that too. Still I think this game will go on for a while. ANZAC has a loose transport, US can recapture Gilbert/Midway, and the UK can capture some territories in Western Europe.
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Game History
Round: 13 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 Heavy_Transports, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 destroyer, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 ArmoredInfantry moved from Wake Island to 31 Sea Zone 1 ArmoredInfantry and 1 Heavy_Transport moved from 31 Sea Zone to 26 Sea Zone 1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 USA_Hvy_Bomber moved from Western United States to Midway 5 NavyFighters and 1 usa_fighter moved from 31 Sea Zone to Midway 1 Heavy_BB moved from 31 Sea Zone to 25 Sea Zone 3 carriers moved from 31 Sea Zone to 25 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport and 1 marine moved from 26 Sea Zone to 25 Sea Zone 1 ArmoredInfantry, 4 artilleries and 1 elite moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_Transport, 4 artilleries, 1 elite and 1 transport moved from 10 Sea Zone to 25 Sea Zone 3 ArmoredInfantrys, 4 artilleries, 1 elite and 1 marine moved from 25 Sea Zone to Midway Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Midway Changer loiter and taunt; Americans attack with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter Changer defend; Japanese defend with 5 Fortifications, 1 airfield, 1 elite and 5 infantry Americans roll dice for 1 Heavy_BB in Midway, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter in Midway, round 2 : 10/18 hits, 8.00 expected hits Japanese roll dice for 5 Fortifications, 1 elite and 5 infantry in Midway, round 2 : 2/7 hits, 3.17 expected hits 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Midway 5 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 Fortifications owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery and 1 marine Casualties for Japanese: 5 Fortifications, 1 elite and 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 USA_Hvy_Bomber moved from Midway to Hawaiian Islands 5 NavyFighters moved from Midway to 25 Sea Zone 1 usa_fighter moved from Midway to 25 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands 1 infantry moved from Central United States to Western United States 2 usa_fighters moved from Eastern United States to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to Algeria 1 ArmoredInfantry moved from Tobruk to Libya 1 ArmoredInfantry moved from Alexandria to Libya 1 elite and 2 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 Escort, 1 Heavy_Transport, 1 NavyFighter and 1 transport placed in 10 Sea Zone 1 ArmoredInfantry and 1 infantry placed in Western United States 1 ArmoredInfantry and 1 infantry placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 UK_LCV, 1 aaGun, 1 artillery, 3 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Iraq to West India 1 bomber moved from West India to India 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 5 uk_paras moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Holland Belgium British attack with 3 uk_fighters and 5 uk_paras Germans defend with 3 infantry British roll dice for 3 uk_fighters and 5 uk_paras in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 uk_para owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 uk_fighters and 4 uk_paras in Holland Belgium, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 uk_fighters and 4 uk_paras remaining. Battle score for attacker is 5 Casualties for British: 1 uk_para Casualties for Germans: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yenisey 3 uk_fighters moved from Holland Belgium to United Kingdom 1 uk_armour moved from Alexandria to Tobruk 1 infantry and 1 uk_armour moved from Trans-Jordan to Iraq 2 uk_armours moved from Persia to Iraq 3 infantry moved from Eastern Persia to Persia 7 infantry, 1 mech_infantry and 9 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 aaGun moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia EDIT: 1 Rail moved from Union of South Africa to West India EDIT: 1 Rail and 1 infantry moved from West India to Yenisey 1 bomber moved from India to West India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode 1 UK_LCV, 1 artillery and 1 uk_para placed in United Kingdom 1 aaGun, 1 infantry and 1 uk_fighter placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British Loses GilbertIslands: British met a national objective for an additional -2 PUs; end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.17 Japanese AA : -0.17 Germans regular : -0.33 British regular : -1.50
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In case you don’t know, never do a SBR in edit or it’ll crash the game :) I saved after USA because my machine can freeze at any time lol
You can always grab it from auto save if needed
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Game History
Round: 13 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 airfield_Hvy, 1 armour and 1 destroyer; Remaining resources: 1 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Slovakia Hungary EDIT: 2 italian_paras moved from Northern Italy to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece 1 armour moved from Bulgaria to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 Rail and 1 infantry moved from Southern Italy to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 armour placed in Northern Italy 1 destroyer placed in 97 Sea Zone 1 Italian_LCV placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 Escort placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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A bunch of units move from WUkr to EPol, three mines defend.
[dice 3d6]
Two waffen infantry attack Ukraine, one mine defends:
[dice 1d6]
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3d6: 5, 2, 2
1d6: 3 -
So in Belarus you get to choose at what units the AA gun fires.
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I was a bit too quick and accidentally fired off the battle, but we can roll it with the dice roller and edit back the results.
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I will roll for the EPol combat by hand. I attack with my entire AGS so we can assume I get two hits. Rolling for your defending units:
Russian guard at 3
[dice 1d6]Russian infantry at 2
[dice 1d6] -
1d6: 1
1d6: 2 -
I will take 2 shots at the Paras and the other at the Planes. You might want to dicebot the whole thing and ignore the triplea outcome.