#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • Imagine capturing Tokyo now as the US - you’d have over 200 PUs in your hand at the end of your turn!

    Heh heh that means you can mass-produce 20 bombers :)


  • exp-game-5-victory-J13 EDIT.tsvg

    Use this one - I place an extra fort in Midway and I put the Heavy BB back into SZ 6.


  • @VictoryFirst

    I’ve got you at 147 right now


  • @barnee

    Yeah, I arrived at that too. Still I think this game will go on for a while. ANZAC has a loose transport, US can recapture Gilbert/Midway, and the UK can capture some territories in Western Europe.


  • @VictoryFirst

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 Heavy_Transports, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 destroyer, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 ArmoredInfantry moved from Wake Island to 31 Sea Zone
            1 ArmoredInfantry and 1 Heavy_Transport moved from 31 Sea Zone to 26 Sea Zone
            1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 USA_Hvy_Bomber moved from Western United States to Midway
            5 NavyFighters and 1 usa_fighter moved from 31 Sea Zone to Midway
            1 Heavy_BB moved from 31 Sea Zone to 25 Sea Zone
            3 carriers moved from 31 Sea Zone to 25 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_Transport and 1 marine moved from 26 Sea Zone to 25 Sea Zone
            1 ArmoredInfantry, 4 artilleries and 1 elite moved from Western United States to 10 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_Transport, 4 artilleries, 1 elite and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            3 ArmoredInfantrys, 4 artilleries, 1 elite and 1 marine moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in Midway
                Changer loiter and taunt; Americans attack with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter
                Changer defend; Japanese defend with 5 Fortifications, 1 airfield, 1 elite and 5 infantry
                    Americans roll dice for 1 Heavy_BB in Midway, round 2 : 2/2 hits, 1.67 expected hits
                    Americans roll dice for 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 4 artilleries, 1 elite, 1 marine and 1 usa_fighter in Midway, round 2 : 10/18 hits, 8.00 expected hits
                    Japanese roll dice for 5 Fortifications, 1 elite and 5 infantry in Midway, round 2 : 2/7 hits, 3.17 expected hits
                    1 artillery owned by the Americans and 1 marine owned by the Americans lost in Midway
                    5 infantry owned by the Japanese, 1 elite owned by the Japanese and 5 Fortifications owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 ArmoredInfantrys, 5 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for Japanese: 5 Fortifications, 1 elite and 5 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 USA_Hvy_Bomber moved from Midway to Hawaiian Islands
            5 NavyFighters moved from Midway to 25 Sea Zone
            1 usa_fighter moved from Midway to 25 Sea Zone
            1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
            1 infantry moved from Central United States to Western United States
            2 usa_fighters moved from Eastern United States to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Tunisia to Algeria
            1 ArmoredInfantry moved from Tobruk to Libya
            1 ArmoredInfantry moved from Alexandria to Libya
            1 elite and 2 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Syria
    
        Place Units - Americans
            1 Escort, 1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
            1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
            1 Escort, 1 Heavy_Transport, 1 NavyFighter and 1 transport placed in 10 Sea Zone
            1 ArmoredInfantry and 1 infantry placed in Western United States
            1 ArmoredInfantry and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 UK_LCV, 1 aaGun, 1 artillery, 3 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Iraq to West India
            1 bomber moved from West India to India
            3 uk_fighters moved from United Kingdom to Holland Belgium
            EDIT: 5 uk_paras moved from United Kingdom to Holland Belgium
    
        Combat - British
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in India causes 4 damage total. 
            Battle in Holland Belgium
                British attack with 3 uk_fighters and 5 uk_paras
                Germans defend with 3 infantry
                    British roll dice for 3 uk_fighters and 5 uk_paras in Holland Belgium, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 3 uk_fighters and 4 uk_paras in Holland Belgium, round 3 : 1/7 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 uk_fighters and 4 uk_paras remaining. Battle score for attacker is 5
                Casualties for British: 1 uk_para
                Casualties for Germans: 3 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yenisey
            3 uk_fighters moved from Holland Belgium to United Kingdom
            1 uk_armour moved from Alexandria to Tobruk
            1 infantry and 1 uk_armour moved from Trans-Jordan to Iraq
            2 uk_armours moved from Persia to Iraq
            3 infantry moved from Eastern Persia to Persia
            7 infantry, 1 mech_infantry and 9 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 Rail and 1 aaGun moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            EDIT: 1 Rail moved from Union of South Africa to West India
            EDIT: 1 Rail and 1 infantry moved from West India to Yenisey
            1 bomber moved from India to West India
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
            EDIT: Turning off Edit Mode
            1 UK_LCV, 1 artillery and 1 uk_para placed in United Kingdom
            1 aaGun, 1 infantry and 1 uk_fighter placed in Iraq
            2 infantry and 2 uk_armours placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British Loses GilbertIslands: British met a national objective for an additional -2 PUs; end with 37 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
            Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -1.17
    Japanese AA : -0.17
    Germans regular : -0.33
    British regular : -1.50
    

    EXP Game 5 Victory UK 13.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    In case you don’t know, never do a SBR in edit or it’ll crash the game :) I saved after USA because my machine can freeze at any time lol

    You can always grab it from auto save if needed


  • Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 airfield_Hvy, 1 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 airfield
            1 airfield_Hvy placed in Southern Italy
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Slovakia Hungary
            EDIT: 2 italian_paras moved from Northern Italy to Greece
            EDIT: 2 italian_paras moved from Southern Italy to Greece
            1 armour moved from Bulgaria to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 Rail and 1 infantry moved from Southern Italy to Slovakia Hungary
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
            1 Italian_LCV placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Italians collect 8 PUs (6 lost to blockades); end with 9 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    exp-game-5-victory-I13.tsvg


  • @VictoryFirst

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 Escort placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 11 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Victory F 13.tsvg


  • @VictoryFirst

    I get 139

    Made it 1947 lol


  • A bunch of units move from WUkr to EPol, three mines defend.

    [dice 3d6]

    Two waffen infantry attack Ukraine, one mine defends:

    [dice 1d6]


  • 3d6: 5, 2, 2
    1d6: 3


  • So in Belarus you get to choose at what units the AA gun fires.

    a8017e6e-65d8-4e1b-9014-44b444ae89a1-image.png

    exp-game-5-victory-G14 Belarus.tsvg


  • I was a bit too quick and accidentally fired off the battle, but we can roll it with the dice roller and edit back the results.


  • I will roll for the EPol combat by hand. I attack with my entire AGS so we can assume I get two hits. Rolling for your defending units:

    Russian guard at 3
    [dice 1d6]

    Russian infantry at 2
    [dice 1d6]


  • 1d6: 1
    1d6: 2


  • @VictoryFirst

    I will take 2 shots at the Paras and the other at the Planes. You might want to dicebot the whole thing and ignore the triplea outcome.


  • @VictoryFirst

    hmm … Idk if you can do the AA fire in edit or not. it’ll jack it up if triplea rolls twice and they both hit.

    well, you’re a smart guy, you’ll figure it out :)


  • Yeah I’ll just roll the entire battle with my friend dicebot.

    AA shooting two dice at paras (Waffen and normal)
    [dice 2d6]

    and one die at planes (fighter and bomber)
    [dice 1d6]


  • 2d6: 4, 1
    1d6: 6


  • normal Para dies.

    Germans fire:
    Bomber at 4
    [dice 1d6]
    Fighter and Waffen para at 3
    [dice 2d6]

    Russians fire
    Defending para at 3
    [dice 1d6]

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