sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Russians doubling down on their mines, nice. I am already dreading having to walk through that. We will probably see a lot of Germans flying up in the air :)
I can only upvote 6 times a day lol
we used to call them Pole monkeys. They just go from pole to pole lol
Good paying job though. I’ve known several lineman. They did well for themselves.
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 Fortifications, 1 Heavy_BB, 2 destroyers, 1 elite and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Combat - Americans
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 Fortification placed in Philippines
2 Fortifications placed in Aleutian Islands
1 Heavy_BB, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 elite placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 elite
EDIT: Adding units owned by Americans to Western United States: 1 elite
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Suiyuyan to Sikang
2 infantry moved from Szechwan to Sikang
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 3 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 1 elite, 1 factory_minor, 6 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in Union of South Africa being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in Union of South Africa
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 mech_infantry moved from 72 Sea Zone to Kenya
1 uk_armour moved from Ethiopia to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery, 1 mech_infantry and 1 uk_armour
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kenya
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 uk_armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
1 bomber moved from 92 Sea Zone to British Guiana
Place Units - British
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
3 Fortifications placed in Sumatra
4 infantry and 1 uk_armour placed in India
1 factory_minor placed in Egypt
2 infantry and 2 uk_armours placed in Union of South Africa
1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,2,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,2,1,6
British collect 41 PUs (11 lost to blockades); end with 41 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Italians regular : 0.67
Japanese regular : -0.33
British regular : -0.50
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 Italian_LCVs and 1 demo_harbour; Remaining resources: 2 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Syria
EDIT: 2 Italian_LCVs, 2 artilleries and 2 infantry moved from Southern Italy to Greece
EDIT: 1 italian_para moved from Southern Italy to Syria
Combat - Italians
Battle in Greece
Italians attack with 2 Italian_LCVs, 2 armour, 2 artilleries, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 Italian_LCVs, 2 armour, 2 artilleries, 2 fighters and 4 infantry in Greece, round 2 : 6/10 hits, 3.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 Italian_LCVs owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 Italian_LCVs
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 bomber and 1 italian_para
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 italian_para in Syria, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 bomber and 1 italian_para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Greece: 1 Italian_LCV
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
2 fighters moved from Greece to Southern Italy
1 bomber moved from Syria to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
Units in Gibraltar being upgraded or consumed: 1 harbour
1 demo_harbour placed in Gibraltar
2 Italian_LCVs placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 2.33
Neutral_Allies regular : 0.67
I swapped out an LCV for an infantry in the battle for Greece. I was on auto-pilot during the battle and didn’t think carefully about my casualties 😅 I hope you are OK with that.
Actually I don’t think I want to rail move that infantry to Romania. It’s edited here.
exp-game-5-victory-I2 edit.tsvg
Lol sorry 😂 I haven’t had breakfast yet so my brain hasn’t turned on :)
heh heh it takes me a while to get up to speed too :)
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
1 Fortification placed in Java
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Java: 1 Fortification
EDIT: Changing PUs for ANZAC from 2 to 1
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - French
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
as you can see i failed a simple math problem and only bought 1 bunker lol
I think this new release is supposed to auto work for posting now. I haven’t tried it though. Have you ?
Well I tried but I got like four error messages and it didn’t post, but that might have been an issue with that specific game. We can always try again.
right on Not a big deal. The current process isn’t too labor intensive :)
yea if you started that game before having the new triplea it wouldn’t work. Anyway, i’ll try it on the commies turn
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 4 GermanUBoats, 1 Panzer_General, 2 Waffen_Obersts, 1 elite, 1 fighter, 1 german_para, 6 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 waffen_infantrys
2 Waffen_Obersts placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Combat - Germans
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone
1 GermanUBoat moved from 117 Sea Zone to 119 Sea Zone
1 GermanUBoat moved from 108 Sea Zone to 109 Sea Zone
3 GermanUBoats and 2 Wolfpacks moved from 105 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 88 Sea Zone to 87 Sea Zone
1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from France to Western Germany
EDIT: 1 G_air_transport and 1 armour moved from Western Germany to Libya
1 german_para moved from Romania to Greece
2 german_paras moved from Germany to Romania
1 Panzer_General moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
1 Waffen_Oberst moved from Germany to Poland
1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Poland
1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania
3 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
4 infantry moved from Germany to Poland
1 armour moved from Greater Southern Germany to Germany
1 armour moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 waffen_infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
Place Units - Germans
2 GermanUBoats placed in 105 Sea Zone
1 GermanUBoat placed in 93 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 Panzer_General, 1 elite and 1 german_para placed in Germany
1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans collect 44 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys
EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys
EDIT: Removing units owned by Germans from 1st Waffen: 1 1stWaffenArmy
EDIT: Removing units owned by Germans from 2nd Waffen: 1 2ndWaffenArmy
EDIT: Removing units owned by Germans from Poland: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
EDIT: Adding units owned by Germans to Poland: 1 1stWaffenArmy
EDIT: Removing units owned by Germans from Romania: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
EDIT: Adding units owned by Germans to Romania: 1 2ndWaffenArmy
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy
EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Tank_General, 4 armour and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Combat - Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 russian_para moved from Russia to Caucasus
1 russian_para moved from Russia to Novgorod
1 armour moved from Bryansk to Caucasus
1 Soviet_Commisar moved from Bryansk to Caucasus
1 Soviet_Commisar moved from Russia to Bryansk
1 elite moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
1 elite moved from Russia to Bryansk
4 mine_unarmeds moved from Bryansk to Ukraine
10 mine_unarmeds moved from Russia to Bryansk
2 Russian_Engineers moved from Western Ukraine to Russia
EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Caucasus to 2nd Corps
EDIT: 1 2ndCorps moved from 2nd Corps to Caucasus
EDIT: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys moved from Bryansk to 1st Corps
EDIT: 1 1stCorps moved from 1st Corps to Bryansk
1 Rail moved from Russia to Buryatia
1 aaGun moved from Buryatia to Amur
1 Rail and 1 infantry moved from Buryatia to Caucasus
1 Europe_Rail and 1 Rail moved from Russia to Buryatia
1 Europe_Rail, 1 Rail and 2 infantry moved from Buryatia to Belarus
6 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 3 R_mine_UKR_BESSs and 1 russian_mine_Red
EDIT: Turning off Edit Mode
COMMENT: 1 LM Red UKR @ SZ 100
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
1 Tank_General, 4 armour and 9 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
yea the posting thing didn’t work for me either :)
@barnee said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
COMMENT: 1 LM Red UKR @ SZ 100
I guess I don’t have one for this unless I missed it. That’s why I didn’t want to make too many. :)
Well, i will make one for next update. Think russia red needs to be a little brighter. Kinda hard to see.
This might be why it didn’t work.
I guess i’ll try and activate it but since we already started, it might not work anyway :)
Maybe you could ask one of the other people your playing if it works for them :)
I am going to try posting an empty Japanese turn via the forum, see if that works.
Yeah I don’t know what other people are doing. Some are posting random automatic test posts in the thread, so apparently it does work, but I think most people are still messing around with it.