https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 Italian_LCVs and 1 demo_harbour; Remaining resources: 2 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Syria
EDIT: 2 Italian_LCVs, 2 artilleries and 2 infantry moved from Southern Italy to Greece
EDIT: 1 italian_para moved from Southern Italy to Syria
Combat - Italians
Battle in Greece
Italians attack with 2 Italian_LCVs, 2 armour, 2 artilleries, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 Italian_LCVs, 2 armour, 2 artilleries, 2 fighters and 4 infantry in Greece, round 2 : 6/10 hits, 3.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 Italian_LCVs owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 Italian_LCVs
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 bomber and 1 italian_para
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 italian_para in Syria, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 bomber and 1 italian_para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Greece: 1 Italian_LCV
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
2 fighters moved from Greece to Southern Italy
1 bomber moved from Syria to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
Units in Gibraltar being upgraded or consumed: 1 harbour
1 demo_harbour placed in Gibraltar
2 Italian_LCVs placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 2.33
Neutral_Allies regular : 0.67
I swapped out an LCV for an infantry in the battle for Greece. I was on auto-pilot during the battle and didn’t think carefully about my casualties 😅 I hope you are OK with that.
Actually I don’t think I want to rail move that infantry to Romania. It’s edited here.
exp-game-5-victory-I2 edit.tsvg
Lol sorry 😂 I haven’t had breakfast yet so my brain hasn’t turned on :)
heh heh it takes me a while to get up to speed too :)
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
1 Fortification placed in Java
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Java: 1 Fortification
EDIT: Changing PUs for ANZAC from 2 to 1
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Non Combat Move - French
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
as you can see i failed a simple math problem and only bought 1 bunker lol
I think this new release is supposed to auto work for posting now. I haven’t tried it though. Have you ?
Well I tried but I got like four error messages and it didn’t post, but that might have been an issue with that specific game. We can always try again.
right on Not a big deal. The current process isn’t too labor intensive :)
yea if you started that game before having the new triplea it wouldn’t work. Anyway, i’ll try it on the commies turn
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 4 GermanUBoats, 1 Panzer_General, 2 Waffen_Obersts, 1 elite, 1 fighter, 1 german_para, 6 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 waffen_infantrys
2 Waffen_Obersts placed in Germany
Units in Germany being upgraded or consumed: 2 infantry
2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Combat - Germans
Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone
1 GermanUBoat moved from 117 Sea Zone to 119 Sea Zone
1 GermanUBoat moved from 108 Sea Zone to 109 Sea Zone
3 GermanUBoats and 2 Wolfpacks moved from 105 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 88 Sea Zone to 87 Sea Zone
1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from France to Western Germany
EDIT: 1 G_air_transport and 1 armour moved from Western Germany to Libya
1 german_para moved from Romania to Greece
2 german_paras moved from Germany to Romania
1 Panzer_General moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
1 Waffen_Oberst moved from Germany to Poland
1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Poland
1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania
3 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
4 infantry moved from Germany to Poland
1 armour moved from Greater Southern Germany to Germany
1 armour moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 waffen_infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
Place Units - Germans
2 GermanUBoats placed in 105 Sea Zone
1 GermanUBoat placed in 93 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 Panzer_General, 1 elite and 1 german_para placed in Germany
1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans collect 44 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys
EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys
EDIT: Removing units owned by Germans from 1st Waffen: 1 1stWaffenArmy
EDIT: Removing units owned by Germans from 2nd Waffen: 1 2ndWaffenArmy
EDIT: Removing units owned by Germans from Poland: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
EDIT: Adding units owned by Germans to Poland: 1 1stWaffenArmy
EDIT: Removing units owned by Germans from Romania: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
EDIT: Adding units owned by Germans to Romania: 1 2ndWaffenArmy
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy
EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Tank_General, 4 armour and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Combat - Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Belarus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 russian_para moved from Russia to Caucasus
1 russian_para moved from Russia to Novgorod
1 armour moved from Bryansk to Caucasus
1 Soviet_Commisar moved from Bryansk to Caucasus
1 Soviet_Commisar moved from Russia to Bryansk
1 elite moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
1 elite moved from Russia to Bryansk
4 mine_unarmeds moved from Bryansk to Ukraine
10 mine_unarmeds moved from Russia to Bryansk
2 Russian_Engineers moved from Western Ukraine to Russia
EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Caucasus to 2nd Corps
EDIT: 1 2ndCorps moved from 2nd Corps to Caucasus
EDIT: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys moved from Bryansk to 1st Corps
EDIT: 1 1stCorps moved from 1st Corps to Bryansk
1 Rail moved from Russia to Buryatia
1 aaGun moved from Buryatia to Amur
1 Rail and 1 infantry moved from Buryatia to Caucasus
1 Europe_Rail and 1 Rail moved from Russia to Buryatia
1 Europe_Rail, 1 Rail and 2 infantry moved from Buryatia to Belarus
6 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 3 R_mine_UKR_BESSs and 1 russian_mine_Red
EDIT: Turning off Edit Mode
COMMENT: 1 LM Red UKR @ SZ 100
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
1 Tank_General, 4 armour and 9 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
yea the posting thing didn’t work for me either :)
@barnee said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
COMMENT: 1 LM Red UKR @ SZ 100
I guess I don’t have one for this unless I missed it. That’s why I didn’t want to make too many. :)
Well, i will make one for next update. Think russia red needs to be a little brighter. Kinda hard to see.
This might be why it didn’t work.
I guess i’ll try and activate it but since we already started, it might not work anyway :)
Maybe you could ask one of the other people your playing if it works for them :)
I am going to try posting an empty Japanese turn via the forum, see if that works.
Yeah I don’t know what other people are doing. Some are posting random automatic test posts in the thread, so apparently it does work, but I think most people are still messing around with it.
yea i think the disabled email is what’s wrong for me. i just saved and copied then tried it
Thunderstorms rolling in, so the Pole Monkeys might get the day off :) Won’t lose power then. Unless storm knocks it out lol
Test summary from TripleA, engine version: 2.6.14752, time: 1:44:36 PM
Savegame