#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 italian_paras moved from Southern Italy to Greece
            EDIT: 1 fighter moved from Southern Italy to Greece
            EDIT: Italians undo move 2.
            1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 fighter and 3 italian_paras
                Americans defend with 1 ArmoredInfantry
                    Italians roll dice for 1 fighter and 3 italian_paras in Greece, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 ArmoredInfantry in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 italian_para owned by the Italians lost in Greece
                    1 ArmoredInfantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 fighter and 2 italian_paras remaining. Battle score for attacker is 0
                Casualties for Italians: 1 italian_para
                Casualties for Americans: 1 ArmoredInfantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 fighter moved from Greece to Southern Italy
            1 Rail and 1 infantry moved from Southern Italy to Romania
    
        Place Units - Italians
            1 italian_para placed in Southern Italy
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            Italians undo move 3.
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.00
    

    exp-game-5-victory-I10.tsvg


  • @VictoryFirst

    wasn’t expecting you for a few days :)


  • @VictoryFirst

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort and 2 Fortifications; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Solomon Islands
            1 Escort placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Victory F 10.tsvg


  • @VictoryFirst

    I think that’s the fastest I’ve ever posted a turn lol


  • Germany: 42 / 64
    Japan: 80 / 103
    Italy: 14 / 22

    USSR: 34 / 37
    USA: 48 / 82
    UK: 38 / 44
    ANZAC: 8 / 8
    France: 4 / 0

    Axis: 136 / 189
    Allies: 132 / 171


  • I believe I discovered a bug

    8022f3b7-4719-4b63-84eb-9dfee4211829-image.png

    The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow


  • @VictoryFirst

    yea i fixed it in the update. I think you had a sub in 125 so it didn’t effect anything. Panzer found it a couple turns back. just have to edit when necessary


  • @VictoryFirst

    Screenshot from 2024-07-13 07-47-47.png

    :)

    12 bucks till another Victory :)


  • Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:

    fd8a7ede-9554-441f-9b3b-c5b35f89c264-image.png

    Russians win with a tank army and their air force :)


  • @VictoryFirst

    yea I been messing about with it myself :) Still grim but I’m fighting to the bitter end lol


  • Elite and grenadier attacking Novgorod, three mines defend:

    [dice 3d6]

    3 infantry, elite, waffen grenadier attack Belarus, three mines defend:

    [dice 3d6]


  • 3d6: 1, 4, 3
    3d6: 1, 2, 1


  • Grenadier dies

    3 infantry die


  • Hmm I guess I should have declared my Air Force combat moves as well. Stupid “territory start of a pending move” error message. It makes me have to do everything beforehand.


  • I forgot to move in the Waffen para as well to Belarus. Damn. I am not playing according to the rules right now, I should have declared all of my moves first and then rolled for the mines.


  • @VictoryFirst

    yea if you have more than one battle you can do all your moves and then before combat do the dice and edit out before you start the battle if only one battle you gotta fight it in edit


  • @VictoryFirst

    don’t worry about it just do what you woulda done in your test. No worries


  • I believe editing just before the combat doesn’t work. I tried it once and the units I edited in didn’t fight in the combat. But maybe it would work when removing units.


  • @VictoryFirst

    correct only for removing. They show up if you edit in but don’t fight as you said


  • Shit, you had 6 mines along EPOl, I thought 3. That means you would have got two more mine rolls.

    [dice 2d6]

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