#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 ArmoredInfantry, 1 Escort, 3 Fortifications, 4 TotalWarNavyFtrs, 1 USA_Hvy_Bomber, 2 carriers, 1 elite and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
            1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 NavyFighters moved from 26 Sea Zone to 49 Sea Zone
            1 usa_fighter moved from Queensland to 49 Sea Zone
            3 usa_fighters moved from Queensland to 54 Sea Zone
            1 USA_Hvy_Bomber moved from United Kingdom to Germany
            1 elite moved from Morocco to 92 Sea Zone
            1 elite and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 ArmoredInfantry moved from Tunisia to 94 Sea Zone
            1 ArmoredInfantry, 1 elite and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 ArmoredInfantry and 1 elite moved from 99 Sea Zone to Greece
            1 elite moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
            3 usa_fighters moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Germany causes 11 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 5 usa_fighters
                Germans defend with 1 GermanUBoat
                    Americans roll dice for 1 destroyer and 5 usa_fighters in 104 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 5 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in Greece
                Americans attack with 1 ArmoredInfantry and 1 elite
                Germans defend with 1 infantry
                    Americans roll dice for 1 ArmoredInfantry and 1 elite in Greece, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Americans lost in Greece
                    Americans roll dice for 1 ArmoredInfantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 ArmoredInfantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 1 ArmoredInfantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 elite
                Casualties for Germans: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 pacific_destroyer, 1 submarine and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer and 3 transports
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 pacific_destroyer and 2 usa_fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer and 3 transports in 25 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits
                    1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 pacific_destroyer and 2 usa_fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 transports in 25 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 transports owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 pacific_destroyer, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 Japan_destroyer and 3 transports
            Battle in 49 Sea Zone
                Americans attack with 2 NavyFighters and 1 usa_fighter
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 2 NavyFighters and 1 usa_fighter in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 54 Sea Zone
                Americans attack with 3 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 usa_fighter owned by the Americans lost in 54 Sea Zone
                    1 Japan_destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 usa_fighter
                Casualties for Japanese: 1 Japan_destroyer
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 ArmoredInfantry and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            1 Escort_Convoy moved from 26 Sea Zone to 31 Sea Zone
            1 ArmoredInfantry, 1 Heavy_BB, 1 Heavy_Transport, 4 artilleries, 1 carrier, 3 marines, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 artilleries moved from 54 Sea Zone to Queensland
            1 ArmoredInfantry moved from 54 Sea Zone to Queensland
            3 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 marine moved from Western Australia to South Australia
            2 NavyFighters moved from 49 Sea Zone to 54 Sea Zone
            1 usa_fighter moved from 49 Sea Zone to Queensland
            2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
            1 Escort_Convoy moved from 10 Sea Zone to 30 Sea Zone
            2 ArmoredInfantrys moved from Western United States to 10 Sea Zone
            2 ArmoredInfantrys, 1 NavyFighter, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 ArmoredInfantrys moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Central United States to Western United States
            1 ArmoredInfantry and 1 artillery moved from Central United States to 101 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_Transport, 3 artilleries and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries moved from 91 Sea Zone to Morocco
            1 ArmoredInfantry moved from 91 Sea Zone to Morocco
            3 usa_fighters moved from 104 Sea Zone to Gibraltar
            2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
            1 USA_Hvy_Bomber moved from Germany to Russia
    
        Place Units - Americans
            3 Fortifications placed in Hawaiian Islands
            1 Escort, 2 carriers and 2 submarines placed in 10 Sea Zone
            4 TotalWarNavyFtrs placed in 10 Sea Zone
            1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
            1 ArmoredInfantry placed in Central United States
            Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
            Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
            Trigger Americans RemoveUSAConvoySZ30: has removed 1 Escort_Convoy owned by Americans in 30 Sea Zone
            Trigger Americans RemoveUSAConvoySZ31: has removed 1 Escort_Convoy owned by Americans in 31 Sea Zone
            Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
            Trigger Americans RemoveUSAConvoySZ30: Americans has 1 Escort placed in 30 Sea Zone
            Trigger Americans RemoveUSAConvoySZ31: Americans has 1 Escort placed in 31 Sea Zone
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
            Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 71 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
            Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            2 uk_fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
    
        Combat - British
            EDIT: Battle in Holland Belgium
                EDIT: British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 2 uk_fighters
                EDIT: Germans defend with 2 infantry
                    EDIT: 3/6 hits, 2.17 expected hits
                    EDIT: 2/2 hits, 0.67 expected hits
                EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Holland Belgium
                EDIT: 2 infantry owned by the Germans lost in Holland Belgium
                EDIT: British takes Holland Belgium from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Recording Battle Statistics
            EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
            1 bomber and 2 uk_fighters moved from Holland Belgium to United Kingdom
            1 uk_armour moved from Tunisia to Tobruk
            1 artillery moved from Morocco to Algeria
            2 Rails and 2 infantry moved from Union of South Africa to Belgian Congo
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            4 uk_armours moved from Eastern Persia to West India
    
        Place Units - British
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            1 factory_minor placed in Iraq
            1 infantry and 3 uk_armours placed in Union of South Africa
            1 infantry, 1 uk_fighter and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
            Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.50
    Japanese regular : -1.50
    Germans AA : -0.17
    Germans regular : -0.17
    EDIT: : 2.17
    

    EXP Game 5 Victory UK 10.tsvg


  • Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 italian_paras moved from Southern Italy to Greece
            EDIT: 1 fighter moved from Southern Italy to Greece
            EDIT: Italians undo move 2.
            1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 fighter and 3 italian_paras
                Americans defend with 1 ArmoredInfantry
                    Italians roll dice for 1 fighter and 3 italian_paras in Greece, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 ArmoredInfantry in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 italian_para owned by the Italians lost in Greece
                    1 ArmoredInfantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 fighter and 2 italian_paras remaining. Battle score for attacker is 0
                Casualties for Italians: 1 italian_para
                Casualties for Americans: 1 ArmoredInfantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 fighter moved from Greece to Southern Italy
            1 Rail and 1 infantry moved from Southern Italy to Romania
    
        Place Units - Italians
            1 italian_para placed in Southern Italy
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            Italians undo move 3.
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.00
    

    exp-game-5-victory-I10.tsvg


  • @VictoryFirst

    wasn’t expecting you for a few days :)


  • @VictoryFirst

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort and 2 Fortifications; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Solomon Islands
            1 Escort placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Victory F 10.tsvg


  • @VictoryFirst

    I think that’s the fastest I’ve ever posted a turn lol


  • Germany: 42 / 64
    Japan: 80 / 103
    Italy: 14 / 22

    USSR: 34 / 37
    USA: 48 / 82
    UK: 38 / 44
    ANZAC: 8 / 8
    France: 4 / 0

    Axis: 136 / 189
    Allies: 132 / 171


  • I believe I discovered a bug

    8022f3b7-4719-4b63-84eb-9dfee4211829-image.png

    The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow


  • @VictoryFirst

    yea i fixed it in the update. I think you had a sub in 125 so it didn’t effect anything. Panzer found it a couple turns back. just have to edit when necessary


  • @VictoryFirst

    Screenshot from 2024-07-13 07-47-47.png

    :)

    12 bucks till another Victory :)


  • Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:

    fd8a7ede-9554-441f-9b3b-c5b35f89c264-image.png

    Russians win with a tank army and their air force :)


  • @VictoryFirst

    yea I been messing about with it myself :) Still grim but I’m fighting to the bitter end lol


  • Elite and grenadier attacking Novgorod, three mines defend:

    [dice 3d6]

    3 infantry, elite, waffen grenadier attack Belarus, three mines defend:

    [dice 3d6]


  • 3d6: 1, 4, 3
    3d6: 1, 2, 1


  • Grenadier dies

    3 infantry die


  • Hmm I guess I should have declared my Air Force combat moves as well. Stupid “territory start of a pending move” error message. It makes me have to do everything beforehand.


  • I forgot to move in the Waffen para as well to Belarus. Damn. I am not playing according to the rules right now, I should have declared all of my moves first and then rolled for the mines.


  • @VictoryFirst

    yea if you have more than one battle you can do all your moves and then before combat do the dice and edit out before you start the battle if only one battle you gotta fight it in edit


  • @VictoryFirst

    don’t worry about it just do what you woulda done in your test. No worries


  • I believe editing just before the combat doesn’t work. I tried it once and the units I edited in didn’t fight in the combat. But maybe it would work when removing units.


  • @VictoryFirst

    correct only for removing. They show up if you edit in but don’t fight as you said

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