Game 1 of 2025
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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1 art and 9 inf invade India from SZ 39, rolling for 4 mines:
[dice 4d6]
11 inf, 1 elite, 2 art, 18 tanks move to from Burma, rolling for 4 mines:
[dice 4d6]
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4d6: 1, 1, 3, 5
4d6: 3, 6, 5, 2 -
Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 2 Japan_destroyers, 2 armour, 1 carrier, 1 elite, 7 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from India: 2 uk_mine_Reds EDIT: Removing units owned by Changer from India: 1 uk_mine_Yellow EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery and 7 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 7 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 7 infantry moved from 39 Sea Zone to India 18 armour, 2 artilleries, 1 elite and 10 infantry moved from Burma to India 2 bombers moved from Kwangsi to 22 Sea Zone 1 Japan_destroyer moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 elite and 2 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 elite, 5 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 elite and 5 infantry moved from 25 Sea Zone to Midway 1 Banzai moved from Japan to Midway 4 fighters and 2 tactical_bombers moved from New Guinea to 49 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Ceylon Battle in 22 Sea Zone Japanese attack with 2 bombers Americans defend with 1 transport Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking Ceylon from British with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 pacific_destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 pacific_destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 pacific_destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 pacific_destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 Japan_destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for Americans: 1 pacific_destroyer Battle in Midway Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 5 infantry Changer defend; Americans defend with 1 Fortification, 1 aaGun, 1 airfield and 2 infantry Japanese roll dice for 1 Banzai, 1 elite and 5 infantry in Midway, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 Fortification, 1 aaGun and 2 infantry in Midway, round 2 : 0/2 hits, 0.83 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Midway Japanese roll dice for 1 Banzai, 1 elite and 5 infantry in Midway, round 3 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 Fortification and 1 infantry in Midway, round 3 : 0/1 hits, 0.50 expected hits 1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 Banzai, 1 elite and 5 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 Fortification, 1 aaGun and 2 infantry Battle in 49 Sea Zone Japanese attack with 1 Japan_destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Japanese win with 1 Japan_destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Changer loiter and taunt; Japanese attack with 18 armour, 3 artilleries, 1 elite and 17 infantry Changer defend; British defend with 1 infantry Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 17 infantry in India, round 2 : 11/40 hits, 13.83 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese win, taking India from British with 18 armour, 3 artilleries, 1 elite and 16 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Midway Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 4 transports moved from 38 Sea Zone to 36 Sea Zone 1 pacific_BB and 1 pacific_carrier moved from 38 Sea Zone to 36 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 Japan_destroyer moved from 56 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 1 Escort, 2 JPN_Pacific_DDs and 2 carriers moved from 35 Sea Zone to 33 Sea Zone 2 Japan_destroyers and 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from 22 Sea Zone to Caroline Islands 3 fighters moved from New Guinea to Caroline Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 aaGun moved from Burma to India 3 fighters and 3 tactical_bombers moved from Kweichow to Chahar 2 armour and 4 mech_infantrys moved from Kweichow to Shensi 1 armour and 2 mech_infantrys moved from Shantung to Jehol 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow Place Units - Japanese 2 Japan_destroyers, 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Korea 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 68 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 70 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 72 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 73 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 77 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 89 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -4.67 British regular : 0.67
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Game History
Round: 10 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Escort, 3 Fortifications, 4 TotalWarNavyFtrs, 1 USA_Hvy_Bomber, 2 carriers, 1 elite and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 25 Sea Zone 2 NavyFighters moved from 26 Sea Zone to 49 Sea Zone 1 usa_fighter moved from Queensland to 49 Sea Zone 3 usa_fighters moved from Queensland to 54 Sea Zone 1 USA_Hvy_Bomber moved from United Kingdom to Germany 1 elite moved from Morocco to 92 Sea Zone 1 elite and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 ArmoredInfantry moved from Tunisia to 94 Sea Zone 1 ArmoredInfantry, 1 elite and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 ArmoredInfantry and 1 elite moved from 99 Sea Zone to Greece 1 elite moved from Tobruk to Alexandria British take Alexandria from Italians 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 3 usa_fighters moved from Gibraltar to 104 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer and 5 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 5 usa_fighters in 104 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 5 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Greece Americans attack with 1 ArmoredInfantry and 1 elite Germans defend with 1 infantry Americans roll dice for 1 ArmoredInfantry and 1 elite in Greece, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Americans lost in Greece Americans roll dice for 1 ArmoredInfantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredInfantry in Greece, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 ArmoredInfantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 elite Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 pacific_destroyer, 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer and 3 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 pacific_destroyer and 2 usa_fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 Japan_destroyer and 3 transports in 25 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 pacific_destroyer and 2 usa_fighters in 25 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 transports in 25 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 transports owned by the Japanese lost in 25 Sea Zone Americans win with 1 pacific_destroyer, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 25 Casualties for Japanese: 1 Japan_destroyer and 3 transports Battle in 49 Sea Zone Americans attack with 2 NavyFighters and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 2 NavyFighters and 1 usa_fighter in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 Japan_destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 54 Sea Zone Americans attack with 3 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 usa_fighters in 54 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 Japan_destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 54 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 ArmoredInfantry and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 artilleries and 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 31 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 Heavy_Transport, 4 artilleries, 1 carrier, 3 marines, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 artilleries moved from 54 Sea Zone to Queensland 1 ArmoredInfantry moved from 54 Sea Zone to Queensland 3 marines moved from 54 Sea Zone to Queensland 1 artillery and 1 marine moved from Western Australia to South Australia 2 NavyFighters moved from 49 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 49 Sea Zone to Queensland 2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands 1 Escort_Convoy moved from 10 Sea Zone to 30 Sea Zone 2 ArmoredInfantrys moved from Western United States to 10 Sea Zone 2 ArmoredInfantrys, 1 NavyFighter, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 ArmoredInfantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 ArmoredInfantry and 1 artillery moved from Central United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_Transport, 3 artilleries and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from 91 Sea Zone to Morocco 3 usa_fighters moved from 104 Sea Zone to Gibraltar 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 1 USA_Hvy_Bomber moved from Germany to Russia Place Units - Americans 3 Fortifications placed in Hawaiian Islands 1 Escort, 2 carriers and 2 submarines placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 ArmoredInfantry placed in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ30: has removed 1 Escort_Convoy owned by Americans in 30 Sea Zone Trigger Americans RemoveUSAConvoySZ31: has removed 1 Escort_Convoy owned by Americans in 31 Sea Zone Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ30: Americans has 1 Escort placed in 30 Sea Zone Trigger Americans RemoveUSAConvoySZ31: Americans has 1 Escort placed in 31 Sea Zone Americans collect 56 PUs; end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 71 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode 2 uk_fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 2 uk_fighters EDIT: Germans defend with 2 infantry EDIT: 3/6 hits, 2.17 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Holland Belgium EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo 1 bomber and 2 uk_fighters moved from Holland Belgium to United Kingdom 1 uk_armour moved from Tunisia to Tobruk 1 artillery moved from Morocco to Algeria 2 Rails and 2 infantry moved from Union of South Africa to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 4 uk_armours moved from Eastern Persia to West India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 factory_minor placed in Iraq 1 infantry and 3 uk_armours placed in Union of South Africa 1 infantry, 1 uk_fighter and 2 uk_paras placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -3.50 Japanese regular : -1.50 Germans AA : -0.17 Germans regular : -0.17 EDIT: : 2.17
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Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 italian_paras moved from Southern Italy to Greece EDIT: 1 fighter moved from Southern Italy to Greece EDIT: Italians undo move 2. 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 3 italian_paras Americans defend with 1 ArmoredInfantry Italians roll dice for 1 fighter and 3 italian_paras in Greece, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 ArmoredInfantry in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Greece 1 ArmoredInfantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 fighter and 2 italian_paras remaining. Battle score for attacker is 0 Casualties for Italians: 1 italian_para Casualties for Americans: 1 ArmoredInfantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 fighter moved from Greece to Southern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 3. 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.00
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wasn’t expecting you for a few days :)
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort and 2 Fortifications; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - ANZAC 2 Fortifications placed in Solomon Islands 1 Escort placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I think that’s the fastest I’ve ever posted a turn lol
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Germany: 42 / 64
Japan: 80 / 103
Italy: 14 / 22USSR: 34 / 37
USA: 48 / 82
UK: 38 / 44
ANZAC: 8 / 8
France: 4 / 0Axis: 136 / 189
Allies: 132 / 171 -
I believe I discovered a bug
The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow
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yea i fixed it in the update. I think you had a sub in 125 so it didn’t effect anything. Panzer found it a couple turns back. just have to edit when necessary
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Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:
Russians win with a tank army and their air force :)
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yea I been messing about with it myself :) Still grim but I’m fighting to the bitter end lol
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Elite and grenadier attacking Novgorod, three mines defend:
[dice 3d6]
3 infantry, elite, waffen grenadier attack Belarus, three mines defend:
[dice 3d6]
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3d6: 1, 4, 3
3d6: 1, 2, 1 -
Grenadier dies
3 infantry die
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Hmm I guess I should have declared my Air Force combat moves as well. Stupid “territory start of a pending move” error message. It makes me have to do everything beforehand.
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I forgot to move in the Waffen para as well to Belarus. Damn. I am not playing according to the rules right now, I should have declared all of my moves first and then rolled for the mines.
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yea if you have more than one battle you can do all your moves and then before combat do the dice and edit out before you start the battle if only one battle you gotta fight it in edit