You can assume default OOL unless it’s a bigger fleet battle involving carriers that I might not want to get damaged right away
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
-
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 55 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 Escort_Convoy and 2 fighters Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry Changer defend; Japanese defend with 2 artilleries and 1 elite ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea 2 artilleries owned by the Japanese lost in New Guinea ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in New Guinea 1 elite owned by the Japanese lost in New Guinea ANZAC win with 1 fighter remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 artilleries and 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.17
-
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
-
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
-
heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
-
the swiss are winning lol
-
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
-
ha ha they tied it lol
-
Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
-
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)
-
better anyways lol
-
I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Idk
:)
-
Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol
-
You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.
So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.
Or maybe I’m just overthinking this lol
-
yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)
-
Lol the French had an exciting turn :)
-
Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)
Wow, that pic is much better now! Awesome!
-
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 2 armour, 1 german_para and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Adding units owned by Russians to Greece: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 DAK EDIT: Adding units owned by Germans to Alexandria: 1 DesertGeneral3 and 3 armour EDIT: Turning off Edit Mode 1 DesertGeneral3, 3 armour, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber moved from Alexandria to Egypt 2 bombers moved from Romania to Egypt 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Bulgaria to Greece 1 fighter moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 LuftwaffeAce moved from Germany to Belarus 1 elite moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 4 infantry moved from Novgorod to Belarus 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Belarus Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans creates battle in territory 125 Sea Zone Germans creates battle in territory 109 Sea Zone Battle in Greece Germans attack with 1 fighter and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 russian_para owned by the Russians lost in Greece 1 russian_paraBoost owned by the Russians lost in Greece Germans win, taking 109 Sea Zone from British, taking Greece from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Egypt Germans attack with 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/16 hits, 6.83 expected hits British roll dice for 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 4/13 hits, 5.33 expected hits 4 infantry owned by the Germans lost in Egypt 1 infantry owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 1 uk_armour owned by the British lost in Egypt Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para and 1 tactical_bomber in Egypt, round 3 : 6/12 hits, 6.17 expected hits British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Germans and 1 german_para owned by the Germans lost in Egypt 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British and 2 uk_armours owned by the British lost in Egypt Germans win, taking Egypt from British with 1 DesertGeneral3, 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter, 1 german_para and 4 infantry Casualties for British: 1 artillery, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Casualties for French: 1 infantry Battle in Belarus Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/12 hits, 4.00 expected hits Russians roll dice for 1 aaGun, 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 3.83 expected hits Russians roll dice for 1 artillery, 1 elite and 3 infantry in Belarus, round 3 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 3.83 expected hits Russians roll dice for 1 artillery and 1 elite in Belarus, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery, 1 elite and 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Greece to Southern Italy 1 G_air_transport and 1 infantry moved from Western Germany to Alexandria 3 G_air_transports moved from Alexandria to Western Germany 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Eastern Poland 1 Waffen_Oberst moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Eastern Poland 1 Waffen_Para moved from Germany to Romania 1 german_para moved from Novgorod to Eastern Poland 1 elite moved from Germany to Western Germany 1 infantry moved from Southern France to Normandy Bordeaux 3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 Rails moved from Germany to Eastern Poland 2 Rails and 2 infantry moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 bombers moved from Egypt to Alexandria 2 infantry moved from Karelia to Novgorod Place Units - Germans 4 TotalWarFighters placed in Western Germany 1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer EDIT: Adding units owned by Germans to Western Germany: 1 3rdWaffenArmy EDIT: Adding units owned by Germans to 3rd Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_4 and 1 waffen_panzer EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 Atlantic_Walls EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 DesertGeneral3 and 3 armour EDIT: Adding units owned by Germans to Egypt: 1 DAK EDIT: Turning off Edit Mode Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -4.83 Germans regular : -2.33 Russians AA : -0.50 British regular : -2.00
-
Looks like an army token doesn’t trigger the 5 IPCs bonus for Germany for having land units in Egypt :)
It’s corrected here exp-game-5-victory-G7 edit.tsvg
I also changed my buy from one infantry to three bunkers, those defend a lot better than just extra infantry lol :)
-
I’ll see if I can make DAK work for the bonus. Should be able too
-
Well that was a pretty poor showing by the Allies lol I guess Montgomery and the lads in Egypt had an overinflaed opinion of there capabilities :)