sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
probably getting late in the day for you. I’ll work on it now. Be ready at breakfast time anyway :)
heh heh yea I was just teasing :)
right arm china hanging in there lol
It is nice to see though. The lads are going for it!
Yeah it is almost midnight for me. Almost falling asleep. Will go to bed now, and come back tomorrow asap. The war must go on! Lol.
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 3 infantry
EDIT: Adding units owned by Russians to Volgograd: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 Escort, 2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 1 marine, 2 submarines, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 usa_fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 89 Sea Zone to 103 Sea Zone
1 usa_fighter moved from 89 Sea Zone to 103 Sea Zone
1 usa_fighter moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 ArmoredInfantry moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 submarines, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer and 1 submarine
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer, 2 submarines, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 usa_fighters
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 destroyer and 2 usa_fighters in 103 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 3 GermanUBoats in 103 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 103 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
2 GermanUBoats owned by the Germans lost in 103 Sea Zone
1 Wolfpack owned by the Germans lost in 103 Sea Zone
Americans roll dice for 1 destroyer and 2 usa_fighters in 103 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 3 GermanUBoats in 107 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 107 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 107 Sea Zone
1 Wolfpack owned by the Germans lost in 107 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -13
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Germans: 1 Wolfpack
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 bomber moved from 107 Sea Zone to United Kingdom
2 usa_fighters moved from 103 Sea Zone to 101 Sea Zone
1 carrier, 2 submarines and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
2 NavyFighters and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 usa_fighter moved from 55 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 NavyFighter, 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 Escort and 1 carrier placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 elite and 1 usa_fighter placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 5.
1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
Americans collect 51 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 UK_LCV, 7 infantry, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
EDIT: 1 bomber and 1 uk_para moved from United Kingdom to Holland Belgium
EDIT: 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 uk_fighters moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 uk_fighters
Germans defend with 1 GermanUBoat
British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in Burma
British attack with 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 5/7 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 1 bomber and 1 uk_para
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 uk_para in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 uk_para owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 uk_para
Casualties for Germans: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria
1 bomber moved from Holland Belgium to United Kingdom
2 uk_fighters moved from 109 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
2 Rails and 2 infantry moved from Union of South Africa to Alexandria
4 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 uk_armour moved from Northwest Persia to Trans-Jordan
1 uk_armour moved from Egypt to Trans-Jordan
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
1 infantry moved from Caucasus to Northwest Persia
1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
Place Units - British
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
5 infantry and 1 uk_armour placed in India
2 infantry placed in Union of South Africa
3 uk_armours placed in Egypt
1 UK_LCV and 1 uk_para placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.50
Germans regular : -0.67
British regular : 3.17
sadly the Netherlands are still under the nazi boot :(
I forgot to move the USS Iowa lol The Captain musta been drunk partying with the local girls in the Carribean lol
lol I moved the trprt last turn but forgot the dudes ha ha ha
No biggie. The Capatain was drunk again lol. Might have todo a review of some of these senior officers :)
The yanks
wwtf the objective isn’t working.
well, as you can see here, I didn’t remove Alexandria.
Removed Cyprus, GIB and Malta lol
We’ll have to edit this game too. GFD it. Stupid is as stupid does
Fixed it lol
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 Italian_LCV and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 russian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Iraq from British
EDIT: Italians takes Syria from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Italians to British
EDIT: Turning off Edit Mode
EDIT: 3 italian_paras moved from Southern Italy to Syria
2 armour moved from Bulgaria to Slovakia Hungary
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Italians attack with 2 armour
Russians defend with 1 russian_para and 1 russian_paraBoost
Italians roll dice for 2 armour in Slovakia Hungary, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 russian_para and 1 russian_paraBoost in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
1 russian_para owned by the Russians lost in Slovakia Hungary
1 russian_paraBoost owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria
EDIT: 1 infantry moved from Northern Italy to Southern Italy
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
1 artillery moved from Algeria to Tunisia
1 italian_para moved from Tobruk to Alexandria
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Tobruk
Place Units - Italians
1 Italian_LCV and 2 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.50
British regular : -1.00
Lol stupid me. The infantry from Northern Italy was supposed to hop on the transport to attack Alexandria. And I forgot to add a Para as well to the battle. Luckily, it wouldn’t have changed anything. If it did, I would be so pissed!
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 aaGun and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 Escort_Convoy and 3 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 Escort_Convoy and 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
3 infantry moved from 46 Sea Zone to New Guinea
1 aaGun moved from 46 Sea Zone to New Guinea
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 54 Sea Zone
1 aaGun placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
Non Combat Move - French
Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
I am wondering, during this battle, after the DD has been destroyed, can I retreat my aircraft while my submarines stay in SZ 109? Because TripleA gives me the option to retreat first. If I say yes, my planes can retreat, but my subs retreat as well to a different sea zone. When I click continue, my submarines submerge, while my planes go for another round of combat. Does TripleA do this incorrectly?
yea I don’t think it does. I always played that you can leave the subs there and retreat the planes but I’m not 100% sure if that is correct.
You could ask Panther
oh yea :) max scramble RAF been slacking lol
I would think you could just submerge and stay there but maybe if one unit retreats all do ?
probably a bad decision but i already made it so i’m sticking with it lol
We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.
Retreat:
The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.
Continue:
The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.
We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.