Game 1 of 2025
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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I can’t upvote anymore lol
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Lol didn’t even realize that :) But there were mostly overkill battles, so most of the hits were superfluous anyway :)
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probably getting late in the day for you. I’ll work on it now. Be ready at breakfast time anyway :)
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heh heh yea I was just teasing :)
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right arm china hanging in there lol
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It is nice to see though. The lads are going for it!
Yeah it is almost midnight for me. Almost falling asleep. Will go to bed now, and come back tomorrow asap. The war must go on! Lol.
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Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Turning on Edit Mode EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 3 infantry EDIT: Adding units owned by Russians to Volgograd: 3 infantry EDIT: Turning off Edit Mode Americans buy 1 Escort, 2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 1 marine, 2 submarines, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 usa_fighter moved from Queensland to 55 Sea Zone 1 destroyer moved from 89 Sea Zone to 103 Sea Zone 1 usa_fighter moved from 89 Sea Zone to 103 Sea Zone 1 usa_fighter moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 submarine moved from 101 Sea Zone to 107 Sea Zone 1 bomber moved from United Kingdom to 107 Sea Zone 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 submarines, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer, 2 submarines, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 submarine Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 destroyer and 2 usa_fighters in 103 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 GermanUBoats in 103 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 103 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 2 GermanUBoats owned by the Germans lost in 103 Sea Zone 1 Wolfpack owned by the Germans lost in 103 Sea Zone Americans roll dice for 1 destroyer and 2 usa_fighters in 103 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 GermanUBoats in 107 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 107 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 107 Sea Zone 1 Wolfpack owned by the Germans lost in 107 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -13 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Germans: 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone Non Combat Move - Americans Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 bomber moved from 107 Sea Zone to United Kingdom 2 usa_fighters moved from 103 Sea Zone to 101 Sea Zone 1 carrier, 2 submarines and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 2 NavyFighters and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 55 Sea Zone to Queensland 1 usa_fighter and 1 usa_tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 NavyFighter, 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 Escort and 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Americans undo move 5. 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 7 infantry, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma EDIT: 1 bomber and 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 uk_fighters moved from United Kingdom to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 uk_fighters Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Burma British attack with 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 5/7 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Holland Belgium British attack with 1 bomber and 1 uk_para Germans defend with 1 infantry British roll dice for 1 bomber and 1 uk_para in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria 1 bomber moved from Holland Belgium to United Kingdom 2 uk_fighters moved from 109 Sea Zone to United Kingdom 2 infantry moved from Rhodesia to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Alexandria 4 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 uk_armour moved from Northwest Persia to Trans-Jordan 1 uk_armour moved from Egypt to Trans-Jordan 1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 infantry moved from Caucasus to Northwest Persia 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 3 uk_armours placed in Egypt 1 UK_LCV and 1 uk_para placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -1.50 Germans regular : -0.67 British regular : 3.17
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sadly the Netherlands are still under the nazi boot :(
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I forgot to move the USS Iowa lol The Captain musta been drunk partying with the local girls in the Carribean lol
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lol I moved the trprt last turn but forgot the dudes ha ha ha
No biggie. The Capatain was drunk again lol. Might have todo a review of some of these senior officers :)
The yanks
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wwtf the objective isn’t working.
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well, as you can see here, I didn’t remove Alexandria.
Removed Cyprus, GIB and Malta lol
We’ll have to edit this game too. GFD it. Stupid is as stupid does
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Fixed it lol
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 Italian_LCV and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Russians to Slovakia Hungary: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Iraq from British EDIT: Italians takes Syria from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Iraq from Italians to British EDIT: Turning off Edit Mode EDIT: 3 italian_paras moved from Southern Italy to Syria 2 armour moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Libya to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Italians attack with 2 armour Russians defend with 1 russian_para and 1 russian_paraBoost Italians roll dice for 2 armour in Slovakia Hungary, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Slovakia Hungary 1 russian_para owned by the Russians lost in Slovakia Hungary 1 russian_paraBoost owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour Casualties for Russians: 1 russian_para and 1 russian_paraBoost Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria EDIT: 1 infantry moved from Northern Italy to Southern Italy EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 artillery moved from Algeria to Tunisia 1 italian_para moved from Tobruk to Alexandria 1 fighter moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Tobruk Place Units - Italians 1 Italian_LCV and 2 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.50 British regular : -1.00
Lol stupid me. The infantry from Northern Italy was supposed to hop on the transport to attack Alexandria. And I forgot to add a Para as well to the battle. Luckily, it wouldn’t have changed anything. If it did, I would be so pissed!
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 aaGun and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 46 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 Escort_Convoy and 3 fighters Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 Escort_Convoy and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 Escort_Convoy and 3 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone 3 fighters moved from 46 Sea Zone to Queensland 1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 3 infantry moved from 46 Sea Zone to New Guinea 1 aaGun moved from 46 Sea Zone to New Guinea 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone 1 aaGun placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone Non Combat Move - French Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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I am wondering, during this battle, after the DD has been destroyed, can I retreat my aircraft while my submarines stay in SZ 109? Because TripleA gives me the option to retreat first. If I say yes, my planes can retreat, but my subs retreat as well to a different sea zone. When I click continue, my submarines submerge, while my planes go for another round of combat. Does TripleA do this incorrectly?
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yea I don’t think it does. I always played that you can leave the subs there and retreat the planes but I’m not 100% sure if that is correct.
You could ask Panther
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oh yea :) max scramble RAF been slacking lol
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I would think you could just submerge and stay there but maybe if one unit retreats all do ?