Scramble to Syria and/or Shan State?
L24 BM4 pacifiersboard (X) vs fasthard (L+20)
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@pacifiersboard ja war dann auch egal. Ich schau mir das Gedicht später mal an. Ich hab die Linie Carolines - New Hebrides unterschätzt. Aber gut dass ich noch n extra Dd nach 54 geschickt habe…
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schön gesagt; aber den Fehler habe eigentlich ich gemacht, indem ich die New Hebrides-Flotte ins Abseits manövriert habe, und sie aufzugeben dann noch teurer war, als der Erwartungs-TUV beim Verzweiflungsangriff…
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@pacifiersboard said in L24 BM4 pacifiersboard (X) vs fasthard (L+20):
schön gesagt; aber den Fehler habe eigentlich ich gemacht, indem ich die New Hebrides-Flotte ins Abseits manövriert habe, und sie aufzugeben dann noch teurer war, als der Erwartungs-TUV beim Verzweiflungsangriff…
ja, da war ich zu giering und wollte beide sz halten 26,54 ohne zu antezipieren, dass die Flotte da tatsächlich gar nicht mal so gut steht. Naja nächstes mal mache ich es vllt anders.
Möchtest du bei 91 aufsteigen? -
ich lasse sie auf Gibraltar
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@pacifiersboard und nun? Lust diesmal aufzusteigen?
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@fasthard said in L24 BM4 pacifiersboard (X) vs fasthard (L+20):
@pacifiersboard und nun? Lust diesmal aufzusteigen?
nirgendwo
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@pacifiersboard Italiens Uboot taucht ab?
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@fasthard said in L24 BM4 pacifiersboard (X) vs fasthard (L+20):
@pacifiersboard Italiens Uboot taucht ab?
👍
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,83 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3,83 expected hits 4 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/6 hits, 2,17 expected hits Italians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/8 hits, 3,50 expected hits 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 fighter and 1 marine in Gibraltar, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 1/6 hits, 2,83 expected hits 1 marine owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 1/2 hits, 1,00 expected hits Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Gibraltar, round 5 : 3/5 hits, 2,50 expected hits 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar 1 artillery owned by the Italians lost in Gibraltar Italians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 2 mech_infantrys Casualties for Italians: 1 artillery and 4 infantry Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 3/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 submarine and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Siam to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from French Indo China to Hunan 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Hunan 1 infantry moved from Yunnan to Hunan 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in 96 Sea Zone British attack with 3 submarines Italians defend with 1 cruiser British roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 3 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 99 Sea Zone British attack with 1 cruiser and 2 destroyers Italians defend with 1 cruiser and 2 transports British roll dice for 1 cruiser and 2 destroyers in 99 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Hunan British attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2,33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits, 2,17 expected hits 2 infantry owned by the British lost in Gibraltar 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 29 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 fighter Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in 97 Sea Zone British attack with 1 bomber, 3 fighters, 3 submarines and 2 tactical_bombers Italians defend with 1 battleship, 2 destroyers and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Italians roll dice for 1 battleship and 2 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone 2 destroyers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Italians submerged British win, taking 97 Sea Zone from Neutral with 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for British: 1 submarine Casualties for Italians: 1 battleship and 2 destroyers British win with 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for British: 1 submarine Casualties for Italians: 1 battleship and 2 destroyers Non Combat Move - British 2 carriers moved from 98 Sea Zone to 99 Sea Zone 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Hunan to Burma 1 artillery moved from India to Burma 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 96 Sea Zone to Malta Place Units - British 1 bomber placed in United Kingdom 1 armour placed in Egypt 2 transports placed in 81 Sea Zone 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,50 Americans regular : -2,83 Japanese regular : 0,00 Italians regular : -2,83 British regular : 2,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 3 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 armour moved from Holland Belgium to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians
Combat Hit Differential Summary :
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neither intercept nor scramble?
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@pacifiersboard neee danke.
Wenn du in London auch mit 15 Treffern startest weiß ich nicht ob ich dir weiterhin folgen kann ;-) -
@fasthard
🤣 bin gerade unterwegs ins Büro - dauert also noch, bis wir das wissen … wenn deine FLAK nicht trifft, sollte ich zufrieden sein! -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 3 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 3 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 armour moved from Holland Belgium to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in United Kingdom Germans attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 1/4 hits, 0,67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 0/7 hits, 2,67 expected hits British roll dice for 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 3/5 hits, 2,33 expected hits British roll dice for 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/6 hits, 2,17 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Germans and 1 armour owned by the Germans lost in United Kingdom 3 aaGuns owned by the British lost in United Kingdom 1 tactical_bomber owned by the Germans retreated British win with 1 aaGun, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -30 Casualties for Germans: 1 armour, 3 fighters and 3 infantry Casualties for British: 3 aaGuns Battle in Rostov Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 infantry and 2 mech_infantrys Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 1,83 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Rostov 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Holland Belgium 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 infantry moved from Archangel to Smolensk 3 artilleries and 12 infantry moved from Archangel to Belarus 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Ukraine to Bryansk 1 armour and 1 infantry moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Belarus 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 1 fighter moved from Russia to Bryansk 2 bombers moved from Russia to Novgorod Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 armour placed in Novgorod 1 bomber placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,1,5,4,5,6,3,2,3,3,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : 0,33 Russians regular : 1,00 Germans regular : -1,33 British regular : 1,67 Russians AA : -0,33
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@fasthard
bitte sehr!! -
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 17 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 3 infantry moved from Tambov to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6 Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
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@pacifiersboard said in L24 BM4 pacifiersboard (X) vs fasthard (L+20):
bitte sehr!!
Prima, das lief ja gar nicht mal so gut für die Deutschen… Danke für die Kartoffel ;-)
Scheint so als hättest du weiterhin einen Follower :-D