L24 BM4 Surfer(X) v BombsAway(L+17)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Queensland to New South Wales
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
            2 bombers moved from Paulau Island to New South Wales
            1 carrier moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
    
        Combat - Japanese
            Battle in Guam
            Battle in Celebes
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 4/8 hits, 4.17 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour and 3 fighters in New South Wales, round 2 : 4/4 hits, 2.50 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in New South Wales
                    1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 bombers, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese lost in New South Wales
                    1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 20PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 aaGuns, 1 armour and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from New South Wales to Queensland
            1 bomber moved from New South Wales to Queensland
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 carrier and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Jehol to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 aaGuns, 3 artilleries and 1 infantry moved from Kiangsi to Kiangsu
            1 aaGun and 2 infantry moved from Anhwe to Jehol
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from Siberia to Amur
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 mech_infantry moved from Jehol to Ulaanbaatar
            1 fighter moved from Buryatia to Jehol
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
            1 fighter moved from Jehol to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.17
    ANZAC AA : -1.00
    ANZAC regular : 1.83
    

    Savegame

  • 2024 '13

    @surfer Scramble sz 54?

    Scramble.tsvg


  • @BombsAway Yep. Full scramble. As this is a 50-50 battle, I think we’ll have to run it round by round.

  • 2025 2024 '23 '22 '21 '20

    @BombsAway
    I can say, my first losses will be all free hits, followed by sub losses.

  • 2024 '13

    @surfer Sorry for the delay. I was on vacay and didn’t find the time to post.

    I only scored 5 hits first rnd. Attached is for rnd 2.

    OOL.tsvg


  • @BombsAway My 7 hits = 1 BB damaged, 1 CV sunk, 3 DD, 1 Sub, 1 tac

  • 2024 '13

    @surfer It gives me an error before the defense roll. Not sure what to do now. Do you want to try rolling it out on your end? If not, maybe form roll?


  • @BombsAway I can roll. But FYI. It only opens if I use Version 2.6.14394 for TripleA
    If I try, Version 2.6.14526 (which I thought we were using) it doesn’t open.

    I assigned my hits and rolled for me. 7 hits.
    Here’s the game. Maybe you can open it now.

    ool-next-round.tsvg

  • 2024 '13

    @surfer I still can’t open it.


  • @BombsAway Ok. Shall we try forum rolling?
    Currently US has 2DD, 3 Cruiser, 5 ftr, 1 damaged BB, 2 tac, 1 bmb

    The Japanese have:
    3 damaged CV, 1 DD, 1 cruiser, 2 tac, 2 damaged BB, 1 ftr

    And the US needs to assign 7 hits.

  • 2024 '13

    @surfer Ok. Let’s go another rnd. I’ll take off the DD’s, Cruisers and 2 figs.

    I’ll have to edit a prior saved game after the battle.

    Can’t remember how to roll, I’ll have to look it up.

  • 2024 '13

    @dicebot [dice 3d6]


  • 3d6: 6, 6, 5

  • 2024 '13

    @dicebot [dice 4d6]


  • 4d6: 5, 3, 4, 3

  • 2024 '13

    @surfer That’s 3@3 and 4@4 - 3 hits.


  • @BombsAway I will sink 2 CV, 1 tac

    I have 4@2, 3@3, 3@4
    The 2’s first

    [dice 4d6<=2]


  • 4d6<=2: 5, 1, 2, 1; Hits: 3

  • 2025 2024 '23 '22 '21 '20

    [dice 3d6<=3]


  • 3d6<=3: 6, 2, 6; Hits: 1

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