Doing my part to get a little mean reversion in here
cries in spaghetti
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Queensland to New South Wales
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
2 bombers moved from Paulau Island to New South Wales
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 4/8 hits, 4.17 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour and 3 fighters in New South Wales, round 2 : 4/4 hits, 2.50 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in New South Wales
1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 bombers, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in New South Wales
1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 20PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 1 armour and 3 fighters
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from Kiangsi to Kiangsu
1 aaGun and 2 infantry moved from Anhwe to Jehol
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Jehol to Ulaanbaatar
1 fighter moved from Buryatia to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Japan
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.17
ANZAC AA : -1.00
ANZAC regular : 1.83
@surfer Scramble sz 54?
@BombsAway Yep. Full scramble. As this is a 50-50 battle, I think we’ll have to run it round by round.
@BombsAway
I can say, my first losses will be all free hits, followed by sub losses.
@BombsAway My 7 hits = 1 BB damaged, 1 CV sunk, 3 DD, 1 Sub, 1 tac
@surfer It gives me an error before the defense roll. Not sure what to do now. Do you want to try rolling it out on your end? If not, maybe form roll?
@BombsAway I can roll. But FYI. It only opens if I use Version 2.6.14394 for TripleA
If I try, Version 2.6.14526 (which I thought we were using) it doesn’t open.
I assigned my hits and rolled for me. 7 hits.
Here’s the game. Maybe you can open it now.
@surfer I still can’t open it.
@BombsAway Ok. Shall we try forum rolling?
Currently US has 2DD, 3 Cruiser, 5 ftr, 1 damaged BB, 2 tac, 1 bmb
The Japanese have:
3 damaged CV, 1 DD, 1 cruiser, 2 tac, 2 damaged BB, 1 ftr
And the US needs to assign 7 hits.
@surfer Ok. Let’s go another rnd. I’ll take off the DD’s, Cruisers and 2 figs.
I’ll have to edit a prior saved game after the battle.
Can’t remember how to roll, I’ll have to look it up.
@dicebot [dice 3d6]
3d6: 6, 6, 5
@dicebot [dice 4d6]
4d6: 5, 3, 4, 3
@surfer That’s 3@3 and 4@4 - 3 hits.
4d6<=2: 5, 1, 2, 1; Hits: 3
[dice 3d6<=3]
3d6<=3: 6, 2, 6; Hits: 1