@VictoryFirst Yes, I’ll submerge.
#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France Trigger Italians DemoUnderMinor: has removed 1 DemoUnderMinor owned by Italians in Southern France Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 transport moved from 45 Sea Zone to 57 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 DemoUnderMinor, 2 Panzer_Grndrss, 4 TotalWarFighters, 1 Waffen_Oberst, 1 demo_harbour, 1 elite, 2 german_paras and 6 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 ArmyGroupNorth EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 3rdCorps EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Karelia from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 2 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Bryansk 1 elite moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Novgorod EDIT: 2 artilleries, 1 elite and 7 infantry moved from Army Group North to Novgorod EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 3rd Corps to Finland 1 artillery, 1 elite and 7 infantry moved from Norway to Finland EDIT: 1 Panzer_General3 and 5 armour moved from Novgorod to Finland EDIT: 1 WaffenPnzrGrndr moved from Novgorod to Finland EDIT: 1 infantry moved from Novgorod to Karelia 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Baltic States to 115 Sea Zone 1 elite and 1 infantry moved from 115 Sea Zone to Finland 2 bombers moved from Belarus to Finland 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium EDIT: 1 german_para moved from Ukraine to Tambov Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Bryansk Germans attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 elite, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Finland Germans attack with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry Russians defend with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry in Finland, round 2 : 9/26 hits, 9.50 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry in Finland, round 2 : 3/17 hits, 6.33 expected hits 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Finland 9 infantry owned by the Russians lost in Finland Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 6 infantry in Finland, round 3 : 6/22 hits, 8.83 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 3 infantry in Finland, round 3 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Germans lost in Finland 3 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 3 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 1 elite and 5 infantry Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Rostov to Belarus 1 fighter moved from Bryansk to Belarus 1 bomber moved from Finland to Western Germany 2 fighters moved from Holland Belgium to Southern Italy 1 LuftwaffeAce moved from Germany to Southern Italy 2 Rails moved from Germany to Western Germany 2 Rails and 2 armour moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 elite moved from Eastern Poland to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Novgorod to Belarus 1 bomber moved from Finland to Western Germany 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 3 waffen_infantrys moved from Western Germany to Northern Italy 1 Waffen_Oberst moved from Germany to Northern Italy 1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 german_para moved from Romania to Belarus 1 german_para moved from Ukraine to Belarus 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 2 infantry moved from Eastern Poland to Romania 1 GermanUBoat moved from 85 Sea Zone to 52 Sea Zone 1 GermanUBoat moved from 82 Sea Zone to 71 Sea Zone 1 GermanUBoat moved from 87 Sea Zone to 85 Sea Zone Place Units - Germans Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour 1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 4 TotalWarFighters and 4 infantry placed in Western Germany 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 5 Atlantic_Walls EDIT: Removing units owned by Germans from Northern Italy: 1 Waffen_Oberst and 3 waffen_infantrys EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_2 and 3 waffen_infantrys EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy EDIT: Adding units owned by Germans to Northern Italy: 1 3rdWaffenArmy EDIT: Removing units owned by Germans from Belarus: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from Army Group North: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Army Group North: 1 1stWaffenArmy EDIT: Adding units owned by Germans to Army Group Centre: 1 2ndPanzerArmy and 1 2ndWaffenArmy EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 infantry EDIT: Adding units owned by Germans to Romania: 1 elite EDIT: Removing units owned by Germans from Belarus: 1 elite EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Adding units owned by Germans to Army Group Centre: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry EDIT: Removing units owned by Germans from Belarus: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from Finland: 1 Panzer_General3 and 5 armour EDIT: Adding units owned by Germans to Finland: 1 1stPanzerArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Waffen: 1 1stWaffenArmy EDIT: Turning off Edit Mode Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -2.67 British regular : -0.50
I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
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I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
no need to sacrifize your elite in Finland. The game is to complex to avoid mistakes, as long it is such a minor and “easy” mistake.
I edited your elite back and replaced it with the regular inf in Poland.Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 4 PUs; 2 AirLendLease; 2 TankLendLease; Politics - Russians Russians spend 4 PUs on Political Action: Political Action Russians To War With JapaneseTurn7 Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Germans to Tambov: 1 german_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Chinese takes Kansu from Japanese EDIT: Chinese takes Suiyuyan from Japanese EDIT: Chinese takes Chahar from Japanese EDIT: Chinese takes Jehol from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tsinghai: 1 russian_paraBoost EDIT: Turning off Edit Mode 1 FighterAce moved from Russia to Tsinghai 2 infantry moved from Volgograd to Rostov 1 fighter moved from Caucasus to Rostov EDIT: Russians undo move 1. 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 russian_para moved from Caucasus to Tsinghai EDIT: 1 BoxFctry, 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from 1st Corps to Manchuria EDIT: Russians undo move 11. EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Egypt to Kenya British take Kenya from Italians 2 russian_paras moved from Caucasus to Tsinghai 1 FighterAce moved from Russia to Tambov 2 infantry moved from Russia to Tambov EDIT: 3 russian_paras moved from Caucasus to Tsinghai Combat - Russians Battle in Manchuria Russians attack with 1 Soviet_Commisar_3, 2 armour and 18 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 18 infantry in Manchuria, round 2 : 5/23 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 Soviet_Commisar_3, 2 armour and 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 elite and 1 infantry Battle in Tsinghai Russians attack with 3 russian_paras and 1 russian_paraBoost Japanese defend with 2 infantry Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits 2 russian_paras owned by the Russians lost in Tsinghai 1 russian_paraBoost owned by the Russians lost in Tsinghai 1 russian_para owned by the Russians retreated to Kazakhstan Japanese win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 FighterAce, 1 fighter and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 FighterAce, 1 fighter and 2 infantry in Tambov, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 german_para owned by the Germans lost in Tambov 1 german_paraBoost owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 FighterAce, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Volgograd Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 1 FighterAce moved from Tambov to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Rostov to Caucasus 1 artillery moved from Archangel to Vologda 1 infantry moved from Nenetsia to Vologda 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Volgograd 1 Rail moved from Russia to Nenetsia 1 Rail and 1 armour moved from Nenetsia to Volgograd 1 Rail and 1 infantry moved from Russia to Caucasus EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Manchuria to 1st Corps EDIT: 1 1stCorps and 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : -1,17 Russians regular : -0,83
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Japanese will purchase 1 Paratrooper from the 4 IPCs they receive, and place it in Japan
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Game History
Round: 7 Purchase Units - Japanese Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea.... Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 japanese_para EDIT: Turning off Edit Mode Japanese buy 2 Japan_destroyers, 1 Repair_BB, 6 armour, 1 elite, 6 infantry, 2 japanese_paras and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 6 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 6 Sea Zone 1 artillery and 1 elite moved from Northern Territory to 55 Sea Zone 1 artillery, 1 elite and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Shensi 1 armour moved from Kweichow to Shensi 2 bombers moved from Hunan to Sikang 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter moved from Hunan to Shan State 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 Japan_destroyer moved from 46 Sea Zone to 54 Sea Zone 1 Japan_destroyer and 1 pacific_submarine moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone EDIT: 1 japanese_para moved from Japan to Soviet Far East 1 Japan_destroyer moved from 35 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 Japan_destroyer and 1 infantry moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 Escort Japanese roll dice for 1 Japan_destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 54 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 Escort Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 1 tactical_bomber Changer defend; Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 elite and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/10 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 1/8 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 fighter Battle in Shensi Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 1/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Shensi, round 4 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Jehol 1 armour moved from Kweichow to Anhwe 3 armour moved from Kiangsu to Anhwe 1 aaGun moved from Hunan to Yunnan 1 fighter moved from Shan State to French Indo China 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 infantry moved from French Indo China to Jehol 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 infantry moved from French Indo China to Kansu 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 Japan_destroyer, 1 battleship and 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 4 transports moved from 36 Sea Zone to 20 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Sikang to Anhwe Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 elite, 6 infantry and 2 japanese_paras placed in Japan 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 62 PUs; end with 64 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.50 Japanese regular : -11.17 British regular : -0.33
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -11.17
British regular : -0.33Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle! -
Game History
Round: 7 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Repair_BB, 4 TotalWarFighters, 4 TotalWarNavyFtrs, 1 USA_TankGeneral, 1 carrier, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 1 Repair_BB placed in 92 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 92 Sea Zone 3 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 bomber moved from Gibraltar to 85 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 GermanUBoat Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer and 1 pacific_submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone 1 submarine owned by the Americans submerged 1 pacific_submarine owned by the Japanese submerged Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Algeria Americans attack with 3 infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 infantry in Algeria, round 2 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Americans lost in Algeria 1 infantry owned by the Italians lost in Algeria Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 ArmoredInfantrys, 1 mech_infantry and 1 usa_armour moved from Morocco to 92 Sea Zone 2 ArmoredInfantrys, 1 Heavy_BB, 3 carriers, 1 mech_infantry, 2 transports, 1 usa_armour and 1 usa_fighter moved from 92 Sea Zone to 98 Sea Zone 2 ArmoredInfantrys and 1 usa_armour moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 usa_fighters moved from Gibraltar to 98 Sea Zone 1 usa_fighter moved from United Kingdom to Gibraltar 1 ArmoredInfantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 artillery, 1 battleship, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 85 Sea Zone to French West Africa Place Units - Americans 4 TotalWarNavyFtrs, 1 carrier and 1 submarine placed in 10 Sea Zone 4 TotalWarFighters, 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 transport placed in 101 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 65 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 3 UK_LCVs, 2 artilleries, 3 commandos, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 3 infantry 3 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 uk_armours moved from Szechwan to Kansu 2 infantry moved from Trans-Jordan to Syria 1 uk_fighter moved from Egypt to Syria Combat - British Battle in Kansu British attack with 3 uk_armours Japanese defend with 1 infantry British roll dice for 3 uk_armours in Kansu, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 3 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 2 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Syria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 1 uk_fighter moved from Syria to Egypt 1 uk_fighter moved from Egypt to Caucasus 1 mech_infantry moved from Eastern Persia to India 3 aaGuns, 6 artilleries, 5 commandos and 3 infantry moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Szechwan to Burma EDIT: 2 Rails moved from Union of South Africa to Persia 2 Rails and 2 infantry moved from Persia to Burma 1 infantry moved from Tanganyika Territory to Kenya 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 infantry and 2 mech_infantrys placed in India 1 artillery and 2 infantry placed in Egypt 3 UK_LCVs, 1 artillery and 1 elite placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4 British collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 0,67 Italians regular : 2,67 Japanese regular : -1,17 Germans regular : -0,17 British regular : -0,33
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Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle!Heh heh no worries. -11.17 is indeed ridiculous but it is a misleading number. All battles went a bit below average for me, but nothing too serious. It’s just all those bits add up to -11.17. If just one battle had -11.17, that would be much worse.
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 aaGun EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov 1 bomber and 1 fighter moved from Romania to Rostov 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Libya to Alexandria Italians take Alexandria from British 1 infantry moved from Iraq to Persia Italians take Persia from British Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 Italian_LCV EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 1 bomber and 1 fighter moved from Rostov to Romania 1 Rail and 1 infantry moved from Southern Italy to Ukraine 1 armour moved from Romania to Ukraine 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Algeria to Tunisia 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Escort placed in 95 Sea Zone 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33
I had done my turn yesterday but I forgot to upload apparently. Unfortunately I lost the save file so I redid my turn and edited the combat results in I got (I lost a LCV in Rostov).
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I think this is it. You posted on my and Panzer’s thread :)
https://www.axisandallies.org/forums/topic/40883/exp-panzer-vs-barnee-game-5/311?_=1721999086694
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@barnee
Lol, well that was a brain fart on my part xD 🤪 -
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 transport moved from 57 Sea Zone to 39 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 6 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 Hvy_Ind_2, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 2 german_paras, 10 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras and 1 infantry 2 Waffen_Paras and 1 waffen_infantry placed in Germany Units in Western Germany being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Army Group Centre to Belarus EDIT: 1 Waffen_Oberst, 3 infantry and 1 waffen_infantry moved from Army Group Centre to Belarus EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty and 2 german_paras moved from Army Group Centre to Belarus EDIT: 2 german_paras moved from Belarus to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 bomber moved from Western Germany to Tambov 1 bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 Panzer_Grndrs moved from Ukraine to Bryansk EDIT: 2 infantry moved from Belarus to Bryansk EDIT: 1 infantry moved from Belarus to Bryansk 1 artillery, 1 elite and 1 infantry moved from Novgorod to Archangel 4 fighters moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Bryansk 3 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter, 2 german_paras and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 german_paras and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 german_para owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 german_para Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 1 GermanUBoat and 4 fighters Americans defend with 1 Escort Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 110 Sea Zone Germans win with 1 GermanUBoat and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Archangel Germans attack with 1 artillery, 1 elite and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 elite and 1 infantry in Archangel, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 6 to 8 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Rostov Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Belarus to Rostov EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to Rostov 1 German_LCV moved from Ukraine to Rostov 1 bomber moved from Bryansk to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 LuftwaffeAce moved from Southern Italy to Rostov 1 aaGun moved from Belarus to Bryansk 1 1stPanzerArmy moved from Finland to Novgorod 1 WaffenPnzrGrndr moved from Finland to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 1 elite moved from Finland to Norway 1 artillery and 3 infantry moved from Finland to Karelia 1 fighter moved from 110 Sea Zone to Finland 3 fighters moved from 110 Sea Zone to Western Germany 3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone 1 Waffen_Para moved from Germany to Novgorod 1 Waffen_Para moved from Germany to Novgorod 2 Panzer_Grndrss moved from Germany to Eastern Poland 4 infantry moved from Western Germany to France 1 Rail and 1 elite moved from Germany to Rostov 1 Rail moved from Germany to France 1 Rail and 1 infantry moved from France to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Poland to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 elite moved from 115 Sea Zone to Novgorod Place Units - Germans 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany 10 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : 0.33
I gave the Australians +2 for DNG (engine gave you -2 for losing it).
I forgot to purchase the Total War infantry so I added an infantry in Western Germany.
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Hi Victory,
attached R7
I forgot to move the Russian Mech. Inf to Italian Somaliland, so I edited in NCM and adjusted the IPCs
I did some housekeeping for the UK, since I had 2 Eites hanging around in London.Furthermore it seems the Para booster did not place.
It did not affect batle result, so no edit required.@barnee Do I miss something or is there still an issue.
BR
Game History
Round: 8 Purchase Units - Russians Russians buy 1 AirLL, 3 Mass_Tankss, 1 Soviet_Commisar, 1 TankLL and 1 Tank_General; Remaining resources: 0 PUs; 1 AirLendLease; 1 TankLendLease; Place Units - Russians 1 AirLL and 1 TankLL placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_armour and 1 uk_fighter EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 armour moved from Urals to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Volgograd to Tambov 1 elite and 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 FighterAce and 2 fighters moved from Caucasus to Tambov 1 armour moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 armour moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 elite and 1 infantry Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery, 1 elite and 1 infantry in Archangel, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 elite in Archangel, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel 1 elite owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery, 1 elite and 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Russians attack with 2 armour, 1 elite and 3 infantry Germans defend with 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 2 infantry Russians roll dice for 2 armour, 1 elite and 3 infantry in Bryansk, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 1 elite and 1 infantry in Bryansk, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians lost in Bryansk 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 armour and 1 elite in Bryansk, round 4 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 artillery in Bryansk, round 4 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 elite in Bryansk, round 5 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Bryansk, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 elite in Bryansk, round 6 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Bryansk, round 6 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 elite in Bryansk, round 7 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Bryansk, round 7 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 aaGun, 1 artillery and 2 infantry Battle in Tambov Russians attack with 1 FighterAce, 4 fighters and 2 infantry Germans defend with 1 german_para Russians roll dice for 1 FighterAce, 4 fighters and 2 infantry in Tambov, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 1 german_para in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 german_para owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 FighterAce, 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 german_para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novosibirsk 1 russian_para moved from Russia to Kazakhstan 4 armour moved from Russia to Kazakhstan 1 aaGun moved from Vologda to Russia 1 tactical_bomber moved from Archangel to Russia 1 FighterAce and 3 fighters moved from Tambov to Kazakhstan 1 fighter moved from Tambov to Russia 1 aaGun, 2 armour and 2 guard_infantrys moved from Caucasus to Kazakhstan 1 elite moved from Caucasus to Northwest Persia 1 Europe_Rail moved from Russia to Volgograd 1 Europe_Rail and 1 russian_minor moved from Volgograd to Kazakhstan 4 armour moved from Volgograd to Kazakhstan 1 Rail moved from Russia to Samara 1 Rail and 1 russian_minor moved from Samara to Novosibirsk EDIT: 1 Tank_General3 moved from 1st Tank to Kazakhstan EDIT: 1 Soviet_Commisar_2 moved from 2nd Corps to Kazakhstan EDIT: 1 Tank_General3 and 5 armour moved from Kazakhstan to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Kazakhstan EDIT: 1 Soviet_Commisar_2 and 3 armour moved from Kazakhstan to 3rd Corps Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar and 1 Tank_General placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -1,50
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yea para boost auto place only work with 2.168. You guys started your game before that, so you’ll have to do it manually.
It’ll work in our game though :)
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 TotalWarFighters, 6 armour, 1 elite and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Siberia from Russians EDIT: Japanese takes Sakha from Russians EDIT: Japanese takes Amur from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Manchuria: 1 1stCorps EDIT: Russians takes Poland from Germans EDIT: Chinese takes Suiyuyan from Japanese EDIT: Chinese takes Chahar from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 japanese_para moved from Soviet Far East to Sakha EDIT: 1 japanese_para moved from Japan to Amur EDIT: 1 japanese_para moved from Japan to Siberia EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from 1st Corps to Yenisey EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Yenisey to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Korea to Manchuria 3 armour moved from Shantung to Manchuria 4 armour moved from Anhwe to Manchuria 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Manchuria 3 Japan_destroyers, 1 pacific_transport and 2 transports moved from 6 Sea Zone to 7 Sea Zone 4 transports moved from 20 Sea Zone to 6 Sea Zone 1 elite and 6 infantry moved from Japan to 6 Sea Zone 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 elite and 6 infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 1 Heavy_BB and 1 pacific_BB moved from 6 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 7 Sea Zone to 16 Sea Zone 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from French Indo China to Szechwan 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Queensland Battle in Manchuria Japanese attack with 8 armour, 2 bombers, 1 elite, 2 fighters, 8 infantry and 4 tactical_bombers Russians defend with 1 Soviet_Commisar_3, 2 aaGuns, 2 armour and 17 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 Heavy_BB and 1 pacific_BB in Manchuria, round 2 : 3/3 hits, 2.33 expected hits Japanese roll dice for 8 armour, 2 bombers, 1 elite, 2 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/26 hits, 10.67 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 aaGuns, 2 armour and 17 infantry in Manchuria, round 2 : 9/22 hits, 8.17 expected hits 8 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Manchuria 10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 8 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Manchuria, round 3 : 9/16 hits, 9.00 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 armour and 7 infantry in Manchuria, round 3 : 7/12 hits, 4.83 expected hits 7 armour owned by the Japanese lost in Manchuria 1 Soviet_Commisar_3 owned by the Russians, 7 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Manchuria, round 4 : 4/9 hits, 5.33 expected hits Chinese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Manchuria 1 armour owned by the Russians lost in Manchuria Japanese win, taking Queensland from ANZAC, taking Manchuria from Chinese with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 7 armour, 1 elite, 1 fighter and 8 infantry Casualties for Russians: 1 Soviet_Commisar_3, 2 aaGuns, 2 armour and 17 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 1 pacific_submarine Americans defend with 1 submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer and 2 NavyFighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 pacific_submarine owned by the Japanese lost in 16 Sea Zone 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer and 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 pacific_submarine Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 armour moved from Kweichow to Suiyuyan 1 armour moved from Yunnan to Kweichow 1 artillery and 1 elite moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 2 armour moved from Kiangsu to Kweichow 1 artillery moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 artillery and 1 elite moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 elite and 1 transport moved from 45 Sea Zone to 56 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 56 Sea Zone to Western Australia 1 pacific_cruiser moved from 35 Sea Zone to 56 Sea Zone 2 NavyFighters moved from 16 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Manchuria to Kiangsu 1 tactical_bomber moved from Manchuria to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 fighter moved from Jehol to Anhwe EDIT: 1 pacific_transport and 2 transports moved from 7 Sea Zone to 6 Sea Zone EDIT: 1 Japan_destroyer moved from 7 Sea Zone to 35 Sea Zone EDIT: 1 Japan_destroyer moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Manchuria to Kiangsu 1 fighter moved from Szechwan to Kweichow Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Shantung 1 elite and 7 infantry placed in Japan 4 TotalWarFighters placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 70 PUs; end with 71 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 3.50 Americans regular : 0.83 Japanese regular : -2.17 Russians AA : -1.00
Hi, sorry for the long delay. I moved some ships from SZ 6 to SZ 7 temporarily because I had trouble loading my units to the correct transports.