Use second post, I forgot to move the sub again.
Moved the bomber to Yukon so it is not threatening anything you moved after the fact.
Japanese casualties:
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible.
Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 3 armour, 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to Yunnan
2 bombers moved from Hunan to Tsinghai
1 fighter moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from French Indo China to Shan State
4 Japan_destroyers, 4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Marshall Islands to 46 Sea Zone
1 battleship and 1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
1 elite moved from Java to 42 Sea Zone
2 artilleries, 1 elite, 1 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 1 elite and 1 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Szechwan
Japanese attack with 2 armour, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Northern Territory from ANZAC, taking Szechwan from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
1 battleship owned by the Japanese lost in 45 Sea Zone
1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 cruiser and 1 fighter
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits
Units damaged: 2 carriers owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 Heavy_BB, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 Japan_destroyer owned by the Japanese and 3 carriers owned by the Japanese lost in 46 Sea Zone
2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 Japan_destroyers, 1 battleship, 2 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 3 : 7/16 hits, 8.33 expected hits
Americans roll dice for 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 3 : 7/15 hits, 8.00 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
3 usa_fighters owned by the Americans, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 3 Japan_destroyers, 1 battleship, 1 carrier, 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 4 : 7/12 hits, 6.33 expected hits
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 2 transports and 1 usa_fighter in 46 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
1 usa_fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 2 Japan_destroyers, 1 battleship, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 Japan_destroyers, 4 carriers, 7 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 fighter
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 elite and 6 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 elite and 6 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Tsinghai to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Szechwan to Hunan
3 armour moved from Kiangsu to Kweichow
2 Japan_destroyers and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
Place Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in Shantung
1 Heavy_BB, 2 Japan_destroyers and 2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 64 PUs; end with 64 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 1.00
ANZAC regular : 2.00
British regular : -0.67
I gave the Japanese +2 to correct for the -2 loss for NG
Howdy,
I accidently moved my 2 inf from Rhodesia into Tanganyika territory, hence the edit of the 1 inf from there into Egypt, where it was meant to move.
Spain did it! I wished the Netherland would have made it to the Final at least, but they may have also lost against Spain. They were just too good this time and the victory is well deserved!
BR
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 usa_fighters moved from Scotland to 110 Sea Zone
1 usa_fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 usa_fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 92 Sea Zone
Americans attack with 1 Heavy_BB, 1 bomber and 2 usa_fighters
Italians defend with 1 cruiser
Americans roll dice for 1 Heavy_BB, 1 bomber and 2 usa_fighters in 92 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 Heavy_BB, 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 1 submarine and 4 usa_fighters
Germans defend with 1 Escort
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 usa_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
1 Escort owned by the Germans lost in 110 Sea Zone
Americans win with 4 usa_fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 Escort
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 110 Sea Zone to Scotland
1 usa_fighter moved from 110 Sea Zone to United Kingdom
1 usa_fighter moved from 110 Sea Zone to Gibraltar
3 carriers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 usa_fighter moved from 92 Sea Zone to Gibraltar
1 infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone
1 infantry and 1 usa_armour moved from 92 Sea Zone to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
2 ArmoredInfantrys and 1 infantry moved from Central United States to 101 Sea Zone
2 ArmoredInfantrys, 1 Escort_Convoy, 1 aaGun, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 ArmoredInfantrys, 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 Escort moved from 104 Sea Zone to 110 Sea Zone
1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone
1 ArmoredInfantry, 1 Escort, 1 Escort_Convoy, 1 carrier, 1 destroyer, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Trigger Americans Liberates DNG: Americans met a national objective for an additional 2 PUs; end with 64 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 4 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Szechwan, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 fighter moved from Szechwan to Sikang
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 3 UK_LCVs, 2 artilleries, 2 commandos, 4 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in India being upgraded or consumed: 2 infantry
2 commandos placed in India
Politics - British
Turning on Edit Mode
Combat Move - British
EDIT: Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Cleaning up during movement phase
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British takes Holland Belgium from Germans
EDIT: Turning off Edit Mode
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
3 infantry moved from Burma to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 uk_fighter moved from Burma to Shan State
1 artillery moved from Belgian Congo to Kenya
1 uk_fighter moved from Rhodesia to Kenya
1 uk_fighter moved from Egypt to Kenya
2 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 uk_fighter
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 3 infantry and 1 uk_fighter in Shan State, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Shan State, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Kenya
British attack with 1 artillery and 2 uk_fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 uk_fighters in Kenya, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British lost in Kenya
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win with 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
2 uk_fighters moved from Kenya to Egypt
1 uk_armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Egypt to Trans-Jordan
1 Rail moved from Union of South Africa to Tanganyika Territory
1 Rail moved from Tanganyika Territory to Egypt
EDIT: 1 infantry moved from Tanganyika Territory to Egypt
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
EDIT: 1 Escort moved from 26 Sea Zone to 54 Sea Zone
3 uk_armours moved from Burma to Szechwan
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Szechwan
1 uk_fighter moved from Shan State to Szechwan
3 aaGuns, 3 artilleries and 3 infantry moved from Burma to India
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
3 UK_LCVs and 1 uk_para placed in United Kingdom
2 artilleries and 4 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83
Americans regular : 0,17
Italians regular : 0,83
Japanese regular : -0,50
Germans regular : 0,67
British regular : 0,33
Hi, no worries. I believe you can’t place four infantry and two artillery in India. You already upgraded two infantry in India to commandos so that means the total amount of IPCs spent in India is 22, but the maximum is 20.
Yeah Spain had an amazing tournament. I knew once they defeated Germany the would be crowned champion. I think Spain-Germany should have been the final of the tournament!
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 DemoUnderMinor, 1 armour, 1 demo_harbour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Rostov
1 fighter moved from Belarus to Rostov
1 bomber moved from Romania to Rostov
EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov
1 infantry moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Rostov
Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 Italian_LCV owned by the Italians lost in Rostov
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Rostov
2 infantry owned by the Russians lost in Rostov
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 Italian_LCV and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
1 fighter moved from Rostov to Romania
1 bomber moved from Rostov to Romania
EDIT: 1 Italian_LCV moved from Greece to Romania
EDIT: 2 italian_paras moved from Greece to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 Rail and 1 infantry moved from Southern Italy to Ukraine
Place Units - Italians
Units in Southern France being upgraded or consumed: 1 UndergroundMinr and 1 harbour
1 DemoUnderMinor and 1 demo_harbour placed in Southern France
1 armour placed in Northern Italy
2 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : 2.00
@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Hi, no worries. I believe you can’t place four infantry and two artillery in India. You already upgraded two infantry in India to commandos so that means the total amount of IPCs spent in India is 22, but the maximum is 20.
You are right! I will adjust this on my ANZ turn and place 1 inf in Egypt.
My turn will follow later on this day.
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France
Trigger Italians DemoUnderMinor: has removed 1 DemoUnderMinor owned by Italians in Southern France
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 transport moved from 45 Sea Zone to 57 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.
Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 1 DemoUnderMinor, 2 Panzer_Grndrss, 4 TotalWarFighters, 1 Waffen_Oberst, 1 demo_harbour, 1 elite, 2 german_paras and 6 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 waffen_infantry
1 Waffen_Oberst placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 ArmyGroupNorth
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 3rdCorps
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Karelia from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Tambov from Russians
EDIT: Turning off Edit Mode
2 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 elite moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Novgorod
EDIT: 2 artilleries, 1 elite and 7 infantry moved from Army Group North to Novgorod
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 3rd Corps to Finland
1 artillery, 1 elite and 7 infantry moved from Norway to Finland
EDIT: 1 Panzer_General3 and 5 armour moved from Novgorod to Finland
EDIT: 1 WaffenPnzrGrndr moved from Novgorod to Finland
EDIT: 1 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 elite moved from Germany to 114 Sea Zone
1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 elite and 1 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Belarus to Finland
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
EDIT: 1 german_para moved from Ukraine to Tambov
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Battle in Bryansk
Germans attack with 1 elite, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 elite, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 uk_para owned by the British lost in Holland Belgium
1 uk_paraBoost owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Finland
Germans attack with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry
Russians defend with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry
Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry in Finland, round 2 : 9/26 hits, 9.50 expected hits
Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry in Finland, round 2 : 3/17 hits, 6.33 expected hits
1 elite owned by the Germans and 2 infantry owned by the Germans lost in Finland
9 infantry owned by the Russians lost in Finland
Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 6 infantry in Finland, round 3 : 6/22 hits, 8.83 expected hits
Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 3 infantry in Finland, round 3 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Germans lost in Finland
3 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 elite and 5 infantry
Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Belarus
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 tactical_bomber moved from Rostov to Belarus
1 fighter moved from Bryansk to Belarus
1 bomber moved from Finland to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 LuftwaffeAce moved from Germany to Southern Italy
2 Rails moved from Germany to Western Germany
2 Rails and 2 armour moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 elite moved from Eastern Poland to Belarus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Novgorod to Belarus
1 bomber moved from Finland to Western Germany
1 aaGun and 3 infantry moved from Normandy Bordeaux to France
3 waffen_infantrys moved from Western Germany to Northern Italy
1 Waffen_Oberst moved from Germany to Northern Italy
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 german_para moved from Romania to Belarus
1 german_para moved from Ukraine to Belarus
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
2 infantry moved from Eastern Poland to Romania
1 GermanUBoat moved from 85 Sea Zone to 52 Sea Zone
1 GermanUBoat moved from 82 Sea Zone to 71 Sea Zone
1 GermanUBoat moved from 87 Sea Zone to 85 Sea Zone
Place Units - Germans
Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour
1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux
2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
4 TotalWarFighters and 4 infantry placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 5 Atlantic_Walls
EDIT: Removing units owned by Germans from Northern Italy: 1 Waffen_Oberst and 3 waffen_infantrys
EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_2 and 3 waffen_infantrys
EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy
EDIT: Adding units owned by Germans to Northern Italy: 1 3rdWaffenArmy
EDIT: Removing units owned by Germans from Belarus: 1 Panzer_General and 5 armour
EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour
EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy
EDIT: Removing units owned by Germans from Army Group North: 1 1stPanzerArmy
EDIT: Removing units owned by Germans from Army Group North: 1 1stWaffenArmy
EDIT: Adding units owned by Germans to Army Group Centre: 1 2ndPanzerArmy and 1 2ndWaffenArmy
EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry
EDIT: Adding units owned by Germans to Romania: 1 elite
EDIT: Removing units owned by Germans from Belarus: 1 elite
EDIT: Adding units owned by Germans to Belarus: 2 infantry
EDIT: Adding units owned by Germans to Army Group Centre: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry
EDIT: Removing units owned by Germans from Belarus: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry
EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour
EDIT: Removing units owned by Germans from Finland: 1 Panzer_General3 and 5 armour
EDIT: Adding units owned by Germans to Finland: 1 1stPanzerArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Waffen: 1 1stWaffenArmy
EDIT: Turning off Edit Mode
Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 52 PUs; end with 52 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : -2.67
British regular : -0.50
I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
no need to sacrifize your elite in Finland. The game is to complex to avoid mistakes, as long it is such a minor and “easy” mistake.
I edited your elite back and replaced it with the regular inf in Poland.
Game History
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 4 PUs; 2 AirLendLease; 2 TankLendLease;
Politics - Russians
Russians spend 4 PUs on Political Action: Political Action Russians To War With JapaneseTurn7
Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tambov: 1 german_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Chinese takes Kansu from Japanese
EDIT: Chinese takes Suiyuyan from Japanese
EDIT: Chinese takes Chahar from Japanese
EDIT: Chinese takes Jehol from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tsinghai: 1 russian_paraBoost
EDIT: Turning off Edit Mode
1 FighterAce moved from Russia to Tsinghai
2 infantry moved from Volgograd to Rostov
1 fighter moved from Caucasus to Rostov
EDIT: Russians undo move 1.
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 russian_para moved from Caucasus to Tsinghai
EDIT: 1 BoxFctry, 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from 1st Corps to Manchuria
EDIT: Russians undo move 11.
EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
2 russian_paras moved from Caucasus to Tsinghai
1 FighterAce moved from Russia to Tambov
2 infantry moved from Russia to Tambov
EDIT: 3 russian_paras moved from Caucasus to Tsinghai
Combat - Russians
Battle in Manchuria
Russians attack with 1 Soviet_Commisar_3, 2 armour and 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 18 infantry in Manchuria, round 2 : 5/23 hits, 5,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 Soviet_Commisar_3, 2 armour and 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 elite and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 1,83 expected hits
Germans roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 elite owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 elite and 1 infantry
Battle in Tsinghai
Russians attack with 3 russian_paras and 1 russian_paraBoost
Japanese defend with 2 infantry
Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
2 russian_paras owned by the Russians lost in Tsinghai
1 russian_paraBoost owned by the Russians lost in Tsinghai
1 russian_para owned by the Russians retreated to Kazakhstan
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 FighterAce, 1 fighter and 2 infantry
Germans defend with 1 german_para and 1 german_paraBoost
Russians roll dice for 1 FighterAce, 1 fighter and 2 infantry in Tambov, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 0/1 hits, 0,50 expected hits
1 german_para owned by the Germans lost in Tambov
1 german_paraBoost owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 FighterAce, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 german_para and 1 german_paraBoost
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Volgograd
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
1 FighterAce moved from Tambov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Caucasus
1 artillery moved from Archangel to Vologda
1 infantry moved from Nenetsia to Vologda
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Volgograd
1 Rail moved from Russia to Nenetsia
1 Rail and 1 armour moved from Nenetsia to Volgograd
1 Rail and 1 infantry moved from Russia to Caucasus
EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Manchuria to 1st Corps
EDIT: 1 1stCorps and 2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00
Germans regular : -1,17
Russians regular : -0,83
Japanese will purchase 1 Paratrooper from the 4 IPCs they receive, and place it in Japan
Game History
Round: 7
Purchase Units - Japanese
Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea....
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 japanese_para
EDIT: Turning off Edit Mode
Japanese buy 2 Japan_destroyers, 1 Repair_BB, 6 armour, 1 elite, 6 infantry, 2 japanese_paras and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
1 Repair_BB placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
EDIT: Turning off Edit Mode
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Japanese takes Soviet Far East from Russians
EDIT: Turning off Edit Mode
Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 6 Sea Zone
1 artillery and 1 elite moved from Northern Territory to 55 Sea Zone
1 artillery, 1 elite and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 elite moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
1 armour moved from Kweichow to Shensi
2 bombers moved from Hunan to Sikang
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hunan to Shan State
2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 Japan_destroyer moved from 46 Sea Zone to 54 Sea Zone
1 Japan_destroyer and 1 pacific_submarine moved from 6 Sea Zone to 16 Sea Zone
2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
EDIT: 1 japanese_para moved from Japan to Soviet Far East
1 Japan_destroyer moved from 35 Sea Zone to 44 Sea Zone
1 Japan_destroyer moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 Japan_destroyer and 1 infantry moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 1 Japan_destroyer and 1 fighter
Americans defend with 1 Escort
Japanese roll dice for 1 Japan_destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 Escort in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Escort in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 54 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Escort in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 Japan_destroyer
Casualties for Americans: 1 Escort
Battle in 16 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 1 tactical_bomber
Changer defend; Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/10 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 1/8 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/6 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 1/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Shensi, round 4 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Jehol
1 armour moved from Kweichow to Anhwe
3 armour moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
1 Rail moved from Kiangsu to French Indo China
1 Rail and 1 infantry moved from French Indo China to Jehol
1 Rail moved from Kiangsu to French Indo China
1 Rail and 1 infantry moved from French Indo China to Kansu
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 Japan_destroyer, 1 battleship and 1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
4 transports moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 NavyFighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Sikang to Anhwe
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
1 elite, 6 infantry and 2 japanese_paras placed in Japan
2 Japan_destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 62 PUs; end with 64 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs
Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -11.17
British regular : -0.33
@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -11.17
British regular : -0.33
Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle!
Game History
Round: 7
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 1 Repair_BB, 4 TotalWarFighters, 4 TotalWarNavyFtrs, 1 USA_TankGeneral, 1 carrier, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Place Units - Americans
1 Repair_BB placed in 92 Sea Zone
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 unit repaired.
Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 92 Sea Zone
3 infantry moved from Morocco to Algeria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 bomber moved from Gibraltar to 85 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 GermanUBoat
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 GermanUBoat in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 GermanUBoat owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Battle in 16 Sea Zone
Americans attack with 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer and 1 pacific_submarine
Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
1 submarine owned by the Americans submerged
1 pacific_submarine owned by the Japanese submerged
Americans win with 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Americans win with 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in Algeria
Americans attack with 3 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 infantry in Algeria, round 2 : 1/3 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Americans lost in Algeria
1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 3 infantry
Casualties for Italians: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 ArmoredInfantrys, 1 mech_infantry and 1 usa_armour moved from Morocco to 92 Sea Zone
2 ArmoredInfantrys, 1 Heavy_BB, 3 carriers, 1 mech_infantry, 2 transports, 1 usa_armour and 1 usa_fighter moved from 92 Sea Zone to 98 Sea Zone
2 ArmoredInfantrys and 1 usa_armour moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 usa_fighters moved from Gibraltar to 98 Sea Zone
1 usa_fighter moved from United Kingdom to Gibraltar
1 ArmoredInfantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 artillery, 1 battleship, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 85 Sea Zone to French West Africa
Place Units - Americans
4 TotalWarNavyFtrs, 1 carrier and 1 submarine placed in 10 Sea Zone
4 TotalWarFighters, 1 USA_TankGeneral and 1 elite placed in Eastern United States
1 transport placed in 101 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Americans collect 53 PUs; end with 53 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 65 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
British buy 3 UK_LCVs, 2 artilleries, 3 commandos, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in India being upgraded or consumed: 3 infantry
3 commandos placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
3 uk_armours moved from Szechwan to Kansu
2 infantry moved from Trans-Jordan to Syria
1 uk_fighter moved from Egypt to Syria
Combat - British
Battle in Kansu
British attack with 3 uk_armours
Japanese defend with 1 infantry
British roll dice for 3 uk_armours in Kansu, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 3 uk_armours remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 2 infantry and 1 uk_fighter
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 uk_fighter in Syria, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Syria
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma
1 uk_fighter moved from Syria to Egypt
1 uk_fighter moved from Egypt to Caucasus
1 mech_infantry moved from Eastern Persia to India
3 aaGuns, 6 artilleries, 5 commandos and 3 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from Szechwan to Burma
EDIT: 2 Rails moved from Union of South Africa to Persia
2 Rails and 2 infantry moved from Persia to Burma
1 infantry moved from Tanganyika Territory to Kenya
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
3 infantry and 2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Egypt
3 UK_LCVs, 1 artillery and 1 elite placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,67
Italians regular : 2,67
Japanese regular : -1,17
Germans regular : -0,17
British regular : -0,33
Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle!
Heh heh no worries. -11.17 is indeed ridiculous but it is a misleading number. All battles went a bit below average for me, but nothing too serious. It’s just all those bits add up to -11.17. If just one battle had -11.17, that would be much worse.
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Escort, 1 UndrgroundFctry and 6 infantry; Remaining resources: 0 PUs;
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in Northern Italy
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 aaGun
EDIT: Turning off Edit Mode
EDIT: 1 Italian_LCV and 2 infantry moved from Romania to Rostov
1 bomber and 1 fighter moved from Romania to Rostov
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Libya to Alexandria
Italians take Alexandria from British
1 infantry moved from Iraq to Persia
Italians take Persia from British
Combat - Italians
Battle in Rostov
Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 Italian_LCV
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine
1 bomber and 1 fighter moved from Rostov to Romania
1 Rail and 1 infantry moved from Southern Italy to Ukraine
1 armour moved from Romania to Ukraine
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 Escort placed in 95 Sea Zone
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
I had done my turn yesterday but I forgot to upload apparently. Unfortunately I lost the save file so I redid my turn and edited the combat results in I got (I lost a LCV in Rostov).
I think this is it. You posted on my and Panzer’s thread :)
https://www.axisandallies.org/forums/topic/40883/exp-panzer-vs-barnee-game-5/311?_=1721999086694
@barnee
Lol, well that was a brain fart on my part xD 🤪
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 6 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :