L24: Arthur Bomber Harris vs Farmboy (A+41) OOB


  • @Arthur-Bomber-Harris bids are good. And I’m fine with the edit policy. My practice here is edits (along the lines of what you have identified - ncms and placement and walk-in combats that were not contingent on rolled dice) are fine before posting. Once someone posts, one can still edit but it requires consent from one’s opponent (I don’t operate it with a 30 min rule but it makes sense that edits would normally come soon after posting). And any edit that involves dice or could have been impacted by dice requires consent from one’s opponent. Basically I am relaxed about this when I am asked, but defer to my opponent when I request them. and I won’t argue if they say no.


  • @Arthur-Bomber-Harris full scramble in both, and the sub fights in 111. Max D in 110. In 111 that is probably the case but I’ll want to see your rolls before deciding on that.


  • I am also very relaxed on edits; I want to win by good dice luck, not by dumb mistakes. Let’s see what happens as you just introduced so much luck into turn 1. This very easily could swing the game wildly in one direction or the other.


  • 40891_01_g-scramble-ques round 1.tsvg

    I am going slow in sz111 as you have tough decisions. One German sub hit. What do you want to select. Non-obvious choice

    baefe6c1-19fe-4eb3-9a28-fcab29b2c794-image.png


  • @Arthur-Bomber-Harris tilt the battleship


  • if it is not too late, I’m going to go with the sub instead. Decision was pre coffee. Of course, its fine if I got it too late


  • @farmboy no problem, I will do the sub.


  • Two hits from the planes. Lose the destroyer or the cruiser?

    5ddab8ea-25d7-4476-ba60-4cea43d1e30e-image.png 40891_01_g-scramble-ques-round-1b.tsvg


  • @Arthur-Bomber-Harris destroyer. Have to hope I get at least two hits here


  • @farmboy will do the next role in a few hours. 0-1 hit I celebrate. 2 hits I fight another round. 3 hits I retreat. 4 hits I cry.


  • 40891_01_g end.tsvg

    Not great, but not a disaster. I don’t think that SZ 110 scramble was advantageous for you, but let’s see how it plays out.

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 armour moved from Greater Southern Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Poland to Yugoslavia
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Units damaged: 1 battleship owned by the British
                2 fighters owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for British: 1 destroyer and 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                Units damaged: 1 battleship owned by the British
                Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 1 battleship, 1 fighter and 2 submarines
                Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 3 artilleries and 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Moving scrambled unit from 111 Sea Zone  back to originating territory: Scotland
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 124 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 bomber, 2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 fighter moved from Southern France to Northern Italy
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to Western Germany
            1 infantry moved from 113 Sea Zone to Norway
            1 aaGun moved from 113 Sea Zone to Norway
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Norway to Finland
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

  • Changed my mind. Want to land a fighter along with a tac in Belgium will edit later this evening shouldn’t affect the Russia turn much…



  • @Arthur-Bomber-Harris obviously no problem about the edit.

    I think your assessment is right. Not great for the axis but not a disaster. 111 and Yugo went well for me. 110 was a bit below average for me and in France you can be happy you didn’t lose any fast movers and I can be happy that you lost everything else.

    I had hoped in 110 I would hit at least 1 more air but its pretty close to the average. I don’t mind that outcome because there are no units I have to clean up after, and I still beat the average TUV exchange compared to not scrambling.


  • @Arthur-Bomber-Harris one thing I’ve noticed is that its always set to triple a forums and the topic ID is missing when I open the file. I’m guessing that might be because you are choosing Play by email instead of play by forum. Its not a big deal but thought I would check.


  • @farmboy I have been doing pbem. Is the forum working now?


  • The thing about the sz110 average is it assumes the BB lives. It usually gets sunk on UK1 so really isn’t a 20 point advantage to keep it alive.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 fighter moved from Volgograd to Szechwan
            2 fighters and 1 tactical_bomber moved from Russia to Szechwan
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            2 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Archangel to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            3 fighters moved from Szechwan to Yunnan
            1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from Novgorod to Russia
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Bessarabia to Western Ukraine
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Arthur-Bomber-Harris it has been but depends on your version (I’m using one of the unreleased versions). But also even in play by forum you can save a game and post it. And it probably conserves the game details when I open it so I don’t need to plug them back in.

    And I agree about the BB. For me though if I don’t scramble I have to sink the BB and a sub (or two)and likely lose a destroyer (and/or maybe a fig in the process) or I scramble and likely destroy the bb and may take a few german air down. Obviously its a risk if the dice goes sideways but I think the opportunity to take out some german air, even at a loss, can be worth it. Only getting the 1 in 110 was disappointing but I probably saved some TUV on UK1 because of it, and of course 111 makes up for it. So not the outcome I would have hoped for, but not a disaster either.


  • triplea_40891_1jap end.tsvg

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            2 bombers moved from Japan to Hunan
            1 fighter moved from Formosa to Hunan
            1 fighter moved from Manchuria to Hunan
            2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
            1 artillery and 3 infantry moved from Kwangsi to French Indo China
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            2 bombers, 3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Manchuria to Chahar
            4 infantry moved from Korea to Manchuria
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Okinawa to 36 Sea Zone
            1 fighter moved from Korea to 36 Sea Zone
            1 fighter moved from Manchuria to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 fighter moved from 6 Sea Zone to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 aaGun and 4 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
    

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