@barnee
Here we go. :-)
BR
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 1 GermanUBoat, 2 German_Engineers, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 german_para, 1 german_paraBoost and 6 infantry; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 unit repaired.
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 GermanUBoat owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British lost in 110 Sea Zone
1 Wolfpack owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 GermanUBoat owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Northern Italy to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
3 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 GermanUBoat moved from 124 Sea Zone to 109 Sea Zone
1 waffen_infantry moved from Holland Belgium to Germany
2 waffen_infantrys moved from France to Germany
1 Waffen_Arty moved from France to Northern Italy
1 armour moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern France to Northern Italy
5 armour moved from France to Germany
1 bomber moved from Southern Italy to Western Germany
5 infantry moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
Place Units - Germans
1 carrier placed in 93 Sea Zone
2 Me_109Ts placed in 93 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
1 bomber placed in Western Germany
2 German_Engineers, 1 Panzer_General, 1 german_para, 1 german_paraBoost and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -2,17
British regular : 0,33
exp-game-5-stahl-G-2.tsvg