• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Tacs can only escort, kinda, if there bombing the same target as the SBRs

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    actually the Norway ftr have to land on the CV and you already got the 2 109Ts

    Yea, just regroup on it be best :)


  • @barnee

    Ok, nited.
    I will not bomb UK in this case. I will re-do my turn.
    I will add 2 tac. Fighter to the battle in SZ110. Do you want to scramble there?


  • @Panzerstahl-Helm

    no scramble

    yea, it’s tough to get SBR to work in this mod :) The 2 Ftr escort though and I would’ve relied on the AA.

    Too bad AA couldn’t hit at a lower rate. Same as Bmbr Air battle

    Oh well, still kick ass game :)



  • @Panzerstahl-Helm

    yea all good battle away :)

    Kriegsmarine gettin uppity again lol


  • @barnee

    Here we go. :-)

    BR

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3 Panz....
            Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
            Trigger FlakTower: buyFlakTower added to productionGermans
            Trigger FlakTower: buyFlakTower added to productionRussians
            Trigger FlakTower: buyFlakTower added to productionBritish
            Trigger FlakTower: buyFlakTower added to productionItalians
            Trigger FlakTower: buyRepair_FlakTower added to productionGermans
            Trigger FlakTower: buyRepair_FlakTower added to productionRussians
            Trigger FlakTower: buyRepair_FlakTower added to productionBritish
            Trigger FlakTower: buyRepair_FlakTower added to productionItalians
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 1 GermanUBoat, 2 German_Engineers, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 german_para, 1 german_paraBoost and 6 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British lost in 110 Sea Zone
                    1 Wolfpack owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            2 tactical_bombers moved from Western Germany to Southern Italy
            3 aaGuns moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 GermanUBoat moved from 124 Sea Zone to 109 Sea Zone
            1 waffen_infantry moved from Holland Belgium to Germany
            2 waffen_infantrys moved from France to Germany
            1 Waffen_Arty moved from France to Northern Italy
            1 armour moved from Southern France to Northern Italy
            2 mech_infantrys moved from Southern France to Northern Italy
            5 armour moved from France to Germany
            1 bomber moved from Southern Italy to Western Germany
            5 infantry moved from Greater Southern Germany to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            1 carrier placed in 93 Sea Zone
            2 Me_109Ts placed in 93 Sea Zone
            1 GermanUBoat placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 German_Engineers, 1 Panzer_General, 1 german_para, 1 german_paraBoost and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,17
    British regular : 0,33
    

    exp-game-5-stahl-G-2.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 4 armour, 1 artillery, 1 elite and 5 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Novgorod
            1 artillery moved from Novgorod to Karelia
            4 infantry moved from Novgorod to Karelia
            3 russian_paras moved from Russia to Novgorod
            1 russian_para moved from Russia to Caucasus
            1 Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 elite moved from Russia to Bryansk
            10 mine_unarmeds moved from Russia to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 submarine moved from 124 Sea Zone to 123 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Novgorod to Karelia
            2 Rails moved from Russia to Yakut S.S.R.
            2 Rails and 2 infantry moved from Yakut S.S.R. to Novgorod
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 Soviet_Commisar, 3 armour, 1 elite and 5 mine_unarmeds placed in Russia
            1 armour and 1 artillery placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 2.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    I been on trains before. First time was kinda cool. After that, not so much :)

    At least you don’t have to drive :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    1st and 2nd Corps formed in cauacasus and moscow, but the commiesars are so incomptenent, they didn’t move to there boxes lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    they can’t even spell right. To the gulag ! Purge ! lol


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    I been on trains before. First time was kinda cool. After that, not so much :)

    At least you don’t have to drive :)

    Yeah, I haven’t traveled that much with trains, so I still like it…as long as the beer supply is secured!
    I just hooked up with some buddies which join on the way. So I will be offline and back online on Sunday on my way home.
    They brought some bigger amunition (Whiskey and such fine stuff), so I will not be able to give right commands to my troops anymore soon…


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    they can’t even spell right. To the gulag ! Purge ! lol

    Send them straight to Sibiria to the sulfur mines!


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    You on breakfast and me on dessert. :) Well I got enough for another hour or so.

    Cheers! 🥃🍻


  • @Panzerstahl-Helm

    heh heh you got buddies joining up ! Awesome !

    Hope the sober guy holding the bail money lol

    Have a good time brother :)

    Ein Prosit !


  • @Panzerstahl-Helm

    well dessert all gone :(

    Breakfast store doesn’t open for another hour and a half :(

    Guess i will sign off now

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … I tested the islands in our game and it’s not working. If I start a brand new game, it works.

    What version do you have when you start a game up ? The first notification.

    I hope the entertainment is suitable at the party :)


  • @barnee

    Howdy,

    I am back alive. Heavy nights and adys in Prague…beer, paintball, beer, more beer, dog chase, beer, Whiskey, beer etc. :-)
    Great time!

    The Chinese are on fire! The roasted my Japanese boys heavily, but they did hit poorly on the other site. I am glad they are gone. Replacements are on the way already…

    I downloaded the latest version on from git, but when I start a new game I don´t get any pop ups.
    I remember that on my usual notebook (I am traveling with my smaller notebook) I got a bunch of pop ups.
    So I will check that again once I am home.
    I am afraid that my J2 turn will still have the Pacific Islands not working correctly. :S

    BR

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 elite, 11 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Jehol to Suiyuyan
            1 artillery moved from Chahar to Hopei
            2 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/13 hits, 6,83 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 4 infantry moved from Kiangsi to Hunan
            1 artillery and 4 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
            4 infantry moved from Manchuria to Jehol
            EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
            1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 3 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            1 elite and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4,67
    Japanese regular : -4,50
    

    exp-game-5-stahl-J-2.tsvg


  • @barnee

    Hi,

    I am back home. The lads are sleeping already.
    I started a test game and the very first pop up is as following:

    Bild_2024-06-02_231732422.png

    I started the game from this computer.

    BR


  • @Panzerstahl-Helm

    Hallo

    I’m glad no one got arrested lol It seems every bachelor party I’ve been too the police show up. Especially if there are strippers lol

    Yea you’re a few versions behind. Latest DL version is 2.16 on May 27. We’ll just need to keep an eye on the islands. Also the Objective for the British. It is PU TTys only, so Alexandria, Cyprus, Malta, GIB etc don’t negate it.

    Looks as if Nippon got into the sake lol I’ll check things out in a bit :)

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