sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Guten Abend
No scramble today.
Didn’t really celebrate. I think the Legion had some events. I don’t go anywhere anymore though.
Put the Flag out :)
Yea the way triplea does it, JPN would get 1 PU and if USA doesn’t liberate it they will receive -1 PU next collect income phase.
If they do liberate it, they will receive no bunus. Before I had them getting the bonus for liberating, as I misunderstood the rule :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 elite, 1 german_para, 5 infantry, 1 mech_infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 artillery and 2 infantry
1 Waffen_Arty and 2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 GermanUBoats, 1 Wolfpack, 2 bombers and 3 fighters
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 3 GermanUBoats, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 UK_LCV, 1 elite and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_minor
EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 GermanUBoat moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 109 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to Holland Belgium
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 3 artilleries and 5 infantry moved from Romania to Army Group South
EDIT: 1 ArmyGroupSouth moved from Army Group South to Romania
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy
1 German_LCV and 1 Rail moved from Germany to Southern France
1 German_LCV and 1 Rail moved from Germany to Romania
1 german_para moved from Germany to Romania
1 german_para moved from Western Germany to Romania
1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar
1 elite moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 waffen_infantry moved from Germany to Holland Belgium
1 Waffen_Arty moved from Germany to Romania
1 waffen_infantry moved from Germany to Romania
1 aaGun moved from Western Germany to Holland Belgium
EDIT: 2 German_Engineers moved from France to Greater Southern Germany
EDIT: Germans undo move 25.
EDIT: 2 German_Engineers moved from France to Greater Southern Germany
5 infantry moved from Finland to Norway
Place Units - Germans
1 G_air_transport, 2 German_LCVs, 1 Panzer_General, 1 elite, 1 german_para and 1 mech_infantry placed in Germany
3 GermanUBoats placed in 112 Sea Zone
2 infantry placed in Southern France
1 Panzer_Grndrs and 3 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Western Germany
1 Panzer_Grndrs placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Uncle joe breaks the pact with adolph :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Bulgaria from Germans
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
EDIT: 1 russian_para moved from Caucasus to Bulgaria
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
1 mech_infantry moved from Caucasus to Persia
1 1stTankArmy moved from Russia to Bryansk
1 elite moved from Rostov to Caucasus
EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group
EDIT: 1 1stCorps moved from 1st Army Group to Novgorod
EDIT: 1 mech_infantry moved from 1st Corps to Bryansk
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Novgorod
EDIT: 1 armour moved from Novgorod to 1st Corps
EDIT: 1 elite moved from Russia to Rostov
5 mine_unarmeds moved from Bryansk to Western Ukraine
9 mine_unarmeds moved from Russia to Bryansk
2 Rails moved from Russia to Buryatia
2 Rails and 2 infantry moved from Buryatia to Bryansk
1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Karelia to Finland
2 artilleries moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Karelia
3 russian_paras moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs
EDIT: Turning off Edit Mode
4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 guard_infantrys
EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 40 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
The commies have heavily mined there second line of defense lol
Looks good…but not for Germay!
I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)
I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?
I am going through the rulebook and it seems, that the US has the initiative to declare war on Japan or wait until Japan declared war and receive the 6 national guards + 2 fighters.
@Panzerstahl-Helm
Guten Morgen
Yea so as long as JPN doesn’t attack USA, no Natl Grd. USA at war with the G and Itly.
Yes your last post correct. So far, JPN USA neutral
If USA Natl Grd falsely activates, need to remove with edit and readd if JPN does attack.
Works in most cases but not all :) The Ntl Grd
So if neither Japan nor the IS declare war on each other, they can remain neutral for the entire game?
I thought that at the end of round 3, when the US joins the Allies, they start to be at war with the Axis.
End of rd 3 just allows the USA to DOW on JPN . Same as G and Italy.
They don’t have to.
yea triplea auto DOW end of rd 3 for USA but it is not correct. Just a expedient that was used as there’s a lot of coding otherwise
so it is optional
Ok, got it.
I need to adjust my plan slightly than :-)
hey JPN kick the shit outta china as long as the yanks on the sidelines lol
Also, soviets can put there 6 conscripts in any minor fctry. Not just stalingarad
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
4 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 elite and 4 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 4,00 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 6/9 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Hopei
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Hopei, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 Rails moved from Kiangsu to Korea
2 Rails, 1 artillery and 1 infantry moved from Korea to Hunan
3 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 fighter moved from Kwangsi to Hunan
1 artillery, 1 elite and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite moved from Kwangsi to Hunan
1 artillery, 1 elite and 4 infantry moved from 36 Sea Zone to Kwangsi
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 harbour placed in Hainan
1 artillery and 1 elite placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 1,50
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
Americans buy 1 Escort, 1 Fortification, 1 NavyFighter, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 1 infantry, 1 marine, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_BB, 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
2 usa_fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 mech_infantrys moved from Western United States to Alaska
1 usa_tactical_bomber moved from Western United States to Soviet Far East
1 mech_infantry and 1 usa_armour moved from Western United States to Central United States
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 elite moved from Western United States to Alaska
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 NavyFighter, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 elite and 2 usa_fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 NavyFighter placed in 10 Sea Zone
1 Fortification placed in Guam
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 Escort, 1 destroyer, 7 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
1 uk_fighter moved from India to Yunnan
4 infantry moved from Burma to Yunnan
2 uk_fighters moved from United Kingdom to Normandy Bordeaux
EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Yunnan
British attack with 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 uk_fighters and 3 uk_paras
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
1 uk_para owned by the British lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 uk_para owned by the British lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
Casualties for British: 2 uk_paras
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Shan State
2 uk_fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
2 uk_armours moved from India to Burma
2 infantry moved from India to Burma
2 Rails and 2 infantry moved from Union of South Africa to Shan State
1 infantry moved from Siam to Shan State
3 uk_armours moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Iraq
1 artillery, 5 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
2 uk_armours moved from Belgian Congo to Egypt
2 uk_armours moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
5 infantry and 1 uk_armour placed in India
3 uk_armours placed in Egypt
2 infantry and 2 uk_armours placed in Union of South Africa
3 uk_paras placed in United Kingdom
1 Escort placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -1.00
British regular : -5.17
I removed US Natl Gd. I’ll add a condition next update that makes sure there at war with JPN before activates.
Politics/relationships are one of the more complex parts of the xml :)