EXP Panzer vs barnee Game 5
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hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol
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The pen looks cool! Gives the game another twist!
But no need to hustle and program it into the game right away! Take your time and relax!Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…
J3 will follow later on today. I am in the Office today.
Br
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right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.
The Captain says they use them in there group. Especially with a heavy Atlantic focus early.
I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
The Fctry and Harbor be better targets imo.Anyway, as Hepps Image Says, Rock On !
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hmm Rock On didn’t post. wwtf I can’t open it uggh lol
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
But no need to hustle and program it into the game right away! Take your time and relax!
heh heh I get kinda obsessive about stuff sometimes :)
Idk how much longer I got, so I’m gonna open the throtlle up a bit and
lol
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I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)
Will have to Player enforce and use some edit, but we’re already used to that program :)
Anyway, just a visual update. Still a bit todo :)
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So, for now, I’m just trying to get a working model. Hopefully can improve in the future, but it gets quite involved pretty quick.
Anyway, I made a “UBoatPen” unit for Changer. He’ll work like the LMs and can’t be attacked.
One will have to edit them in and out as needed. So, a bit of a hassle but at least it’ll work lolI’m thinking those Type XXI boats gonna be even more deadly. Attack out of the Pen then retreat back to it. Wtf ! lol
The Hvy Bmbrs can hammer the Pens without getting shot down but that means they can’t be doing something else. Plus only 3 bucks to repair.
If the yanks go in first and bomb it, then the blokes can hopefully take advantage and sink those powerful bastards :)
Best thing is to probably just conquer the TTy there in :)
Anyway, I got to do a XXI and dick with a couple other things and then it’ll be ready for a test drive lol
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Felix almost done. Just need to fine tune when Strict Neutral Nations aren’t at play.
We can still use it now. Just need to edit more.The Neutrals will remove before combat, if G buys a 6 dollar Take Over Spain Token, which they can only do, if they’ve conquered the necessary soviet TTys.
Then the Neutral Spainards will remove before combat and replace with Neutral Axis after.
Still have to Player Enforce the Take Over Force, but that’s not worth messing with :)
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Put a couple subpens there and see how the allies like that shit lol
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Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)
Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)
Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol
There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
Can always DL direct from git if needed. -
Howdy,
the U-Boat bunkers look awesome! I love them and will make the XX! Type a beast!
And also the Wolfsrudel! Fantastic!
Regarding Heinrich-Felix - is th efigter, tank and art. also staying after the German take over? I haven´t found a reply from the Captain regarding that…BR
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 elite, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Hopei 1 fighter and 2 infantry moved from Anhwe to Hopei 2 bombers and 1 tactical_bomber moved from Kwangsi to Hopei 4 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 infantry moved from Hunan to Kweichow 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/8 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 bombers moved from Hopei to Kwangsi 1 fighter moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Anhwe 4 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Okinawa to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 elite and 5 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 elite, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 5 infantry moved from 36 Sea Zone to Kwangsi 2 Rails moved from Kiangsu to Korea 2 Rails, 1 elite and 1 infantry moved from Korea to Hunan 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Shantung Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 artillery, 1 elite and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 0,83
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yea he didn’t reply, so if strict neutrals activated, they will. Seems logical they would. Also makes it more enticing todo :)
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Holy bongwater Batman ! Those musta been some seriously committed communists in Hopei lol
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hmm … I’m going to test something. I noticed the saved game has an underscore at the end of it now and it didn’t save on USA test run.
I’m gonna see if it works on pbem.
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ok it fired up ok. Must be the triplea change. Idk. I’ve a few other saves showing that as well now
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 Fortification, 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 Fortification placed in Aleutian Islands 1 carrier placed in 10 Sea Zone 1 NavyFighter placed in 10 Sea Zone 1 Heavy_BB and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Szechwan 2 infantry placed in Shensi 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 UndrgroundFctry, 1 factory_minor, 4 infantry, 1 submarine, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Burma to Yunnan 1 uk_fighter moved from India to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from India to Siam 1 infantry moved from Shan State to Siam 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery and 1 uk_armour moved from Kenya to 72 Sea Zone 1 artillery, 1 cruiser, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 uk_armour moved from 80 Sea Zone to Iraq 1 bomber moved from Egypt to Iraq 1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Iraq 2 infantry moved from Persia to Iraq 2 uk_armours moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Siam British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Siam, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Siam 2 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 1 artillery, 4 infantry and 1 uk_fighter Japanese defend with 2 infantry British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 3 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 5/9 hits, 4.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 2 uk_fighters Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 mech_infantry moved from Kenya to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Yunnan to India 1 uk_fighter and 1 uk_tactical_bomber moved from Siam to Burma 4 infantry and 1 uk_armour moved from India to Burma Place Units - British 2 infantry and 2 uk_armours placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 factory_minor placed in Egypt 1 submarine placed in 106 Sea Zone 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 British collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -2.00 Germans regular : -0.17 Neutral_Axis regular : 1.00 British regular : 4.00
added 5 bucks for UK europe original ipc tty control.
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@Panzerstahl-Helm @VictoryFirst
updated to 2.163
You can dl normally from triplea. I want to add a “Home Defense” Token that will boost the appropriate unist 1st combat rd and add the two JPN Inf
but I didn’t want to overachieve lol. Anyway that’s next, so depending on when you start I might bust it out too lol
Probaly not :) hands starting to wear out :)
I got some magic pills if i really need em though lol
Best not to take those unless you have to. They make one kind of aggressive.
Which isn’t always a bad thing :)But yea, prefer to be low key when possible :)
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Cyprus EDIT: 1 artillery and 3 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 mech_infantry British defend with 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Algeria Italians attack with 1 artillery and 3 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Holland Belgium to Southern Italy 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Greece to Romania Place Units - Italians 1 air_transport and 1 infantry placed in Northern Italy 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,17 British regular : -0,50
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Just a reminder, the UK bonus for original Europe TTys is only for those with a IPC value. The Objective is worded correctly but the xml isn’t updated for this version.
So GIB, Malta, Cyprus, Alexandria etc … don’t negate it.
I’ll bust ANZAC out in a bit.