EXP Panzer vs barnee Game 5
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Put a couple subpens there and see how the allies like that shit lol
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Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)
Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)
Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol
There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
Can always DL direct from git if needed. -
Howdy,
the U-Boat bunkers look awesome! I love them and will make the XX! Type a beast!
And also the Wolfsrudel! Fantastic!
Regarding Heinrich-Felix - is th efigter, tank and art. also staying after the German take over? I haven´t found a reply from the Captain regarding that…BR
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 elite, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Hopei 1 fighter and 2 infantry moved from Anhwe to Hopei 2 bombers and 1 tactical_bomber moved from Kwangsi to Hopei 4 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 infantry moved from Hunan to Kweichow 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/8 hits, 3,17 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for Chinese: 4 infantry Battle in Yunnan Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 bombers moved from Hopei to Kwangsi 1 fighter moved from Hopei to Hunan 1 tactical_bomber moved from Hopei to Anhwe 4 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Okinawa to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 elite and 5 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 elite, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 5 infantry moved from 36 Sea Zone to Kwangsi 2 Rails moved from Kiangsu to Korea 2 Rails, 1 elite and 1 infantry moved from Korea to Hunan 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Shantung Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 artillery, 1 elite and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 0,83
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yea he didn’t reply, so if strict neutrals activated, they will. Seems logical they would. Also makes it more enticing todo :)
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Holy bongwater Batman ! Those musta been some seriously committed communists in Hopei lol
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hmm … I’m going to test something. I noticed the saved game has an underscore at the end of it now and it didn’t save on USA test run.
I’m gonna see if it works on pbem.
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ok it fired up ok. Must be the triplea change. Idk. I’ve a few other saves showing that as well now
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 Fortification, 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 Fortification placed in Aleutian Islands 1 carrier placed in 10 Sea Zone 1 NavyFighter placed in 10 Sea Zone 1 Heavy_BB and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Szechwan 2 infantry placed in Shensi 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 UndrgroundFctry, 1 factory_minor, 4 infantry, 1 submarine, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Burma to Yunnan 1 uk_fighter moved from India to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from India to Siam 1 infantry moved from Shan State to Siam 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Yunnan 1 artillery and 1 uk_armour moved from Kenya to 72 Sea Zone 1 artillery, 1 cruiser, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 uk_armour moved from 80 Sea Zone to Iraq 1 bomber moved from Egypt to Iraq 1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Iraq 2 infantry moved from Persia to Iraq 2 uk_armours moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Siam British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Siam, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Siam 2 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 1 artillery, 4 infantry and 1 uk_fighter Japanese defend with 2 infantry British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 3 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 5/9 hits, 4.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 2 uk_fighters Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 mech_infantry moved from Kenya to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Yunnan to India 1 uk_fighter and 1 uk_tactical_bomber moved from Siam to Burma 4 infantry and 1 uk_armour moved from India to Burma Place Units - British 2 infantry and 2 uk_armours placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 factory_minor placed in Egypt 1 submarine placed in 106 Sea Zone 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 British collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -2.00 Germans regular : -0.17 Neutral_Axis regular : 1.00 British regular : 4.00
added 5 bucks for UK europe original ipc tty control.
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@Panzerstahl-Helm @VictoryFirst
updated to 2.163
You can dl normally from triplea. I want to add a “Home Defense” Token that will boost the appropriate unist 1st combat rd and add the two JPN Inf
but I didn’t want to overachieve lol. Anyway that’s next, so depending on when you start I might bust it out too lol
Probaly not :) hands starting to wear out :)
I got some magic pills if i really need em though lol
Best not to take those unless you have to. They make one kind of aggressive.
Which isn’t always a bad thing :)But yea, prefer to be low key when possible :)
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Cyprus EDIT: 1 artillery and 3 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 mech_infantry British defend with 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Algeria Italians attack with 1 artillery and 3 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Holland Belgium to Southern Italy 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Greece to Romania Place Units - Italians 1 air_transport and 1 infantry placed in Northern Italy 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,17 British regular : -0,50
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Just a reminder, the UK bonus for original Europe TTys is only for those with a IPC value. The Objective is worded correctly but the xml isn’t updated for this version.
So GIB, Malta, Cyprus, Alexandria etc … don’t negate it.
I’ll bust ANZAC out in a bit. -
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from New South Wales to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Sumatra to India 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 Fortification placed in Celebes 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Good morning,
G4 is cooking…
Regariding the Pacific Islands - Guam as example has a value of 1 IPC. If Japan takes it, Japan get´s 1 IPC and the US will be reduced by 1 IPC, is that correct?
I got the newest TripleA version and I went though the latest game notes, and just read that the UK NO will only consider TT with an IPC value. But that ok, no big deal for the crew in Cyprus. They are just cruising and chilling in the Med…
Peace
PS: Happy D-day belated. Do you guys celebrate that day actually?
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Guten Abend
No scramble today.
Didn’t really celebrate. I think the Legion had some events. I don’t go anywhere anymore though.
Put the Flag out :)
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Yea the way triplea does it, JPN would get 1 PU and if USA doesn’t liberate it they will receive -1 PU next collect income phase.
If they do liberate it, they will receive no bunus. Before I had them getting the bonus for liberating, as I misunderstood the rule :)
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 elite, 1 german_para, 5 infantry, 1 mech_infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 2 infantry 1 Waffen_Arty and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 2 bombers and 3 fighters British defend with 1 destroyer Germans win, taking 109 Sea Zone from British with 3 GermanUBoats, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 factory_minor EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from 95 Sea Zone to Gibraltar 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 93 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from 109 Sea Zone to Gibraltar 3 fighters moved from 109 Sea Zone to Holland Belgium EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 3 artilleries and 5 infantry moved from Romania to Army Group South EDIT: 1 ArmyGroupSouth moved from Army Group South to Romania 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy 1 German_LCV and 1 Rail moved from Germany to Southern France 1 German_LCV and 1 Rail moved from Germany to Romania 1 german_para moved from Germany to Romania 1 german_para moved from Western Germany to Romania 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 elite moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Germany to Holland Belgium 1 Waffen_Arty moved from Germany to Romania 1 waffen_infantry moved from Germany to Romania 1 aaGun moved from Western Germany to Holland Belgium EDIT: 2 German_Engineers moved from France to Greater Southern Germany EDIT: Germans undo move 25. EDIT: 2 German_Engineers moved from France to Greater Southern Germany 5 infantry moved from Finland to Norway Place Units - Germans 1 G_air_transport, 2 German_LCVs, 1 Panzer_General, 1 elite, 1 german_para and 1 mech_infantry placed in Germany 3 GermanUBoats placed in 112 Sea Zone 2 infantry placed in Southern France 1 Panzer_Grndrs and 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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Uncle joe breaks the pact with adolph :)
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans EDIT: 1 russian_para moved from Caucasus to Bulgaria Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 1 mech_infantry moved from Caucasus to Persia 1 1stTankArmy moved from Russia to Bryansk 1 elite moved from Rostov to Caucasus EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group EDIT: 1 1stCorps moved from 1st Army Group to Novgorod EDIT: 1 mech_infantry moved from 1st Corps to Bryansk 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Novgorod EDIT: 1 armour moved from Novgorod to 1st Corps EDIT: 1 elite moved from Russia to Rostov 5 mine_unarmeds moved from Bryansk to Western Ukraine 9 mine_unarmeds moved from Russia to Bryansk 2 Rails moved from Russia to Buryatia 2 Rails and 2 infantry moved from Buryatia to Bryansk 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Karelia to Finland 2 artilleries moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 artillery moved from Novgorod to Karelia 3 russian_paras moved from Novgorod to Bryansk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs EDIT: Turning off Edit Mode 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 3rdCorps EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 40 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
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The commies have heavily mined there second line of defense lol
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Looks good…but not for Germay!
I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?