• @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 Fortifications, 1 Heavy_BB, 2 destroyers, 1 elite and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 usa_tactical_bomber moved from Hawaiian Islands to Western United States
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 Fortifications placed in Aleutian Islands
            1 Fortification placed in Philippines
            1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 elite placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter moved from Shensi to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            4 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Suiyuyan
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 3 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 1 destroyer, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in Union of South Africa being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in Union of South Africa
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery and 1 mech_infantry moved from 72 Sea Zone to Kenya
            1 uk_armour moved from Ethiopia to Kenya
            1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 mech_infantry and 1 uk_armour
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 artillery, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer and 1 uk_fighter
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Syria
            1 bomber moved from 97 Sea Zone to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from India to Burma
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 aaGun moved from British Guiana to 88 Sea Zone
            1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 aaGun moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 Fortifications placed in Sumatra
            4 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
            British collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
    

    EXP Game 5 Stahl UK 2.tsvg

  • 2023 '22 '21 '20 '19 '18


  • @barnee

    Good morning.
    Herre the IT2 from my regular notebook with the newest version.

    BR

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Syria
            EDIT: 1 italian_para moved from Southern Italy to Syria
            1 artillery and 1 infantry moved from Libya to Tunisia
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Tunisia
            2 infantry moved from Albania to Greece
            2 armour moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour and 1 infantry in Greece, round 3 : 2/3 hits, 1,17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour in Greece, round 4 : 0/1 hits, 0,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Tunisia
                Italians attack with 1 Italian_LCV, 1 artillery and 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 artillery and 3 infantry in Tunisia, round 2 : 1/4 hits, 1,00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Italian_LCV owned by the Italians lost in Tunisia
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for French: 1 infantry
            Battle in Syria
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para
                British defend with 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 italian_para in Syria, round 2 : 1/4 hits, 1,50 expected hits
                    French roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/3 hits, 1,50 expected hits
                    1 italian_para owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    1 infantry owned by the French lost in Syria
                    Italians roll dice for 1 artillery and 1 bomber in Syria, round 3 : 0/2 hits, 1,00 expected hits
                    French roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the Italians lost in Syria
                1 bomber owned by the Italians retreated
                French win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Italians: 1 artillery, 1 infantry and 1 italian_para
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Syria to Southern Italy
            1 infantry moved from Yugoslavia to Romania
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to France
            EDIT: Italians undo move 3.
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Tobruk
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in Northern Italy
            1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,00
    Italians regular : -1,00
    Neutral_Allies regular : 0,00
    

    exp-game-5-stahl-IT2.tsvg


  • @Panzerstahl-Helm

    Guten Morgen Well maybe not quite. Almost maximum daylight though :)

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 and 3 armour
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Turning off Edit Mode
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 transport
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 transport in 99 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    French regular : -0.33
    

    EXP Game 5 Stahl F2.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Oops forgot to remove the russians from moscow when I activated 2nd Corps :)

    EXP Game 5 Stahl F2 Moscow Edit.tsvg


  • @barnee

    Question - Arena we playong with the New U-Boat pens and the “Operation Heinrich Felix” option? :-)


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    @barnee

    “Operation Heinrich Felix”

    I meant “Felix Heinrich” ;-)


  • @barnee

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 110 Sea Zone
            Units in Germany being upgraded or consumed: 1 waffen_infantry
            1 Waffen_Oberst placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 Me_109T moved from 93 Sea Zone to 97 Sea Zone
            1 Me_109T moved from 93 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 Me_109T, 1 bomber and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 1 Me_109T, 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Me_109T owned by the Germans lost in 99 Sea Zone
                    1 destroyer owned by the French lost in 99 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Me_109T
                Casualties for French: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 1 Me_109T, 2 bombers and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 Me_109T, 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 Me_109T owned by the Germans lost in 97 Sea Zone
                    1 cruiser owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Me_109T
                Casualties for British: 1 cruiser
            Battle in 92 Sea Zone
                Germans attack with 1 GermanUBoat and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Germans win with 1 GermanUBoat and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Gibraltar
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 harbour, 1 infantry and 1 uk_armour
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 aaGun, 1 infantry and 1 uk_armour in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 aaGun, 1 infantry and 1 uk_armour
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 tactical_bombers moved from 92 Sea Zone to Southern France
            2 German_Engineers moved from Germany to France
            1 german_para moved from Germany to Western Germany
            1 1stPanzerArmy moved from Germany to Romania
            EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
            EDIT: Germans undo move 5.
            EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania
            EDIT: 1 Waffen_Arty moved from Northern Italy to Romania
            EDIT: 3 aaGuns, 2 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
            EDIT: 6 infantry moved from Germany to Poland
            EDIT: 1 carrier moved from 93 Sea Zone to 95 Sea Zone
            EDIT: 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            EDIT: 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            EDIT: 2 bombers moved from 97 Sea Zone to Western Germany
            EDIT: 1 bomber moved from 99 Sea Zone to Western Germany
            EDIT: Germans undo move 1.
            EDIT: 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
            EDIT: 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
            EDIT: 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
    
        Place Units - Germans
            2 German_LCVs, 1 elite and 1 german_para placed in Germany
            1 artillery and 3 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Western Germany
            1 G_air_transport placed in Western Germany
            1 infantry placed in Germany
            3 GermanUBoats placed in 112 Sea Zone
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Germans regular : 3,17
    British regular : -0,67
    

    exp-game-5-stahl-G3.tsvg


  • @Panzerstahl-Helm

    Hallo

    I hadn’t planned on it. The pens and spain. Have to add a unit for the pens to work.
    I guess spain could work without anything special needed. So we can play with that one if you want.

    Personally, i don’t see why you’d want to take spain. Just opens up another avenue of attack for the allies imo. For 2 dollar gain and 6 static Inf.
    Doesn’t seem worth it to me

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I guess the reich could threaten GIB as well. Allies would need to defend it for the NB and staging area, if they were going that route.

    I still probably wouldn’t do it, but I can see where in certain circumstances you might.

    But yea, we can play with Felix. Don’t need anything added for it.
    Pens will have to wait for next update or probably the one after. I still haven’t fixed the Dutch islands. Might work on that tonight :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Forgot turn report. Caught up in edit lol

    EXP Game 5 Stahl R 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Guess that’s because i did the whole turn in local mode and i’m not even high lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Try this again :)

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour moved from Novgorod to Bryansk
            5 mine_unarmeds moved from Bryansk to Western Ukraine
            5 mine_unarmeds moved from Bryansk to Ukraine
            1 artillery and 4 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 aaGun and 1 artillery moved from Belarus to Bryansk
            8 infantry moved from Belarus to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 elite moved from Bryansk to Rostov
            5 mine_unarmeds moved from Russia to Bryansk
            1 elite moved from Russia to Bryansk
            2 Rails moved from Russia to Yakut S.S.R.
            2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk
            1 infantry moved from Yenisey to Timguska
            1 Europe_Rail moved from Russia to Yakut S.S.R.
            1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod
            EDIT: 1 2ndCorps moved from Russia to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia
            EDIT: 1 1stCorps moved from Caucasus to 1st Corps
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps
            EDIT: 1 1stCorps moved from 1st Corps to Bryansk
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps
            EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk
            EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group
            EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs
            EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs
            EDIT: Turning off Edit Mode
            1 infantry placed in Ukraine
            1 artillery placed in Novgorod
            1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
            EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Took a while but I tracked down a sub pen.

    sub-pen-example.png

    Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)

    Also, i think I may have fixed the Dutch Islands. Need to test more.

    Anyway, i can do the xml stuff. Just can’t draw worth a shit lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol


  • @barnee

    The pen looks cool! Gives the game another twist!
    But no need to hustle and program it into the game right away! Take your time and relax!

    Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…

    J3 will follow later on today. I am in the Office today.

    Br


  • @Panzerstahl-Helm

    right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.

    The Captain says they use them in there group. Especially with a heavy Atlantic focus early.

    I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
    The Fctry and Harbor be better targets imo.

    Anyway, as Hepps Image Says, Rock On !

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm Rock On didn’t post. wwtf I can’t open it uggh lol

  • 2023 '22 '21 '20 '19 '18


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    But no need to hustle and program it into the game right away! Take your time and relax!

    heh heh I get kinda obsessive about stuff sometimes :)

    Idk how much longer I got, so I’m gonna open the throtlle up a bit and

    Rock On !!!.png

    lol

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