@VictoryFirst
Game History
Combat Hit Differential Summary :
ok it fired up ok. Must be the triplea change. Idk. I’ve a few other saves showing that as well now
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 Fortification, 1 Heavy_BB, 1 NavyFighter, 1 artillery, 1 carrier, 1 elite and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
1 artillery and 1 elite moved from Western United States to 10 Sea Zone
1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 Rail and 1 elite moved from Eastern United States to Western United States
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 carrier placed in 10 Sea Zone
1 NavyFighter placed in 10 Sea Zone
1 Heavy_BB and 1 transport placed in 101 Sea Zone
1 elite placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 fighter and 4 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Szechwan
2 infantry placed in Shensi
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 UndrgroundFctry, 1 factory_minor, 4 infantry, 1 submarine, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs;
Place Units - British
Units in India being upgraded or consumed: 1 factory_major
1 UndrgroundFctry placed in India
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Normandy Bordeaux from Germans
EDIT: British takes Holland Belgium from Germans
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Burma to Yunnan
1 uk_fighter moved from India to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from India to Siam
1 infantry moved from Shan State to Siam
1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery and 1 uk_armour moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 uk_armour moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Iraq
2 infantry moved from Persia to Iraq
2 uk_armours moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 uk_fighters moved from United Kingdom to 109 Sea Zone
EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
Combat - British
Battle in Siam
British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Siam, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Siam
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 1 uk_fighter
Japanese defend with 2 infantry
British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 4 infantry and 1 uk_fighter in Yunnan, round 3 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 2 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 5/9 hits, 4.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 uk_fighters
Germans defend with 1 GermanUBoat
British roll dice for 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters moved from 109 Sea Zone to United Kingdom
1 transport moved from 86 Sea Zone to 66 Sea Zone
1 mech_infantry moved from Kenya to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 uk_armours moved from Union of South Africa to Belgian Congo
1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 uk_fighter moved from Yunnan to India
1 uk_fighter and 1 uk_tactical_bomber moved from Siam to Burma
4 infantry and 1 uk_armour moved from India to Burma
Place Units - British
2 infantry and 2 uk_armours placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 factory_minor placed in Egypt
1 submarine placed in 106 Sea Zone
3 uk_paras placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs
Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -2.00
Germans regular : -0.17
Neutral_Axis regular : 1.00
British regular : 4.00
added 5 bucks for UK europe original ipc tty control.
@Panzerstahl-Helm @VictoryFirst
updated to 2.163
You can dl normally from triplea. I want to add a “Home Defense” Token that will boost the appropriate unist 1st combat rd and add the two JPN Inf
but I didn’t want to overachieve lol. Anyway that’s next, so depending on when you start I might bust it out too lol
Probaly not :) hands starting to wear out :)
I got some magic pills if i really need em though lol
Best not to take those unless you have to. They make one kind of aggressive.
Which isn’t always a bad thing :)
But yea, prefer to be low key when possible :)
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Cyprus from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Turning off Edit Mode
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Cyprus
EDIT: 1 artillery and 3 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 uk_para and 1 uk_paraBoost
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
1 uk_para owned by the British lost in Holland Belgium
1 uk_paraBoost owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Greece to Romania
Place Units - Italians
1 air_transport and 1 infantry placed in Northern Italy
1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : 0,17
British regular : -0,50
Just a reminder, the UK bonus for original Europe TTys is only for those with a IPC value. The Objective is worded correctly but the xml isn’t updated for this version.
So GIB, Malta, Cyprus, Alexandria etc … don’t negate it.
I’ll bust ANZAC out in a bit.
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 Fortification placed in Celebes
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Good morning,
G4 is cooking…
Regariding the Pacific Islands - Guam as example has a value of 1 IPC. If Japan takes it, Japan get´s 1 IPC and the US will be reduced by 1 IPC, is that correct?
I got the newest TripleA version and I went though the latest game notes, and just read that the UK NO will only consider TT with an IPC value. But that ok, no big deal for the crew in Cyprus. They are just cruising and chilling in the Med…
Peace
PS: Happy D-day belated. Do you guys celebrate that day actually?
Guten Abend
No scramble today.
Didn’t really celebrate. I think the Legion had some events. I don’t go anywhere anymore though.
Put the Flag out :)
Yea the way triplea does it, JPN would get 1 PU and if USA doesn’t liberate it they will receive -1 PU next collect income phase.
If they do liberate it, they will receive no bunus. Before I had them getting the bonus for liberating, as I misunderstood the rule :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 elite, 1 german_para, 5 infantry, 1 mech_infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 artillery and 2 infantry
1 Waffen_Arty and 2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 GermanUBoats, 1 Wolfpack, 2 bombers and 3 fighters
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 3 GermanUBoats, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 UK_LCV, 1 elite and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 factory_minor
EDIT: Adding units owned by Germans to Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 GermanUBoat moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 109 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to Holland Belgium
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 3 artilleries and 5 infantry moved from Romania to Army Group South
EDIT: 1 ArmyGroupSouth moved from Army Group South to Romania
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy
1 German_LCV and 1 Rail moved from Germany to Southern France
1 German_LCV and 1 Rail moved from Germany to Romania
1 german_para moved from Germany to Romania
1 german_para moved from Western Germany to Romania
1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar
1 elite moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 waffen_infantry moved from Germany to Holland Belgium
1 Waffen_Arty moved from Germany to Romania
1 waffen_infantry moved from Germany to Romania
1 aaGun moved from Western Germany to Holland Belgium
EDIT: 2 German_Engineers moved from France to Greater Southern Germany
EDIT: Germans undo move 25.
EDIT: 2 German_Engineers moved from France to Greater Southern Germany
5 infantry moved from Finland to Norway
Place Units - Germans
1 G_air_transport, 2 German_LCVs, 1 Panzer_General, 1 elite, 1 german_para and 1 mech_infantry placed in Germany
3 GermanUBoats placed in 112 Sea Zone
2 infantry placed in Southern France
1 Panzer_Grndrs and 3 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Western Germany
1 Panzer_Grndrs placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 Panzer_Grndrs
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Uncle joe breaks the pact with adolph :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Bulgaria from Germans
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
EDIT: 1 russian_para moved from Caucasus to Bulgaria
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
1 mech_infantry moved from Caucasus to Persia
1 1stTankArmy moved from Russia to Bryansk
1 elite moved from Rostov to Caucasus
EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group
EDIT: 1 1stCorps moved from 1st Army Group to Novgorod
EDIT: 1 mech_infantry moved from 1st Corps to Bryansk
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Novgorod
EDIT: 1 armour moved from Novgorod to 1st Corps
EDIT: 1 elite moved from Russia to Rostov
5 mine_unarmeds moved from Bryansk to Western Ukraine
9 mine_unarmeds moved from Russia to Bryansk
2 Rails moved from Russia to Buryatia
2 Rails and 2 infantry moved from Buryatia to Bryansk
1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Karelia to Finland
2 artilleries moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Karelia
3 russian_paras moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs
EDIT: Turning off Edit Mode
4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 guard_infantrys
EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 40 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
The commies have heavily mined there second line of defense lol
Looks good…but not for Germay!
I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)
I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?
I am going through the rulebook and it seems, that the US has the initiative to declare war on Japan or wait until Japan declared war and receive the 6 national guards + 2 fighters.
@Panzerstahl-Helm
Guten Morgen
Yea so as long as JPN doesn’t attack USA, no Natl Grd. USA at war with the G and Itly.
Yes your last post correct. So far, JPN USA neutral
If USA Natl Grd falsely activates, need to remove with edit and readd if JPN does attack.
Works in most cases but not all :) The Ntl Grd
So if neither Japan nor the IS declare war on each other, they can remain neutral for the entire game?
I thought that at the end of round 3, when the US joins the Allies, they start to be at war with the Axis.
End of rd 3 just allows the USA to DOW on JPN . Same as G and Italy.
They don’t have to.