I am not at my computer, but if you make a picture post of the situation i can reply shortly
BM4 Fasthard (Axis) vs Amon-Sul (Allies +15)
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- 2 german inf are on one italian transport
- italian ftr are on italian carrier
- german ftr/tbr are on german carrier
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anzac buys tranny, marine and ic
Round: 16
Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan EDIT: Russians undo move 4. EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan EDIT: Russians undo move 4. EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone Combat - Russians Battle in 21 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 48 to 24 EDIT: Adding units owned by ANZAC to New South Wales: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yenisey to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Philippines to Szechwan EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone EDIT: 1 fighter moved from Queensland to 36 Sea Zone EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone EDIT: Russians undo move 5. EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 1,67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan EDIT: Russians undo move 4. EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone Combat - Russians Battle in 21 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 48 to 24 EDIT: Adding units owned by ANZAC to New South Wales: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yenisey to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Philippines to Szechwan EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone EDIT: 1 fighter moved from Queensland to 36 Sea Zone EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone EDIT: Russians undo move 5. EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone Turn Complete - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 3 fighters EDIT: Adding units owned by ANZAC to French Indo China: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 1,67
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use the second map
i ve moved 3 figs from sz 36 to FIC
as for the 2moves at once thing
well
CM was easy, NCM a little messy, but ok
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Japan may go…
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sz 20 kamikaze
[dice 2d6<=2]
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2d6<=2: 4, 6; Hits: 0
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ok the kamikaze missed
so it all stays the same
i ll just edit u have 4 kamikaze left, not 6
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Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode -
Game History
Round: 16 Purchase Units - Japanese Turning on Edit Mode EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4 EDIT: Turning off Edit Mode Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Amur 1 mech_infantry moved from Korea to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Kiangsu to 20 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 fighters moved from Kiangsu to Kwangtung 2 tactical_bombers moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 bomber moved from Japan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from Sakha to Siberia Japanese take Siberia from Russians 1 fighter moved from 6 Sea Zone to Amur 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,67 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kiangsu 1 bomber moved from Kwangtung to Kiangsu 2 tactical_bombers moved from Kwangtung to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 bomber moved from 20 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5 Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,00 Japanese regular : 2,00 UK_Pacific regular : 0,83 ANZAC regular : 0,67
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@Amon-Sul i just saw that i forgot to send 2 inf and 2 arti to Rome, is it ok for you to still send them there? if yes, can you please edit them from western germany to southern italy?
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i missed that u attacked my dd near midway
i wish to attack it with my dd and sub from sz 10
i roll with dicebot
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[dice 2d6<=2]
vs
[dice 1d6<=2]
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2d6<=2: 5, 5; Hits: 0
1d6<=2: 6; Hits: 0 -
again
[dice 2d6<=2]
vs
[dice 1d6<=2]
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2d6<=2: 5, 5; Hits: 0
1d6<=2: 2; Hits: 1 -
sorryy ur sub rolls on a 1 so its a not a hit
rd 3
[dice 2d6<=2]
vs
[dice 1d6<=1]
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2d6<=2: 6, 2; Hits: 1
1d6<=1: 2; Hits: 0 -
clean win