6de2e118-c334-4251-95b9-8c7027faa99f-image.png
sub missed. keep damaged battleship and Ftr?
anzac buys tranny, marine and ic
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
use the second map
i ve moved 3 figs from sz 36 to FIC
as for the 2moves at once thing
well
CM was easy, NCM a little messy, but ok
Japan may go…
sz 20 kamikaze
[dice 2d6<=2]
2d6<=2: 4, 6; Hits: 0
ok the kamikaze missed
so it all stays the same
i ll just edit u have 4 kamikaze left, not 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Game History
Round: 16
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 mech_infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,67 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Japanese regular : 2,00
UK_Pacific regular : 0,83
ANZAC regular : 0,67
@Amon-Sul i just saw that i forgot to send 2 inf and 2 arti to Rome, is it ok for you to still send them there? if yes, can you please edit them from western germany to southern italy?
i missed that u attacked my dd near midway
i wish to attack it with my dd and sub from sz 10
i roll with dicebot
[dice 2d6<=2]
vs
[dice 1d6<=2]
2d6<=2: 5, 5; Hits: 0
1d6<=2: 6; Hits: 0
again
[dice 2d6<=2]
vs
[dice 1d6<=2]
2d6<=2: 5, 5; Hits: 0
1d6<=2: 2; Hits: 1
sorryy ur sub rolls on a 1 so its a not a hit
rd 3
[dice 2d6<=2]
vs
[dice 1d6<=1]
2d6<=2: 6, 2; Hits: 1
1d6<=1: 2; Hits: 0
clean win