TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
8 fighters moved from 33 Sea Zone to 63 Sea Zone
1 bomber moved from Hopei to Kwangtung
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 8 fighters in 63 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 63 Sea Zone
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Non Combat Move - Americans
1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 battleship, 5 carriers and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
8 fighters moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
2 infantry, 1 marine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Kwangtung to Hopei
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
1 infantry placed in Eastern United States
1 artillery and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Persia to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 fighters moved from Rostov to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Cyprus
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to 96 Sea Zone
2 armour moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 99 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
1 submarine owned by the Germans lost in 99 Sea Zone
British win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Cyprus
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Cyprus
1 infantry owned by the Italians lost in Cyprus
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Cyprus, round 3 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Cyprus
1 infantry owned by the Italians lost in Cyprus
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
3 fighters moved from 99 Sea Zone to Rostov
1 bomber moved from 99 Sea Zone to Persia
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 transport placed in 98 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 1.33
Italians regular : 1.00
Japanese regular : -1.50
Japanese AA : -0.17
Germans regular : 0.67
British regular : -5.83
Dice Statistics:
Total
1 was rolled 167 times
2 was rolled 149 times
3 was rolled 137 times
4 was rolled 147 times
5 was rolled 181 times
6 was rolled 160 times
Average roll : 3.538
Median : 4.000
Variance : 1.329
Standard Deviation : 1.153
Total rolls : 941
Germans Combat
1 was rolled 37 times
2 was rolled 36 times
3 was rolled 29 times
4 was rolled 27 times
5 was rolled 51 times
6 was rolled 35 times
Average roll : 3.577
Median : 4.000
Variance : 1.667
Standard Deviation : 1.291
Total rolls : 215
British Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 25 times
4 was rolled 19 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.619
Median : 4.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 126
Italians Combat
1 was rolled 2 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.578
Median : 4.000
Variance : 1.489
Standard Deviation : 1.220
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.292
Median : 3.000
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24
ANZAC Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.649
Median : 4.000
Variance : 0.384
Standard Deviation : 0.620
Total rolls : 57
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.385
Median : 5.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 13
Chinese Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.333
Median : 3.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 69
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.207
Median : 3.000
Variance : 1.101
Standard Deviation : 1.049
Total rolls : 29
Neutral_Axis Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Russians Combat
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.610
Median : 4.000
Variance : 0.616
Standard Deviation : 0.785
Total rolls : 77
Japanese Combat
1 was rolled 44 times
2 was rolled 44 times
3 was rolled 33 times
4 was rolled 41 times
5 was rolled 46 times
6 was rolled 43 times
Average roll : 3.518
Median : 4.000
Variance : 0.427
Standard Deviation : 0.654
Total rolls : 251
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