@SuperbattleshipYamato said in USA Crush-Turtle or Die:
@squirecam
I apologize if my gameplay wasn’t top notch, I’ve only ever played Balanced Mod once in my life (against myself on TripleA).
Test Game France Turn Complete.tsvg
Let me know if you’re dissatisfied with how I played the Italian turn.
So the issue here is that we are “trying” to get the USA. Having Italy move the other direction is counter productive to that end. Italy should be taking Gibraltar in that case, not Greece. In which case, they would buy another transport, and not a fighter. If we are to continue testing, I think we need to redo Italy. I just assumed you would head West to follow the strategy, so sorry if I was unclear.
But as it stands, I see that my changes have put the axis in a better spot for J2. USA collected 20 dollars less. Japan has 7 more and can buy a carrier/4 transports rather than 3. Japan is in a better economic position for attacking the USA than in the original J1 attack.
Do you agree? If so, that was all I was trying to establish. That not going on J1 does not prohibit the strategy. Its actually better NOT to attack as USA is far weaker than it would otherwise be.
If we are continuing, move Italy west in Africa. Take Gibraltar. Take Tunisia. Move the troops in Northern Italy East and the troops in Southern Italy north. Albania troops also east. Germany will take Greece. Buy 1 transport, save the rest.
Also, just FYI, you should have retreated the German BB from 111. Doing so would have healed it and Germany would have it for later use. If you play this strategy, you should retreat. Let the British BB flee damaged. Its no biggie as this is just a test and the purpose was to show Japan was in a stronger position without attacking.