@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
2 fighters moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to 35 Sea Zone
1 fighter moved from Siberia to Anhwe
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Scramble to z110?
@Ghostglider no scramble. Max d unless your first roll is below average in which I might decide to save the bomber. Might be a little slow in responding re casualties if that is the case.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans regular : 0.83
@Ghostglider lose bomber
Both CRU and BB hit, so just kill BMB?
@Ghostglider and now max d all the way
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Yugoslavia to 110 Sea Zone
5 carriers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber, 2 fighters and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 5/15 hits, 7.50 expected hits
British roll dice for 1 bomber, 5 fighters, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/18 hits, 7.67 expected hits
1 artillery owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
1 bomber owned by the Americans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/8 hits, 4.50 expected hits
British roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits, 5.50 expected hits
2 bombers owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 1 bomber in United Kingdom, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/8 hits, 4.50 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
British win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -96
Casualties for Germans: 2 artilleries, 3 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for British: 9 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans regular : -4.17
British regular : 1.33
Held with 8 unit.
I surrender - congratulations with the win and good luck in the final.
@Ghostglider thanks!
And while I did have the odds there, it was closer than I should have allowed and the dice rescued me again.
It was definitely the right move on your part.