barnee vs Panzerstahl-Helm Game 4


  • @Panzerstahl-Helm

    Oh that must be quite the rivalry ! Soccer wasn’t that popular when I was growing up. Baseball, football and well never was a huge basketball fan. I like the college game though.

    Did wrestling myself. We ice skated a lot but sadly didn’t have a hockey team :(

    Right on, I’ll go ahead and knock off 3 bucks then. It’s just hard to say if it would’ve prevented some attacks or counterattacks with a different disposition of units. That’s why I thought some sort of penalty was in order :)

    I’m gonna try and add a notification for when there are too many on the board. Idk if it’ll work, but worth exploring. I’m usually quite dilligent, but I must have had a pretty good jag on lol


  • @Panzerstahl-Helm

    Noticed you bought 3 Mass Tanks and 2 regular. The 2 regular are the same price if you wanted to buy Total War Tanks. So, you’d get an extra Tank for same price.

    Only thing is, you’d have to place them all in moscow. Khazikstan wouldn’t be able to get one then.

    Anyway, feel free to adjust if you want :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    That Celebes bug happened again. Guess i should make a report.

    2 Inf [dice 2d6<=1]
    2 Ftr 1 Tac [dice 3d6<=3]
    2 Tac [dice 2d6<=4]

    1 Arty [dice 1d6<=2]


  • 2d6<=1: 5, 5; Hits: 0
    3d6<=3: 2, 6, 1; Hits: 2
    2d6<=4: 6, 1; Hits: 1
    1d6<=2: 5; Hits: 0

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    ok no hits for arty. I always forget how todo dicebot and have to go back to last time i used it lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br />Refer to Game Notes for Usage.<b></body>
            Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 2 armour, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 Japan_destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 Escort moved from 6 Sea Zone to 16 Sea Zone
            2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            4 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
            2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 Japan_destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 JPN_Pacific_DD moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Celebes
            3 fighters moved from Philippines to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to Celebes
            1 fighter moved from Malaya to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 elite moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from British with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking 44 Sea Zone from British with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 3 fighters in 17 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 Japan_destroyer, 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            3 fighters moved from 44 Sea Zone to Philippines
            3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Celebes to 35 Sea Zone
            6 NavyFighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from 17 Sea Zone to Japan
            2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone
            1 air_transport and 1 elite moved from Japan to Philippines
            1 air_transport moved from Philippines to Japan
            1 Japanese_LCV moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 Japanese_LCV and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 elite moved from Amur to Manchuria
            1 aaGun moved from Korea to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 Rail and 1 infantry moved from Kiangsu to Shensi
            1 Rail moved from Kiangsu to Shantung
            1 Rail and 1 infantry moved from Shantung to Kweichow
            1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
            1 fighter moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Kiangsu
            2 bombers moved from Yunnan to Hunan
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            3 armour moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 infantry placed in Shantung
            1 elite and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone
            Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 61 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.50
    Japanese regular : -4.50
    ANZAC regular : -0.17
    

    EXP Game 4 Stahl J 10.tsvg

    Went ahead and just took the 3 dollar hit, so added 7 back to G. Karelia Partisan took over, so I changed back to G and minus a buck for r.

    Think that’s it :)


  • @barnee

    Oh boy, I complete forgot about the US Fighter Aces :-)
    Here we go! Move, move, move!

    BR and good night

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 Escorts, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 1 factory_minor, 1 infantry, 2 marines, 3 submarines and 3 usa_armours; Remaining resources: 2 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 2 infantry
            2 marines placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 USA_Hvy_Bomber moved from Trans-Jordan to Northern Italy
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Italians
            2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 Escort moved from 54 Sea Zone to 42 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 mech_infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
            2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Northern Italy causes 10 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers
                Japanese defend with 1 Japan_destroyer and 1 transport
                    Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers in 44 Sea Zone, round 2 : 12/22 hits, 12,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 Japan_destroyer and 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber
                Japanese defend with 1 JPN_Pacific_DD
                    Americans roll dice for 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 JPN_Pacific_DD in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 42 Sea Zone
                    1 JPN_Pacific_DD owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Escort
                Casualties for Japanese: 1 JPN_Pacific_DD
            Battle in Celebes
                Changer loiter and taunt; Americans attack with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry
                Changer defend; Japanese defend with 2 infantry
                    Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 2 : 0/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 3 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    2 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
            2 artilleries, 2 marines, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 usa_para moved from Persia to Trans-Jordan
            2 usa_fighters moved from Gibraltar to Trans-Jordan
            1 usa_fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 USA_Hvy_Bomber moved from Eastern United States to Trans-Jordan
            2 usa_fighters and 1 usa_tactical_bomber moved from Norway to Archangel
            2 pacific_destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Western United States to Wake Island
            2 usa_fighters moved from Western United States to Hawaiian Islands
            1 USA_Hvy_Bomber moved from Northern Italy to Trans-Jordan
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 factory_minor placed in Persia
            3 usa_armours placed in Iraq
            2 Escorts and 3 submarines placed in 10 Sea Zone
            1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 2 Russian_Rocketss
            EDIT: Adding units owned by Russians to Russia: 2 Russian_Rocketss
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
            Trigger Americans Liberates Celebes Turn10: Americans met a national objective for an additional 1 PUs; end with 74 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 77 PUs
            Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 artillery moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Kweichow
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 elite and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 elite and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 elite in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 elite owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 elite and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 Escort, 1 commando, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in India being upgraded or consumed: 1 infantry
            1 commando placed in India
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Szechwan to Kansu
            1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from Szechwan to Kansu
            1 uk_tactical_bomber moved from Szechwan to Sikang
            1 uk_armour moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 uk_armour moved from Syria to Trans-Jordan
            EDIT: 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 uk_para moved from Norway to Finland
            6 uk_fighters moved from Norway to Finland
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
            1 uk_tactical_bomber moved from United Kingdom to Holland Belgium
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Kansu
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 1 mech_infantry and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                1 uk_tactical_bomber owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 UK_LCV owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 UK_LCV
                Casualties for Germans: 1 infantry
            Battle in Finland
                British attack with 6 uk_fighters and 1 uk_para
                Germans defend with 1 infantry
                    British roll dice for 6 uk_fighters and 1 uk_para in Finland, round 2 : 3/7 hits, 3,17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                British win, taking Finland from Germans with 6 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 usa_fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 usa_fighter
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Northwest Persia
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan
            6 uk_fighters moved from Finland to Archangel
            1 uk_tactical_bomber moved from Holland Belgium to United Kingdom
            1 uk_tactical_bomber moved from Sikang to Szechwan
            1 bomber moved from Kansu to Burma
            1 commando, 2 infantry and 2 mech_infantrys moved from India to Burma
            1 uk_tactical_bomber moved from Szechwan to Burma
            1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 uk_fighter moved from Trans-Jordan to Northwest Persia
            EDIT: 1 Rail moved from Union of South Africa to Trans-Jordan
            1 Rail and 1 infantry moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 commando moved from Belgian Congo to Anglo Egyptian Sudan
            1 Rail moved from Union of South Africa to Rhodesia
            1 Rail and 1 artillery moved from Rhodesia to Anglo Egyptian Sudan
            1 artillery moved from Rhodesia to Belgian Congo
            1 elite moved from Scotland to United Kingdom
            1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
            1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Morocco
            4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 Escort placed in 110 Sea Zone
            3 infantry and 2 uk_armours placed in India
            2 infantry placed in Union of South Africa
            2 uk_paras placed in United Kingdom
            British undo move 3.
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -2,67
    Japanese regular : -0,17
    Germans regular : 0,33
    British regular : -1,17
    Italians AA : -0,17
    

    exp-game-4-stahl-US UK-10.tsvg


  • I did some edits and I moved the Russian rockets back to Moscow. They were all alone in Samara, which was complete nonsense.

    BR


  • @Panzerstahl-Helm

    who won the game last night ? :)


  • @Panzerstahl-Helm

    Nice to see the Celebes battle worked correctly. What triplea version are you on ?

    I’ve tried to recreate the bug with mixed results and don’t know which version I started the game with

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Looks as if you forgot to move the yanks in F W AF. I’ll move them to F E Q AF as I don’t see any other move u can make with them if they stay as is.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Oh that yank sub been hanging off East Africa too. Go ahead and move him on ANZAC if u want

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 UndergroundMinrs, 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Units in Southern Italy being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Southern Italy
            Units in Egypt being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Egypt
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Italians takes Syria from British
                EDIT: Turning off Edit Mode
            EDIT: 1 ArmoredInfantry and 1 USA_TankGeneral moved from French West Africa to French Equatorial Africa
            EDIT: 1 italian_para moved from Southern Italy to Syria
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus
            EDIT: 1 italian_para moved from Southern Italy to Greece
            1 air_transport and 1 infantry moved from Southern Italy to Egypt
            1 bomber moved from Greece to Egypt
            1 fighter moved from Greece to Southern Italy
            1 armour moved from Yugoslavia to Greece
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
            2 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    EXP Game 4 Stahl I 10.tsvg

    Moved those Yanks to FEQ

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    So the German HB isn’t very visible. It’s also 48x48. I can make it darker and bigger German_Hvy_Bmbr.png

    or go with this German_Hvy_Bmbr.png

    anyway, if you missed it and wanted to leave a yank Ftr to protect Iraq Fctry, that’s fine with me.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I’m just gonna go with the darker one. Didn’t know if saw it or not, as it was easy to miss.

    Took me a minute to find it. Thought for sure i bought one lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm well actually you’d wanna go undg as G has a shit load of Escorts in Cairo. :)

    Well, w/e you wanna do. Just in case you didn’t see it was/is my point lol

    :)

  • 2023 '22 '21 '20 '19 '18

    Persia too :)


  • @barnee

    Howdy,

    I am using TripleA version 2.6.14477
    I moved the Yanks back to F W AF, becaus they booked the cruise and will take a different route. ;-) In F E Q AF (took me a while to figure out what you meant when I only read your post) they are vulnerable to the German Luftwaffe. ( you may have not planned to attack them anyways, but I know what I would do, hence I moved them back and out of the way of any enamy ;-) )
    I leave the factories in Iraq and Persia as it is. Persia factory was just purchased, hence I cant transform them yet.

    Note 3:
    The Industrial Complex must be controlled by the
    owner from the start of the turn before it can be
    transformed or destroyed.

    You may very likely bomb one of them, but I prefer that over you use the hvy bomber in an attack. ;-)
    Besides that, I bombed Northern Italy in exchange :-)
    But thanks for asking and bringing that up.

    BR

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 ArmoredInfantry and 1 USA_TankGeneral moved from French Equatorial Africa to French West Africa
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0,00 expected hits
                    1 Fortification owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 Fortification and 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            EDIT: 1 submarine moved from 76 Sea Zone to 81 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Norway to Archangel
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -0,33
    

    exp-game-4-stahl-ANZ-10.tsvg


  • @Panzerstahl-Helm

    That’s what I get for over achieving late night lol.

    Oh boy, I been playing the undg Fctrys wrong all this time. I thought they could get bought and transform same turn. I’ll have to update the notes for that :)


  • @Panzerstahl-Helm

    Hey Panzer only one more game to go and you qualify for some free dudes :)

    https://www.axisandallies.org/forums/topic/40751/g40-award-winning-free-units/3

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