oh no :(
barnee vs Panzerstahl-Helm Game 4
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Oh that must be quite the rivalry ! Soccer wasn’t that popular when I was growing up. Baseball, football and well never was a huge basketball fan. I like the college game though.
Did wrestling myself. We ice skated a lot but sadly didn’t have a hockey team :(
Right on, I’ll go ahead and knock off 3 bucks then. It’s just hard to say if it would’ve prevented some attacks or counterattacks with a different disposition of units. That’s why I thought some sort of penalty was in order :)
I’m gonna try and add a notification for when there are too many on the board. Idk if it’ll work, but worth exploring. I’m usually quite dilligent, but I must have had a pretty good jag on lol
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Noticed you bought 3 Mass Tanks and 2 regular. The 2 regular are the same price if you wanted to buy Total War Tanks. So, you’d get an extra Tank for same price.
Only thing is, you’d have to place them all in moscow. Khazikstan wouldn’t be able to get one then.
Anyway, feel free to adjust if you want :)
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That Celebes bug happened again. Guess i should make a report.
2 Inf [dice 2d6<=1]
2 Ftr 1 Tac [dice 3d6<=3]
2 Tac [dice 2d6<=4]1 Arty [dice 1d6<=2]
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2d6<=1: 5, 5; Hits: 0
3d6<=3: 2, 6, 1; Hits: 2
2d6<=4: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0 -
ok no hits for arty. I always forget how todo dicebot and have to go back to last time i used it lol
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 2 armour, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Japan_destroyer moved from 16 Sea Zone to 17 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 4 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 JPN_Pacific_DD moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Celebes 3 fighters moved from Philippines to 44 Sea Zone 2 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Malaya to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 elite moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from British with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 artillery owned by the Americans lost in Celebes Japanese win, taking 44 Sea Zone from British with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 3 fighters in 17 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 Japan_destroyer, 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from 44 Sea Zone to Philippines 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 6 NavyFighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 Japanese_LCV moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 Japanese_LCV and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 elite moved from Amur to Manchuria 1 aaGun moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 Rail and 1 infantry moved from Kiangsu to Shensi 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 infantry moved from Shantung to Kweichow 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter moved from Anhwe to Shantung 1 fighter moved from Anhwe to Kiangsu 2 bombers moved from Yunnan to Hunan 1 armour moved from Kiangsu to Anhwe 1 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 3 armour moved from Anhwe to Hunan Place Units - Japanese 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2 Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -4.50 ANZAC regular : -0.17
Went ahead and just took the 3 dollar hit, so added 7 back to G. Karelia Partisan took over, so I changed back to G and minus a buck for r.
Think that’s it :)
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Oh boy, I complete forgot about the US Fighter Aces :-)
Here we go! Move, move, move!BR and good night
Game History
Round: 10 Purchase Units - Americans Americans buy 2 Escorts, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 1 factory_minor, 1 infantry, 2 marines, 3 submarines and 3 usa_armours; Remaining resources: 2 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 USA_Hvy_Bomber moved from Trans-Jordan to Northern Italy 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Italians 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 Escort moved from 54 Sea Zone to 42 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 mech_infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers moved from 33 Sea Zone to 44 Sea Zone 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Northern Italy causes 10 damage total. Battle in 44 Sea Zone Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers in 44 Sea Zone, round 2 : 12/22 hits, 12,33 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 42 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 42 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 Escort Casualties for Japanese: 1 JPN_Pacific_DD Battle in Celebes Changer loiter and taunt; Americans attack with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry Changer defend; Japanese defend with 2 infantry Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 3 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 2 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 marines moved from Western United States to 10 Sea Zone 2 artilleries, 2 marines, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 usa_para moved from Persia to Trans-Jordan 2 usa_fighters moved from Gibraltar to Trans-Jordan 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Trans-Jordan 2 usa_fighters and 1 usa_tactical_bomber moved from Norway to Archangel 2 pacific_destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Western United States to Wake Island 2 usa_fighters moved from Western United States to Hawaiian Islands 1 USA_Hvy_Bomber moved from Northern Italy to Trans-Jordan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 factory_minor placed in Persia 3 usa_armours placed in Iraq 2 Escorts and 3 submarines placed in 10 Sea Zone 1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 Russian_Rocketss EDIT: Adding units owned by Russians to Russia: 2 Russian_Rocketss EDIT: Turning off Edit Mode Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans Liberates Celebes Turn10: Americans met a national objective for an additional 1 PUs; end with 74 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 77 PUs Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 artillery moved from Szechwan to Shensi 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Kweichow 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 elite and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 elite and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 elite in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 elite owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite and 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 Escort, 1 commando, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Szechwan to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 bomber moved from Szechwan to Kansu 1 uk_tactical_bomber moved from Szechwan to Sikang 1 uk_armour moved from Trans-Jordan to Syria British take Syria from Italians 1 uk_armour moved from Syria to Trans-Jordan EDIT: 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 uk_para moved from Norway to Finland 6 uk_fighters moved from Norway to Finland EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 1 uk_tactical_bomber moved from United Kingdom to Holland Belgium Combat - British British creates battle in territory 106 Sea Zone Battle in Kansu British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kansu 1 infantry owned by the Japanese lost in Kansu British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Sikang British attack with 1 mech_infantry and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Sikang 1 uk_tactical_bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Battle in Finland British attack with 6 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 6 uk_fighters and 1 uk_para in Finland, round 2 : 3/7 hits, 3,17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 6 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 usa_fighter EDIT: Adding units owned by Americans to Gibraltar: 1 usa_fighter EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Northwest Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan 6 uk_fighters moved from Finland to Archangel 1 uk_tactical_bomber moved from Holland Belgium to United Kingdom 1 uk_tactical_bomber moved from Sikang to Szechwan 1 bomber moved from Kansu to Burma 1 commando, 2 infantry and 2 mech_infantrys moved from India to Burma 1 uk_tactical_bomber moved from Szechwan to Burma 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 uk_fighter moved from Trans-Jordan to Northwest Persia EDIT: 1 Rail moved from Union of South Africa to Trans-Jordan 1 Rail and 1 infantry moved from Trans-Jordan to Northwest Persia 1 artillery and 1 commando moved from Belgian Congo to Anglo Egyptian Sudan 1 Rail moved from Union of South Africa to Rhodesia 1 Rail and 1 artillery moved from Rhodesia to Anglo Egyptian Sudan 1 artillery moved from Rhodesia to Belgian Congo 1 elite moved from Scotland to United Kingdom 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Morocco 4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 Escort placed in 110 Sea Zone 3 infantry and 2 uk_armours placed in India 2 infantry placed in Union of South Africa 2 uk_paras placed in United Kingdom British undo move 3. 2 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -2,67 Japanese regular : -0,17 Germans regular : 0,33 British regular : -1,17 Italians AA : -0,17
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I did some edits and I moved the Russian rockets back to Moscow. They were all alone in Samara, which was complete nonsense.
BR
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who won the game last night ? :)
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Nice to see the Celebes battle worked correctly. What triplea version are you on ?
I’ve tried to recreate the bug with mixed results and don’t know which version I started the game with
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Looks as if you forgot to move the yanks in F W AF. I’ll move them to F E Q AF as I don’t see any other move u can make with them if they stay as is.
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Oh that yank sub been hanging off East Africa too. Go ahead and move him on ANZAC if u want
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Game History
Round: 10 Purchase Units - Italians Italians buy 2 UndergroundMinrs, 1 armour and 5 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern Italy Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Syria from British EDIT: Turning off Edit Mode EDIT: 1 ArmoredInfantry and 1 USA_TankGeneral moved from French West Africa to French Equatorial Africa EDIT: 1 italian_para moved from Southern Italy to Syria Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus EDIT: 1 italian_para moved from Southern Italy to Greece 1 air_transport and 1 infantry moved from Southern Italy to Egypt 1 bomber moved from Greece to Egypt 1 fighter moved from Greece to Southern Italy 1 armour moved from Yugoslavia to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 armour moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus Place Units - Italians 1 armour and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Moved those Yanks to FEQ
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So the German HB isn’t very visible. It’s also 48x48. I can make it darker and bigger
or go with this
anyway, if you missed it and wanted to leave a yank Ftr to protect Iraq Fctry, that’s fine with me.
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I’m just gonna go with the darker one. Didn’t know if saw it or not, as it was easy to miss.
Took me a minute to find it. Thought for sure i bought one lol
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@Panzerstahl-Helm well actually you’d wanna go undg as G has a shit load of Escorts in Cairo. :)
Well, w/e you wanna do. Just in case you didn’t see it was/is my point lol
:)
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Persia too :)
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Howdy,
I am using TripleA version 2.6.14477
I moved the Yanks back to F W AF, becaus they booked the cruise and will take a different route. ;-) In F E Q AF (took me a while to figure out what you meant when I only read your post) they are vulnerable to the German Luftwaffe. ( you may have not planned to attack them anyways, but I know what I would do, hence I moved them back and out of the way of any enamy ;-) )
I leave the factories in Iraq and Persia as it is. Persia factory was just purchased, hence I cant transform them yet.Note 3:
The Industrial Complex must be controlled by the
owner from the start of the turn before it can be
transformed or destroyed.You may very likely bomb one of them, but I prefer that over you use the hvy bomber in an attack. ;-)
Besides that, I bombed Northern Italy in exchange :-)
But thanks for asking and bringing that up.BR
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 ArmoredInfantry and 1 USA_TankGeneral moved from French Equatorial Africa to French West Africa 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone EDIT: 1 submarine moved from 76 Sea Zone to 81 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Archangel Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -0,33
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That’s what I get for over achieving late night lol.
Oh boy, I been playing the undg Fctrys wrong all this time. I thought they could get bought and transform same turn. I’ll have to update the notes for that :)
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Hey Panzer only one more game to go and you qualify for some free dudes :)
https://www.axisandallies.org/forums/topic/40751/g40-award-winning-free-units/3