barnee vs Panzerstahl-Helm Game 4


  • wise words! I am glad you think so as well!
    Attached the revised turn quick fix.

    exp-game-4-stahl-r-3.tsvg

    Thanks


  • @Panzerstahl-Helm

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 Fortification, 1 Japanese_LCV, 1 air_transport, 6 armour, 1 artillery, 1 elite and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 Japan_destroyer, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Malaya
            1 artillery and 2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 artilleries, 1 elite and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries, 1 elite and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
            1 fighter moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Java
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Java from ANZAC, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.00 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Kwangtung
                Japanese attack with 3 artilleries, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 3 artilleries, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 4.00 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 3 artilleries, 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 fighter moved from 33 Sea Zone to Japan
            1 Japan_destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 Japan_destroyer, 1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
            1 mech_infantry moved from Chahar to Anhwe
            2 armour moved from Shantung to Anhwe
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 Rails moved from Kiangsu to Manchuria
            2 Rails and 2 infantry moved from Manchuria to Kwangsi
            1 elite moved from Korea to Manchuria
            1 air_transport and 1 infantry moved from Japan to Caroline Islands
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            3 armour placed in Kiangsu
            3 armour placed in Shantung
            1 Japanese_LCV, 1 air_transport, 1 artillery and 1 elite placed in Japan
            1 Fortification placed in Caroline Islands
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.00
    ANZAC regular : 0.00
    British regular : 1.00
    

    EXP Game 4 Stahl J 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Actually here it is with the Natl Gd removed

    EXP Game 4 Stahl J 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm just a heads up on the Natl Gd. USA will auto DOW end of rd 3. You can edit it and there wartime income back to neutral status if you want.

    The only benefit I see, is you could place more combined units in the Pacific with the natl Gd activated by a J 4 attack.

    Youd have 8 for Natl Gd already placed and a potential 10 more but you wouldn’t have your wartime economy to spend.

    You get 92 PUs end of turn 3 by DOW. 52 if at peace or you saved some. Counting Natl Gd, that only comes to 88, but you can only place 10 units, so unless you wanted to dump as much as possible as fast as possible on the Pacific side … idk what the advantage would be :)


  • @barnee

    Howdy. I don´t understand what you mean here?
    I can´t declare war with the US now and I have to wait until end of round 3, hence I can only attack in round 4 the earliest.
    If I would choose to edit the wartime back to neutral income, I would loose 30+X IPCs, hence I would rather stay at war after round 3 and the auto-DOW.

    What do you meand with potential 10 more National Guards?
    According to the rules I receive 6 Nat. Gd + 2 fighters once.

    You get 92 PUs end of turn 3 by DOW. … Counting Natl Gd, that only comes to 88, - How is that?


  • @barnee

    Hi,

    I edited the South France battle result in correctly, I suppose. It happened that the AAA did fire back in round 5 or something. You may need to review and adjust, if I am wrong here.

    BR

    Game History

    Round: 3
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
            EDIT: Turning off Edit Mode
            Americans buy 2 Fortifications, 1 carrier, 3 transports and 2 usa_tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 infantry moved from Western United States to Central United States
            1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 79 Sea Zone to 76 Sea Zone
            1 usa_fighter moved from Eastern United States to 101 Sea Zone
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 usa_fighter moved from Hawaiian Islands to Central United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 usa_tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 usa_tactical_bomber placed in Eastern United States
            1 Fortification placed in Hawaiian Islands
            1 Fortification placed in Midway
    
        Turn Complete - Americans
            Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            5 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 6 infantry, 2 uk_fighters and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 uk_para moved from United Kingdom to Southern France
            1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria
            1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to Syria
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 uk_fighter moved from Trans-Jordan to Ethiopia
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 bomber moved from Gibraltar to Syria
            3 infantry moved from Shan State to Malaya
            1 uk_fighter and 1 uk_tactical_bomber moved from India to Malaya
    
        Combat - British
            Battle in Southern France
                British attack with 1 uk_para
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun
                    British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 uk_para in Southern France, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 uk_para in Southern France, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 uk_para in Southern France, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 5 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 uk_para in Southern France, round 6 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun in Southern France, round 6 : 1/1 hits, 0,17 expected hits
                    1 uk_para owned by the British lost in Southern France
                    1 aaGun owned by the Italians lost in Southern France
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for British: 1 uk_para
                Casualties for Italians: 1 aaGun
                Turning on Edit Mode
                EDIT: Changing ownership of Southern France from Germans to British
                EDIT: Adding units owned by British to Southern France: 1 uk_para
                EDIT: Turning off Edit Mode
            Battle in Syria
                British attack with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Italians defend with 2 Italian_LCVs and 4 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/7 hits, 2,83 expected hits
                    Italians roll dice for 2 Italian_LCVs and 4 infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the British lost in Syria
                    2 Italian_LCVs owned by the Italians lost in Syria
                    British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 2/6 hits, 2,67 expected hits
                    Italians roll dice for 4 infantry in Syria, round 3 : 3/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Syria
                    2 infantry owned by the Italians lost in Syria
                    British roll dice for 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 1/3 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Syria, round 4 : 1/2 hits, 0,67 expected hits
                    1 uk_fighter owned by the British lost in Syria
                    1 infantry owned by the Italians lost in Syria
                1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_fighter
                Casualties for Italians: 2 Italian_LCVs and 3 infantry
            Battle in Ethiopia
                British attack with 1 artillery, 1 infantry and 1 uk_fighter
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Ethiopia, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 3 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
            1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
            3 aaGuns and 6 mech_infantrys moved from India to Burma
            1 bomber moved from Syria to Persia
            1 uk_tactical_bomber moved from Syria to Anglo Egyptian Sudan
            1 uk_fighter moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 uk_armour moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
            2 uk_fighters moved from Gibraltar to 81 Sea Zone
            2 uk_fighters moved from United Kingdom to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            1 transport moved from 92 Sea Zone to 86 Sea Zone
    
        Place Units - British
            2 artilleries and 4 infantry placed in India
            2 uk_fighters and 3 uk_paras placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,3,4,3,1,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            British collect 39 PUs (9 lost to blockades); end with 39 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : 2,33
    Japanese regular : 0,33
    Germans regular : 0,17
    British regular : -1,67
    

    exp-game-4-stahl-US UK-3.tsvg


  • @barnee

    Same story here…I missed to buy an underground factory for India.
    I exchanged an artillery against an underground.

    Attached the new file.

    exp-game-4-stahl-US UK-3.tsvg


  • @Panzerstahl-Helm

    Hallo

    What i meant was, is that USA will Auto DOW with triplea end of rd 3 and that the Natl Gd will auto deploy after an unprovoked attack against JPN.

    So the Natl Gd needs to be removed, which i did and then the USA can decide whether to DOW or not end of rd 3. If they do DOW, they don’t get the Natl Gd.

    They do get there wartime economy though, which is 91 or 92 bucks. If they wait for JPN to attack to activate the Natl Gd, they only get 52 bucks and the 6 Inf and 2 Ftrs would be an additional 36 bucks. That would be 88 PUs worth total.

    If they DOW end rd 3, they get 91 or 92 PUs. I’m not entirely sure. They can only place 10 units next turn in W Coast.

    If they wait for JPN to attack, they get 8 units placed and then can place up to 10 more end of place phase, but they’d only have 52 PUs to spend for that.

    Basically, the only advantage would be able to place a few more units on the west coast for a 3-4 PU cost

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    yea i didn’t explain the above very good again. Basically theres no reason not to DOW end of rd 3 as USA :)

    You can’t move the DD off singapore though, as siam is under JPN control and the yanks aren’t at war during there NCM.

    Screenshot from 2024-03-01 19-22-33.png

    won’t affect the Romans turn :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    We need to redo the Syria battle. You took two LCVs as hits rd 1. They can only be taken as hits when they are attacking. They get auto dusted end of battle if there side loses.

    I will redo in dicebot

  • 2023 '22 '21 '20 '19 '18

    Syria redo

    UK
    [dice 2d6<=1]
    [dice 2d6<=2]
    [dice 1d6<=3]
    [dice 2d6<=4]

    Italia
    [dice 4d6<=2]


  • 2d6<=1: 6, 4; Hits: 0
    2d6<=2: 5, 1; Hits: 1
    1d6<=3: 2; Hits: 1
    2d6<=4: 2, 6; Hits: 1
    4d6<=2: 1, 2, 3, 5; Hits: 2

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    3 hits for UK and 2 for Italy

    UK
    [dice 2d6<=2]
    [dice 1d6<=3]
    [dice 2d6<=4]

    Italy
    [dice 1d6<=2]


  • 2d6<=2: 3, 4; Hits: 0
    1d6<=3: 1; Hits: 1
    2d6<=4: 1, 4; Hits: 2
    1d6<=2: 4; Hits: 0

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    UK wins with a mech and a Arty and there planes. I’ll adjust and if it changes your NCM, you can adjust after Italy. Reminder to move the yank DD too.

    Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)


  • @barnee said in barnee vs Panzerstahl-Helm Game 4:

    @Panzerstahl-Helm

    Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)

    Hehe, no worries my friend! I appreciate your patience in explaining and correcting my errors. :-)
    And the game is a blast!


  • @Panzerstahl-Helm looks like i forgot todo Italy lol Got sidetracked updating UHD with Elk :)

    I’ll bust it out now :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 3
    
        Purchase Units - Italians
            EDIT: Changing PUs for British from 45 to 46
            EDIT: Turning off Edit Mode
            Italians buy 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Southern Italy to Southern France
            3 infantry moved from Northern Italy to Southern France
            EDIT: 1 italian_para moved from Cyprus to Syria
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            1 bomber moved from Greece to Syria
            1 armour moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 armour and 1 artillery moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Turning on Edit Mode
            EDIT: Battle in Southern France
                EDIT: Italians attack with 2 fighters and 3 infantry
                EDIT: British defend with 1 factory_minor, 1 harbour and 1 uk_para
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 uk_para owned by the British lost in Southern France
                EDIT: Italians takes Southern France from British
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
                EDIT: Turning off Edit Mode
            Battle in Syria
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Syria
                Italians win, taking Syria from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Syria to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
    
        Place Units - Italians
            1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    EDIT: : 0.17
    British regular : -0.67
    

    EXP Game 4 Stahl I 3.tsvg


  • @barnee

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in New South Wales
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
            ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,00
    

    exp-game-4-stahl-ANZ-3.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine added to productionBritish
            Trigger GermansNavalMines: buyNavalMine added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine added to productionItalians
            Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
            Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
            Germans buy 1 G_air_transport, 2 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 1 german_para and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
                Turning on Edit Mode
                EDIT: Germans takes Eastern Poland from Russians
                EDIT: Germans takes Western Ukraine from Russians
                EDIT: Germans takes Bessarabia from Russians
            EDIT: Turning off Edit Mode
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer
            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary
            EDIT: 1 armour moved from Slovakia Hungary to Western Ukraine
            EDIT: 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 1 elite and 2 german_paras moved from Romania to Caucasus
            EDIT: 2 bombers moved from Western Germany to Caucasus
            1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
            2 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Turning on Edit Mode
            EDIT: Battle in Caucasus
                EDIT: Germans attack with 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 2 bombers, 1 elite and 2 german_paras
                EDIT: Russians defend with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 russian_paras
                    EDIT: 6/9 hits, 3.50 expected hits
                    EDIT: 3/8 hits, 3.33 expected hits
                EDIT: 2 German_LCVs owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                EDIT: 1 mech_infantry owned by the Russians, 3 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                    EDIT: 1/8 hits, 2.83 expected hits
                    EDIT: 2/2 hits, 1.17 expected hits
                EDIT: 1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Caucasus
                EDIT: 1 armour owned by the Russians lost in Caucasus
                    EDIT: 1/6 hits, 2.17 expected hits
                    EDIT: 1/1 hits, 0.67 expected hits
                EDIT: 1 Panzer_Grndrs owned by the Germans lost in Caucasus
                EDIT: 1 fighter owned by the Russians lost in Caucasus
                EDIT: Germans takes Caucasus from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 16
                EDIT: Turning off Edit Mode
            Battle in 114 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 2 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 GermanUBoat, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 fighters moved from Western Germany to Egypt
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Romania
            6 infantry moved from Romania to Bessarabia
            3 infantry moved from Romania to Eastern Poland
            1 1stWaffenArmy, 1 2ndWaffenArmy and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            EDIT: 1 Panzer_General3 and 4 armour moved from Slovakia Hungary to 1st Panzer
            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Western Ukraine
            EDIT: 1 armour moved from Western Ukraine to 1st Panzer
            6 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 elite moved from Poland to Eastern Poland
            1 2ndPanzerArmy moved from Germany to Eastern Poland
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 german_para moved from Germany to Romania
            1 artillery and 6 infantry moved from Finland to Norway
            1 German_LCV and 1 Rail moved from Germany to Romania
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Western Germany to Denmark
            1 Rail and 1 infantry moved from Germany to Denmark
            1 Panzer_Grndrs moved from Western Germany to Denmark
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 elite and 1 infantry moved from Germany to 113 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 elite and 1 infantry moved from 112 Sea Zone to Norway
            2 bombers moved from Caucasus to Romania
    
        Place Units - Germans
            1 German_LCV, 1 elite, 1 german_para and 2 infantry placed in Germany
            1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 2 German_Engineers and 1 factory_minor
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 German_Engineers and 1 factory_minor
            EDIT: Turning off Edit Mode
            1 artillery placed in Slovakia Hungary
            1 Wolfpack placed in 112 Sea Zone
            2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -0.00
    EDIT: : 0.33
    

    EXP Game 4 Stahl g 4.tsvg

    Moved US DD to PHI

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