oh no :(
barnee vs Panzerstahl-Helm Game 4
-
I hate to ask, but wouldnit be ok for you?
Inwould obviously move all the troops from Burma and probably 1 (or all 2) from Yunnan. -
Thanks. Very kind! A gentleman move!
I will send you the revised file. -
@Panzerstahl-Helm No that’s fine Panzer. Go ahead and post an edited save from R 3 and I’ll use that.
No worries at all. This game requires such a time investment, one hates to see a major event happen by mistake. Small ones are fine, but this would have a pretty big impact :)
-
wise words! I am glad you think so as well!
Attached the revised turn quick fix.Thanks
-
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Japanese_LCV, 1 air_transport, 6 armour, 1 artillery, 1 elite and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 artillery and 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/15 hits, 7.00 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Kwangtung Japanese attack with 3 artilleries, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 3 artilleries, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 4.00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 3 artilleries, 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 fighter moved from 33 Sea Zone to Japan 1 Japan_destroyer moved from 36 Sea Zone to 6 Sea Zone 1 Japan_destroyer, 1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 mech_infantry moved from Chahar to Anhwe 2 armour moved from Shantung to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 elite moved from Korea to Manchuria 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 transport placed in 6 Sea Zone 3 armour placed in Kiangsu 3 armour placed in Shantung 1 Japanese_LCV, 1 air_transport, 1 artillery and 1 elite placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.00 ANZAC regular : 0.00 British regular : 1.00
-
-
@Panzerstahl-Helm just a heads up on the Natl Gd. USA will auto DOW end of rd 3. You can edit it and there wartime income back to neutral status if you want.
The only benefit I see, is you could place more combined units in the Pacific with the natl Gd activated by a J 4 attack.
Youd have 8 for Natl Gd already placed and a potential 10 more but you wouldn’t have your wartime economy to spend.
You get 92 PUs end of turn 3 by DOW. 52 if at peace or you saved some. Counting Natl Gd, that only comes to 88, but you can only place 10 units, so unless you wanted to dump as much as possible as fast as possible on the Pacific side … idk what the advantage would be :)
-
Howdy. I don´t understand what you mean here?
I can´t declare war with the US now and I have to wait until end of round 3, hence I can only attack in round 4 the earliest.
If I would choose to edit the wartime back to neutral income, I would loose 30+X IPCs, hence I would rather stay at war after round 3 and the auto-DOW.What do you meand with potential 10 more National Guards?
According to the rules I receive 6 Nat. Gd + 2 fighters once.You get 92 PUs end of turn 3 by DOW. … Counting Natl Gd, that only comes to 88, - How is that?
-
Hi,
I edited the South France battle result in correctly, I suppose. It happened that the AAA did fire back in round 5 or something. You may need to review and adjust, if I am wrong here.
BR
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters EDIT: Turning off Edit Mode Americans buy 2 Fortifications, 1 carrier, 3 transports and 2 usa_tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 infantry moved from Western United States to Central United States 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 usa_fighter moved from Eastern United States to 101 Sea Zone Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Hawaiian Islands to Central United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 usa_tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 usa_tactical_bomber placed in Eastern United States 1 Fortification placed in Hawaiian Islands 1 Fortification placed in Midway Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 5 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 6 infantry, 2 uk_fighters and 3 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Southern France 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Syria 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to Syria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 uk_fighter moved from Trans-Jordan to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 bomber moved from Gibraltar to Syria 3 infantry moved from Shan State to Malaya 1 uk_fighter and 1 uk_tactical_bomber moved from India to Malaya Combat - British Battle in Southern France British attack with 1 uk_para Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 aaGun in Southern France, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 uk_para in Southern France, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 aaGun in Southern France, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 uk_para in Southern France, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 aaGun in Southern France, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 uk_para in Southern France, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 aaGun in Southern France, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 uk_para in Southern France, round 6 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 aaGun in Southern France, round 6 : 1/1 hits, 0,17 expected hits 1 uk_para owned by the British lost in Southern France 1 aaGun owned by the Italians lost in Southern France Germans win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 uk_para Casualties for Italians: 1 aaGun Turning on Edit Mode EDIT: Changing ownership of Southern France from Germans to British EDIT: Adding units owned by British to Southern France: 1 uk_para EDIT: Turning off Edit Mode Battle in Syria British attack with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 2 Italian_LCVs and 4 infantry British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/7 hits, 2,83 expected hits Italians roll dice for 2 Italian_LCVs and 4 infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Syria 2 Italian_LCVs owned by the Italians lost in Syria British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 2/6 hits, 2,67 expected hits Italians roll dice for 4 infantry in Syria, round 3 : 3/4 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Syria 2 infantry owned by the Italians lost in Syria British roll dice for 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 1/3 hits, 1,83 expected hits Italians roll dice for 2 infantry in Syria, round 4 : 1/2 hits, 0,67 expected hits 1 uk_fighter owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_fighter Casualties for Italians: 2 Italian_LCVs and 3 infantry Battle in Ethiopia British attack with 1 artillery, 1 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Ethiopia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malaya, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma 3 aaGuns and 6 mech_infantrys moved from India to Burma 1 bomber moved from Syria to Persia 1 uk_tactical_bomber moved from Syria to Anglo Egyptian Sudan 1 uk_fighter moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 uk_armour moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 uk_fighters moved from Gibraltar to 81 Sea Zone 2 uk_fighters moved from United Kingdom to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa 1 transport moved from 92 Sea Zone to 86 Sea Zone Place Units - British 2 artilleries and 4 infantry placed in India 2 uk_fighters and 3 uk_paras placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,3,4,3,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 39 PUs (9 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 2,33 Japanese regular : 0,33 Germans regular : 0,17 British regular : -1,67
-
Same story here…I missed to buy an underground factory for India.
I exchanged an artillery against an underground.Attached the new file.
-
Hallo
What i meant was, is that USA will Auto DOW with triplea end of rd 3 and that the Natl Gd will auto deploy after an unprovoked attack against JPN.
So the Natl Gd needs to be removed, which i did and then the USA can decide whether to DOW or not end of rd 3. If they do DOW, they don’t get the Natl Gd.
They do get there wartime economy though, which is 91 or 92 bucks. If they wait for JPN to attack to activate the Natl Gd, they only get 52 bucks and the 6 Inf and 2 Ftrs would be an additional 36 bucks. That would be 88 PUs worth total.
If they DOW end rd 3, they get 91 or 92 PUs. I’m not entirely sure. They can only place 10 units next turn in W Coast.
If they wait for JPN to attack, they get 8 units placed and then can place up to 10 more end of place phase, but they’d only have 52 PUs to spend for that.
Basically, the only advantage would be able to place a few more units on the west coast for a 3-4 PU cost
-
yea i didn’t explain the above very good again. Basically theres no reason not to DOW end of rd 3 as USA :)
You can’t move the DD off singapore though, as siam is under JPN control and the yanks aren’t at war during there NCM.
won’t affect the Romans turn :)
-
We need to redo the Syria battle. You took two LCVs as hits rd 1. They can only be taken as hits when they are attacking. They get auto dusted end of battle if there side loses.
I will redo in dicebot
-
Syria redo
UK
[dice 2d6<=1]
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]Italia
[dice 4d6<=2] -
2d6<=1: 6, 4; Hits: 0
2d6<=2: 5, 1; Hits: 1
1d6<=3: 2; Hits: 1
2d6<=4: 2, 6; Hits: 1
4d6<=2: 1, 2, 3, 5; Hits: 2 -
3 hits for UK and 2 for Italy
UK
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]Italy
[dice 1d6<=2] -
2d6<=2: 3, 4; Hits: 0
1d6<=3: 1; Hits: 1
2d6<=4: 1, 4; Hits: 2
1d6<=2: 4; Hits: 0 -
UK wins with a mech and a Arty and there planes. I’ll adjust and if it changes your NCM, you can adjust after Italy. Reminder to move the yank DD too.
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)
-
@barnee said in barnee vs Panzerstahl-Helm Game 4:
@Panzerstahl-Helm
…
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)Hehe, no worries my friend! I appreciate your patience in explaining and correcting my errors. :-)
And the game is a blast! -
@Panzerstahl-Helm looks like i forgot todo Italy lol Got sidetracked updating UHD with Elk :)
I’ll bust it out now :)