@Daaras Russians are up.
barnee vs Panzerstahl-Helm Game 4
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Same story here…I missed to buy an underground factory for India.
I exchanged an artillery against an underground.Attached the new file.
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Hallo
What i meant was, is that USA will Auto DOW with triplea end of rd 3 and that the Natl Gd will auto deploy after an unprovoked attack against JPN.
So the Natl Gd needs to be removed, which i did and then the USA can decide whether to DOW or not end of rd 3. If they do DOW, they don’t get the Natl Gd.
They do get there wartime economy though, which is 91 or 92 bucks. If they wait for JPN to attack to activate the Natl Gd, they only get 52 bucks and the 6 Inf and 2 Ftrs would be an additional 36 bucks. That would be 88 PUs worth total.
If they DOW end rd 3, they get 91 or 92 PUs. I’m not entirely sure. They can only place 10 units next turn in W Coast.
If they wait for JPN to attack, they get 8 units placed and then can place up to 10 more end of place phase, but they’d only have 52 PUs to spend for that.
Basically, the only advantage would be able to place a few more units on the west coast for a 3-4 PU cost
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yea i didn’t explain the above very good again. Basically theres no reason not to DOW end of rd 3 as USA :)
You can’t move the DD off singapore though, as siam is under JPN control and the yanks aren’t at war during there NCM.
won’t affect the Romans turn :)
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We need to redo the Syria battle. You took two LCVs as hits rd 1. They can only be taken as hits when they are attacking. They get auto dusted end of battle if there side loses.
I will redo in dicebot
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Syria redo
UK
[dice 2d6<=1]
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]Italia
[dice 4d6<=2] -
2d6<=1: 6, 4; Hits: 0
2d6<=2: 5, 1; Hits: 1
1d6<=3: 2; Hits: 1
2d6<=4: 2, 6; Hits: 1
4d6<=2: 1, 2, 3, 5; Hits: 2 -
3 hits for UK and 2 for Italy
UK
[dice 2d6<=2]
[dice 1d6<=3]
[dice 2d6<=4]Italy
[dice 1d6<=2] -
2d6<=2: 3, 4; Hits: 0
1d6<=3: 1; Hits: 1
2d6<=4: 1, 4; Hits: 2
1d6<=2: 4; Hits: 0 -
UK wins with a mech and a Arty and there planes. I’ll adjust and if it changes your NCM, you can adjust after Italy. Reminder to move the yank DD too.
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
@Panzerstahl-Helm
…
Hope I don’t sound like an ass :) It can be hard to express oneself over the net. I enjoy gaming with you :)Hehe, no worries my friend! I appreciate your patience in explaining and correcting my errors. :-)
And the game is a blast! -
@Panzerstahl-Helm looks like i forgot todo Italy lol Got sidetracked updating UHD with Elk :)
I’ll bust it out now :)
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Game History
Round: 3 Purchase Units - Italians EDIT: Changing PUs for British from 45 to 46 EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to Southern France 3 infantry moved from Northern Italy to Southern France EDIT: 1 italian_para moved from Cyprus to Syria EDIT: 3 italian_paras moved from Southern Italy to Syria 1 bomber moved from Greece to Syria 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 armour and 1 artillery moved from 99 Sea Zone to Syria Combat - Italians Turning on Edit Mode EDIT: Battle in Southern France EDIT: Italians attack with 2 fighters and 3 infantry EDIT: British defend with 1 factory_minor, 1 harbour and 1 uk_para EDIT: 2/5 hits, 1.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 uk_para owned by the British lost in Southern France EDIT: Italians takes Southern France from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Turning off Edit Mode Battle in Syria Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Syria Italians win, taking Syria from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 4 italian_paras remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Syria to Southern Italy 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt Place Units - Italians 1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 EDIT: : 0.17 British regular : -0.67
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,00
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 G_air_transport, 2 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 artillery, 1 destroyer, 1 elite, 1 fighter, 1 german_para and 8 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Eastern Poland from Russians EDIT: Germans takes Western Ukraine from Russians EDIT: Germans takes Bessarabia from Russians EDIT: Turning off Edit Mode 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary EDIT: 1 armour moved from Slovakia Hungary to Western Ukraine EDIT: 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 1 elite and 2 german_paras moved from Romania to Caucasus EDIT: 2 bombers moved from Western Germany to Caucasus 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 2 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone Combat - Germans Germans creates battle in territory 119 Sea Zone Turning on Edit Mode EDIT: Battle in Caucasus EDIT: Germans attack with 2 German_LCVs, 1 Panzer_Grndrs, 2 artilleries, 2 bombers, 1 elite and 2 german_paras EDIT: Russians defend with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 russian_paras EDIT: 6/9 hits, 3.50 expected hits EDIT: 3/8 hits, 3.33 expected hits EDIT: 2 German_LCVs owned by the Germans and 1 artillery owned by the Germans lost in Caucasus EDIT: 1 mech_infantry owned by the Russians, 3 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus EDIT: 1/8 hits, 2.83 expected hits EDIT: 2/2 hits, 1.17 expected hits EDIT: 1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Caucasus EDIT: 1 armour owned by the Russians lost in Caucasus EDIT: 1/6 hits, 2.17 expected hits EDIT: 1/1 hits, 0.67 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans lost in Caucasus EDIT: 1 fighter owned by the Russians lost in Caucasus EDIT: Germans takes Caucasus from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 16 EDIT: Turning off Edit Mode Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 GermanUBoat, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters moved from Western Germany to Egypt 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Romania 6 infantry moved from Romania to Bessarabia 3 infantry moved from Romania to Eastern Poland 1 1stWaffenArmy, 1 2ndWaffenArmy and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine EDIT: 1 Panzer_General3 and 4 armour moved from Slovakia Hungary to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Western Ukraine EDIT: 1 armour moved from Western Ukraine to 1st Panzer 6 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 elite moved from Poland to Eastern Poland 1 2ndPanzerArmy moved from Germany to Eastern Poland 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 german_para moved from Germany to Romania 1 artillery and 6 infantry moved from Finland to Norway 1 German_LCV and 1 Rail moved from Germany to Romania 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 infantry moved from Western Germany to Denmark 1 Rail and 1 infantry moved from Germany to Denmark 1 Panzer_Grndrs moved from Western Germany to Denmark 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Caucasus to Romania Place Units - Germans 1 German_LCV, 1 elite, 1 german_para and 2 infantry placed in Germany 1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 2 German_Engineers and 1 factory_minor EDIT: Adding units owned by Germans to Slovakia Hungary: 2 German_Engineers and 1 factory_minor EDIT: Turning off Edit Mode 1 artillery placed in Slovakia Hungary 1 Wolfpack placed in 112 Sea Zone 2 GermanUBoats and 1 destroyer placed in 112 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.00 EDIT: : 0.33
Moved US DD to PHI
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:)
Said I needed more characters. Well if they need more characters, I got a whole bar full lol. Actually multiple states and well not countries but some cool Canadians
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@barnee
Game HistoryRound: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Italy has Already Attacked Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 Tank_General, 4 armour and 3 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians spend 7 PUs on Political Action: Political Action Russians To War With JapaneseTurn4 Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn4: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 18 infantry moved from Amur to Korea EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Korea EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 1st Corps to Finland 13 infantry moved from Vyborg to Finland 2 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Vyborg to Baltic States 3 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 submarine moved from 119 Sea Zone to 104 Sea Zone Combat - Russians Battle in Finland Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 14 infantry Germans defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 14 infantry in Finland, round 2 : 4/19 hits, 4,50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 1 Soviet_Commisar_3, 3 armour and 18 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 18 infantry in Korea, round 2 : 1/24 hits, 5,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 Soviet_Commisar_3, 3 armour and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 elite and 1 german_para Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 elite and 1 german_para in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 elite and 1 german_para in Caucasus, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Caucasus 1 german_para owned by the Germans lost in Caucasus Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 elite in Caucasus, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 elite in Caucasus, round 5 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Caucasus Germans win with 1 elite remaining. Battle score for attacker is -18 Casualties for Russians: 1 fighter, 3 infantry and 1 mech_infantry Casualties for Germans: 1 german_para Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Volgograd 1 russian_minor moved from Ukraine to Tambov 1 elite and 2 infantry moved from Bryansk to Russia 1 aaGun and 6 infantry moved from Belarus to Archangel 1 russian_minor moved from Novgorod to Archangel 1 armour moved from Urals to Archangel 1 aaGun, 3 artilleries, 1 elite and 5 infantry moved from Ukraine to Rostov EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Korea to 2nd Corps EDIT: 1 2ndCorps moved from Amur to Korea EDIT: 2 aaGuns moved from Amur to Korea EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Finland to 1st Corps EDIT: 1 1stCorps moved from Vyborg to 1st Corps EDIT: 2 aaGuns moved from Vyborg to Finland EDIT: 1 1stCorps moved from 1st Corps to Finland 1 tactical_bomber moved from Baltic States to Archangel 1 Soviet_Commisar moved from Russia to Rostov EDIT: 1 Soviet_Commisar and 3 artilleries moved from Rostov to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Rostov 1 Rail and 1 elite moved from Russia to Volgograd 6 mine_unarmeds moved from Russia to Tambov Place Units - Russians 1 Tank_General, 1 armour and 3 guard_infantrys placed in Russia 3 armour placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 36 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 2,00 Russians regular : -7,67
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@Panzerstahl-Helm It doesn’t look like R got there 10 bucks from being attacked. That could have had a major impact on the caucasus battle if you had 2 Tanks in Bryansk.
Shouldn’t affect JPN turn. Go ahead and reroll Caucasus battle if that’s what you would have done.
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So you moved lenningrad Fctry 1 spot, that costs 1 rail and the UKR Fctry 2 spots, that’s 2 Rail. Which doesn’t leave any rail left. So the Elite in stalingrad needs to move.
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@Panzerstahl-Helm just a reminder, you can place 1 unit in the lenningrad Fctry since it only moved 1 if you want. Can’t be any of the moscow only ones obviously :)
Sorry for over explaining :)
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COMMENT: JPN adds 1 Tank to Kansu and 2 PUs to there Treasury for USSR DOW
Game History
Round: 4 Purchase Units - Japanese Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea.... Japanese buy 1 Escort, 6 Fortifications, 1 Japanese_LCV, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Kansu to Tsinghai 1 elite moved from Manchuria to Amur Japanese take Amur from Russians EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Siberia 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 artillery and 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 elite moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 artilleries moved from Kwangtung to 20 Sea Zone 2 artilleries and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 elite moved from 35 Sea Zone to Philippines 1 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 harbour and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/11 hits, 5.00 expected hits Americans roll dice for 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 3/7 hits, 2.83 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 4.00 expected hits Americans roll dice for 1 infantry and 2 usa_fighters in Philippines, round 3 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Philippines 2 usa_fighters owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour, 3 artilleries and 1 infantry Casualties for Americans: 1 aaGun, 4 infantry and 2 usa_fighters Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 Rail moved from Kiangsu to Jehol 1 Rail and 1 infantry moved from Jehol to Shensi 1 Rail moved from Kiangsu to Jehol 1 Rail and 1 infantry moved from Jehol to Kweichow 1 aaGun moved from Anhwe to Hunan 2 armour moved from Kiangsu to Anhwe 3 armour moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 3 fighters and 3 tactical_bombers moved from Yunnan to Jehol 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 Japanese_LCV, 1 elite and 3 infantry placed in Japan 2 Fortifications placed in Java 4 Fortifications placed in Caroline Islands Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : 1.33 Americans AA : -0.50 British regular : -1.00