@simon33 Scramble?
gazza +25 Allies -VS- dawgoneit Axis OOB
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Kansu 1 fighter moved from Suiyuyan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to Burma 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from Malta to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British lost in 93 Sea Zone 1 cruiser owned by the Italians lost in 93 Sea Zone Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser Non Combat Move - British 1 fighter moved from 92 Sea Zone to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Shensi 3 infantry moved from Suiyuyan to Kansu 1 fighter moved from Suiyuyan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to Burma 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 fighter moved from Malta to 92 Sea Zone 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from Malta to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British lost in 93 Sea Zone 1 cruiser owned by the Italians lost in 93 Sea Zone Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser Non Combat Move - British 1 fighter moved from 92 Sea Zone to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 3 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Tunisia to Libya 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 3.17 expected hits 1 infantry owned by the Italians lost in Egypt 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC and 2 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 3.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 3/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 23 Casualties for Italians: 3 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 3 fighters moved from Egypt to Alexandria Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 armour and 2 artilleries EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 2 artilleries EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : -0.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 42 Sea Zone to 61 Sea Zone 3 fighters moved from Queensland to Sumatra 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 42 Sea Zone to 61 Sea Zone 3 fighters moved from Queensland to Sumatra 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from United Kingdom to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 carrier, 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Alexandria to Egypt 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Germany to Slovakia Hungary 2 armour moved from Germany to Romania 1 armour moved from Germany to Romania 3 armour moved from Germany to Poland 2 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 1 fighter and 1 tactical_bomber placed in Western Germany 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 carrier, 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Alexandria to Egypt 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Germany to Slovakia Hungary 2 armour moved from Germany to Romania 1 armour moved from Germany to Romania 3 armour moved from Germany to Poland 2 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 1 fighter and 1 tactical_bomber placed in Western Germany 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun and 13 infantry moved from Buryatia to Yakut S.S.R. 7 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 7 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Russia 6 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 3 armour and 2 artilleries placed in Russia Russians undo move 2. Russians undo move 1. 3 artilleries placed in Ukraine 3 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 4 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 2 infantry moved from Hopei to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 2 fighters and 2 tactical_bombers moved from Anhwe to Hopei 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Korea to 36 Sea Zone 1 fighter moved from Korea to Hopei 5 infantry moved from Manchuria to Korea 1 armour, 2 artilleries and 3 infantry moved from Yunnan to Kwangsi 2 bombers moved from Anhwe to Szechwan Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Chahar to Hopei Place Units - Japanese 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 6 infantry moved from India to Burma 1 infantry moved from India to Burma 1 armour moved from India to Burma 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Burma 1 fighter moved from India to Iraq 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from 72 Sea Zone to Kenya 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 fighter moved from United Kingdom to 109 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2.83 expected hits Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 5/6 hits, 3.00 expected hits 3 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar 1 tactical_bomber owned by the British retreated Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -36 Casualties for British: 1 armour, 3 fighters and 1 infantry Casualties for Italians: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 1 fighter and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Iraq, round 2 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 fighter and 5 infantry in Iraq, round 3 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Iraq to Persia 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 destroyer placed in 110 Sea Zone 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 1.67 Japanese regular : -1.00 Germans regular : 0.83 Neutral_Axis regular : -1.33 British regular : -1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Albania to Greece 1 armour moved from Northern Italy to Albania 1 artillery and 1 infantry moved from Libya to Tunisia 2 fighters moved from Alexandria to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 bomber moved from Libya to Trans-Jordan 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Syria Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber and 3 fighters French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Trans-Jordan, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking 97 Sea Zone from British, taking Syria from French, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Greece 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Sumatra to Burma 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 3 fighters moved from Sumatra to Burma 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Morocco to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Slovakia Hungary 6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 infantry moved from Western Germany to France 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 9 infantry moved from Finland to Karelia 4 fighters and 4 tactical_bombers moved from Egypt to Iraq Combat - Germans Battle in Eastern Poland Germans attack with 11 armour, 8 artilleries, 24 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 8 artilleries, 24 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 13/47 hits, 14.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 armour, 8 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 4 fighters and 4 tactical_bombers British defend with 1 artillery and 5 infantry Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 4/6 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Iraq 4 infantry owned by the British lost in Iraq Germans roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 3 : 2/4 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in Iraq 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -34 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 artillery and 5 infantry Battle in 113 Sea Zone Germans attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans roll dice for 1 cruiser, 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in 91 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 tactical_bomber and 1 transport; French defend with 1 fighter Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 3 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 fighter owned by the French and 1 carrier owned by the British lost in 91 Sea Zone Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 3 tactical_bombers Casualties for British: 1 carrier, 1 tactical_bomber and 1 transport Casualties for French: 1 fighter Battle in Karelia Germans attack with 1 artillery and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 9 infantry in Karelia, round 2 : 4/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Southern France 2 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : 1.50 British regular : 3.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour moved from Bryansk to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 infantry moved from Kazakhstan to Caucasus 3 artilleries moved from Ukraine to Bryansk 10 infantry moved from Western Ukraine to Bryansk 4 artilleries moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Belarus to Bryansk 9 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Non Combat Move - Russians 1 aaGun and 13 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Kiangsi to Kwangtung 1 armour, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan 2 infantry moved from Hopei to Suiyuyan 2 artilleries moved from Hopei to Suiyuyan 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Korea to Amur 9 infantry moved from Korea to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Hopei to Jehol 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 2 bombers moved from Kwangsi to Kwangtung 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 2 fighters moved from Caroline Islands to Manchuria Combat - Japanese Battle in French Indo China Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/14 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber in Amur, round 2 : 6/14 hits, 3.50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Amur, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Philippines Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Battle in Suiyuyan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese winAmericans win with 1 fighter and 2 infantry remaining, taking Suiyuyan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 bombers and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Borneo Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from Kwangtung to Kwangsi 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Manchuria 2 aaGuns and 1 infantry moved from Japan to 6 Sea Zone 2 aaGuns and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 mech_infantrys EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 5 infantry placed in Japan 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : 1.50 ANZAC regular : 0.67 UK_Pacific regular : 0.00 Russians regular : 1.33 Russians AA : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Philippines to 36 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from 102 Sea Zone to Gibraltar 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 fighters; Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/9 hits, 3.50 expected hits Italians roll dice for 3 fighters and 1 infantry in Gibraltar, round 2 : 4/4 hits, 2.33 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 3 fighters owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 fighters Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from 36 Sea Zone to Guam 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Gibraltar to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Central United States to British Columbia Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber and 1 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,5,4,3,2,6 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33 Italians regular : 1.67