TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to 27 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 tactical_bomber moved from 28 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 cruiser moved from 28 Sea Zone to 91 Sea Zone
1 marine moved from Central United States to Southeast Mexico
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from Hawaiian Islands to 27 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Central United States
3 submarines placed in 11 Sea Zone
Americans undo move 5.
1 submarine placed in 104 Sea Zone
2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Tsinghai to Inner Mongolia
1 fighter and 2 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Inner Mongolia, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Honan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 cruiser moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Quebec to Gibraltar
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Eastern India to Baluchistan
2 submarines moved from 40 Sea Zone to 38 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
1 destroyer moved from 60 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 132 Sea Zone
2 infantry moved from Shan State to Burma
Place Units - British
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 fighter and 5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 fighter and 5 infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Crete
1 bomber moved from Southern Italy to Alexandria
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Tanganyika Territory
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Malta
2 fighters moved from Southern Italy to Malta
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 96 Sea Zone to 101 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Greece to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry and 1 marine placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 60 Sea Zone to 38 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
1 battleship moved from 113 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 107 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
1 battleship moved from 113 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 107 Sea Zone
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
Battle in 93 Sea Zone
Germans attack with 2 bombers, 7 fighters and 3 tactical_bombers; Italians loiter and taunt
British defend with 1 carrier, 2 cruisers, 4 fighters and 2 transports; French defend with 1 fighter
Germans roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
British roll dice for 1 carrier, 2 cruisers, 5 fighters and 2 transports in 93 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
3 fighters owned by the Germans lost in 93 Sea Zone
2 cruisers owned by the British, 1 fighter owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 93 Sea Zone
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits
British roll dice for 3 fighters and 2 transports in 93 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
2 transports owned by the British and 3 fighters owned by the British lost in 93 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 4 fighters and 2 transports
Casualties for French: 1 fighter
Battle in 107 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 107 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 carriers and 1 cruiser moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from 93 Sea Zone to Malta
1 artillery moved from Western Germany to 115 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
5 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Germany to Poland
8 armour and 4 mech_infantrys moved from Slovakia Hungary to Romania
Place Units - Germans
2 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Germans undo move 3.
2 artilleries and 8 infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 artilleries and 14 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 2 artilleries and 15 infantry
Japanese defend with 1 aaGun, 2 fighters and 6 infantry
Russians roll dice for 2 artilleries and 15 infantry in Korea, round 2 : 6/17 hits, 3.50 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 6 infantry in Korea, round 2 : 6/8 hits, 3.33 expected hits
6 infantry owned by the Russians lost in Korea
5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 2 artilleries and 9 infantry in Korea, round 3 : 1/11 hits, 2.50 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Korea, round 3 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 2 artilleries and 8 infantry in Korea, round 4 : 4/10 hits, 2.33 expected hits
Japanese roll dice for 2 fighters in Korea, round 4 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Korea
2 fighters owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 8 infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 6 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 artilleries and 7 infantry moved from Leningrad to Vyborg
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 artillery and 2 infantry moved from Ukraine to Kursk
2 infantry moved from Rostov to Kursk
3 infantry moved from Bryansk to Kursk
1 armour moved from Southern Belarus to Bryansk
1 mech_infantry moved from Southern Belarus to Bryansk
2 infantry moved from Bryansk to Kursk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 aaGun moved from Northern Belarus to Leningrad
1 aaGun moved from Northern Belarus to Smolensk
Place Units - Russians
1 submarine placed in 5 Sea Zone
1 artillery and 2 infantry placed in Leningrad
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to 37 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 tactical_bomber moved from 36 Sea Zone to Manilla
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
3 fighters and 3 tactical_bombers moved from Anhwe to Korea
1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 36 Sea Zone to 132 Sea Zone
1 cruiser moved from 34 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 cruiser and 1 marine moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 artillery moved from 36 Sea Zone to Davao
1 artillery moved from 36 Sea Zone to Manilla
1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
Combat - Japanese
Battle in Java
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Celebes
Battle in 132 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 132 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 132 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 132 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 132 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Davao
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 7 infantry
Russians roll AA dice in Korea : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 6/13 hits, 5.67 expected hits
Russians roll dice for 2 aaGuns, 2 artilleries and 7 infantry in Korea, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese lost in Korea
4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers in Korea, round 3 : 7/12 hits, 5.50 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Korea
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 artilleries and 7 infantry
Battle in Malaya
Battle in French Indo China
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking Malaya from UK_Pacific, taking French Indo China from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 56 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Manilla to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 132 Sea Zone
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
2 bombers moved from Kwangsi to Hunan
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shansi to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Southern Manchuria
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Southern Manchuria
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,1,2,6,2,6,6,3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5,6
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 2.00
ANZAC regular : 0.67
UK_Pacific regular : 1.67
Russians regular : -2.67
Russians AA : 0.00
British regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 104 Sea Zone to 90 Sea Zone
1 cruiser moved from 90 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 submarine moved from 55 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 93 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports; Italians defend with 2 submarines
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 104 Sea Zone to 90 Sea Zone
1 cruiser moved from 90 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 submarine moved from 55 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to 93 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports; Italians defend with 2 submarines
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 2 carriers, 1 cruiser and 2 transports in 93 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
2 submarines owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 bomber, 2 cruisers and 2 fighters in 93 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 fighter moved from United Kingdom to 107 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 107 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
3 infantry moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Baluchistan to Iraq
1 fighter moved from Eastern India to French Indo China
1 infantry moved from Shan State to French Indo China
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 1 armour, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 fighter and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6,2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 aaGun and 6 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from India to Burma
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Bessarabia to Romania
1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
3 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Novgorod to Norway
2 infantry moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Romania
1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Norway
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Romania to Rostov
2 infantry moved from Volgograd to Rostov
2 aaGuns, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 fighter moved from Norway to Finland
3 armour moved from Baltic States to Karelia
1 armour moved from Russia to Bryansk
2 aaGuns, 1 artillery and 16 infantry moved from Baltic States to Novgorod
2 fighters moved from Kansu to Novgorod
Place Units - Russians
1 bomber and 2 infantry placed in Ukraine
Russians undo move 1.
1 bomber placed in Russia
3 armour placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
3 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 artillery and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 marines moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Siam
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Jehol to Japan
Place Units - Japanese
6 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Shensi to Kansu
1 fighter moved from Shensi to Tsinghai
1 fighter moved from French Indo China to 21 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 8 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in 21 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese submerged
Russians roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Novgorod
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tsinghai to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter moved from Hunan to India
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from Belarus to Novgorod
4 aaGuns, 3 artilleries and 62 infantry moved from Belarus to Eastern Poland
1 fighter moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Archangel to Vologda
2 fighters and 2 tactical_bombers moved from Norway to Vologda
2 bombers moved from Western Germany to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 6/9 hits, 4.17 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Vologda
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Vologda to Archangel
1 artillery and 9 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Eastern Poland
7 infantry moved from Poland to Eastern Poland
6 armour moved from Western Ukraine to Eastern Poland
4 infantry moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to Norway
2 aaGuns, 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber moved from Southern France to France
2 armour and 3 infantry moved from Northern Italy to France
2 artilleries and 8 infantry moved from Western Germany to France
1 fighter moved from France to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,2,5,2,2,1,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs