Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
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TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
6 artilleries and 22 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
2 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Yaroslavl
2 infantry moved from Russia to Yaroslavl
1 armour and 1 mech_infantry moved from Urals to Stalingrad
4 armour and 4 mech_infantrys moved from Samara to Vologda
Russians take Vologda from Germans
2 armour and 2 mech_infantrys moved from Russia to Stalingrad
Combat - Russians
Battle in Yaroslavl
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Yaroslavl, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Southern Manchuria to Northern Manchuria
2 aaGuns, 3 artilleries and 14 infantry moved from Northern Manchuria to Buryatia
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
Russians collect 24 PUs (1 lost to blockades); end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Kursk
Russians take Kursk from Italians
6 artilleries and 22 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
4 armour and 4 mech_infantrys moved from Samara to Vologda
Russians take Vologda from Germans
1 armour and 2 mech_infantrys moved from Russia to Vologda
15 artilleries and 62 infantry moved from Russia to Yaroslavl
1 armour and 1 mech_infantry moved from Urals to Stalingrad
Combat - Russians
Battle in Yaroslavl
Russians attack with 15 artilleries and 62 infantry
Germans defend with 1 infantry
Russians roll dice for 15 artilleries and 62 infantry in Yaroslavl, round 2 : 14/77 hits, 17.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 15 artilleries and 62 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 aaGuns moved from Russia to Yaroslavl
1 artillery and 3 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Southern Manchuria to Northern Manchuria
Place Units - Russians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -3.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Solomon Islands to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
5 artilleries and 15 infantry moved from Yunnan to Burma
2 bombers moved from Malaya to Eastern India
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Kweichow
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Eastern India causes 11 damage total.
Battle in New Zealand
Non Combat Move - Japanese
2 bombers moved from Eastern India to Malaya
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Burma
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 submarine moved from 41 Sea Zone to 40 Sea Zone
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
1 carrier moved from 132 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 39 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
1 marine moved from Dutch New Guinea to 56 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 56 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 37 Sea Zone
8 infantry moved from 37 Sea Zone to French Indo China
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 37 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 tactical_bomber moved from Kwangtung to Caroline Islands
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries and 4 infantry moved from Central United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Venezuela
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
5 transports moved from 93 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Portugal
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to Southern Spain
2 infantry moved from Cyprus to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern Turkey
2 infantry moved from Greece to Western Turkey
1 armour, 1 artillery and 4 infantry moved from Albania to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern Turkey
1 bomber and 2 fighters moved from Iraq to Eastern Turkey
1 bomber moved from Eastern Turkey to Western Turkey
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 5 transports moved from 98 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers moved from 101 Sea Zone to Western Turkey
1 marine moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Wake Island to 32 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 2 fighters, 1 infantry, 3 marines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 27 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 11 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Venezuela, round 2 : 1/4 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Venezuela
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery and 2 infantry in Venezuela, round 3 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Venezuela, round 4 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern Spain
Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Southern Spain, round 2 : 3/9 hits, 2.67 expected hits
Neutral_True roll dice for 6 infantry in Southern Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Southern Spain
3 infantry owned by the Neutral_True lost in Southern Spain
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Southern Spain, round 3 : 2/7 hits, 2.33 expected hits
Neutral_True roll dice for 3 infantry in Southern Spain, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern Spain
2 infantry owned by the Neutral_True lost in Southern Spain
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Southern Spain, round 4 : 2/6 hits, 2.17 expected hits
Neutral_True roll dice for 1 infantry in Southern Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Southern Spain
Americans win, taking Southern Spain from Neutral_True with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 battleships and 1 cruiser in Portugal, round 2 : 2/4 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Eastern Turkey
Americans attack with 1 artillery, 2 fighters and 3 infantry
Neutral_True defend with 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Turkey, round 2 : 3/6 hits, 2.00 expected hits
Neutral_True roll dice for 3 infantry in Eastern Turkey, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Eastern Turkey
3 infantry owned by the Neutral_True lost in Eastern Turkey
Americans win, taking Eastern Turkey from Neutral_True with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 3 infantry
Battle in Western Turkey
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Western Turkey, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Western Turkey, round 2 : 8/16 hits, 5.83 expected hits
Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Americans lost in Western Turkey
8 infantry owned by the Neutral_True lost in Western Turkey
Americans win, taking Western Turkey from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Western Turkey to 101 Sea Zone
1 bomber moved from Western Turkey to Iraq
2 fighters moved from Eastern Turkey to Iraq
4 artilleries, 4 infantry and 3 marines moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 9 infantry placed in Central United States
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shansi to Anhwe
1 fighter moved from Inner Mongolia to Anhwe
1 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Kansu to Tsinghai
3 artilleries and 20 infantry moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 20 infantry in Szechwan, round 2 : 5/23 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Shansi to Honan
1 fighter moved from Anhwe to Tsinghai
EDIT: 1 infantry moved from Anhwe to Honan
Place Units - Chinese
5 infantry placed in Honan
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 12 infantry moved from Yugoslavia to 99 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 12 infantry, 2 tactical_bombers and 7 transports moved from 99 Sea Zone to 102 Sea Zone
5 armour and 4 mech_infantrys moved from Baluchistan to Eastern India
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
2 destroyers moved from 76 Sea Zone to 74 Sea Zone
2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers moved from 102 Sea Zone to Ukraine
4 fighters moved from Iraq to Ukraine
1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers moved from Iraq to Saudi Arabia
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 infantry moved from Libya to Tobruk
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 6/9 hits, 4.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 1 artillery and 2 infantry in Mozambique, round 3 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Ukraine
British attack with 2 artilleries, 6 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 3 infantry and 6 tactical_bombers
British roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 artilleries, 6 fighters, 12 infantry and 2 tactical_bombers in Ukraine, round 2 : 6/22 hits, 7.33 expected hits
Germans roll dice for 3 fighters, 3 infantry and 6 tactical_bombers in Ukraine, round 2 : 5/12 hits, 6.00 expected hits
5 infantry owned by the British lost in Ukraine
3 infantry owned by the Germans and 5 tactical_bombers owned by the Germans lost in Ukraine
British roll dice for 2 artilleries, 6 fighters, 7 infantry and 2 tactical_bombers in Ukraine, round 3 : 3/17 hits, 6.50 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2.50 expected hits
3 infantry owned by the British lost in Ukraine
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine
British roll dice for 2 artilleries, 6 fighters, 4 infantry and 2 tactical_bombers in Ukraine, round 4 : 3/14 hits, 6.00 expected hits
Germans roll dice for 1 fighter in Ukraine, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Ukraine
1 fighter owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 72
Casualties for British: 9 infantry
Casualties for Germans: 3 fighters, 3 infantry and 6 tactical_bombers
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Ukraine to 102 Sea Zone
4 fighters moved from Ukraine to Western Turkey
1 infantry moved from Southern Caucasus to Eastern Turkey
1 infantry moved from Northwest Persia to Southern Persia
5 artilleries and 8 infantry moved from Northwest Persia to Eastern Turkey
1 bomber, 4 fighters and 2 tactical_bombers moved from Saudi Arabia to Eastern India
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Southern Persia
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 1.67
Japanese regular : -0.67
Germans regular : -0.17
Neutral_True regular : -0.67
British regular : -5.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
1 infantry moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
1 infantry moved from Southern France to Northern Spain
Italians take Northern Spain from Neutral_True
1 armour moved from Southern Italy to Switzerland
Italians take Switzerland from Neutral_True
6 artilleries and 6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
1 fighter moved from Iraq to Eastern India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
Combat Move - Germans
1 armour moved from Rostov to Southern Caucasus
Germans take Southern Caucasus from Russians
9 artilleries and 5 infantry moved from Rostov to Ukraine
6 armour and 5 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 armour, 9 artilleries, 5 infantry and 6 mech_infantrys
British defend with 2 artilleries and 3 infantry; Russians defend with 1 airfield and 1 factory_minor
Germans roll dice for 6 armour, 9 artilleries, 5 infantry and 6 mech_infantrys in Ukraine, round 2 : 9/26 hits, 9.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Germans lost in Ukraine
2 artilleries owned by the British and 3 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 9 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 infantry moved from Leningrad to Archangel
1 infantry moved from Northern Belarus to Southern Belarus
2 aaGuns, 21 artilleries and 37 infantry moved from Northern Belarus to Leningrad
2 fighters and 2 tactical_bombers moved from Austria to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 artilleries and 5 infantry moved from France to Southern France
5 armour and 5 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Romania to Bulgaria
1 aaGun, 2 artilleries and 2 infantry moved from Austria to Slovakia Hungary
1 transport moved from 116 Sea Zone to 118 Sea Zone
1 infantry moved from Leningrad to 118 Sea Zone
1 infantry and 1 transport moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from 117 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 artilleries and 4 infantry moved from Austria to Slovakia Hungary
3 fighters moved from Western Germany to France
1 artillery moved from Austria to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 armour and 2 mech_infantrys placed in France
3 armour and 7 infantry placed in Germany
3 infantry placed in Leningrad
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1,2,4,5,5,6,6,4,4,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery and 2 infantry moved from Buryatia to Amur
1 infantry moved from Northern Manchuria to Korea
Russians take Korea from Japanese
2 artilleries and 14 infantry moved from Northern Manchuria to Southern Manchuria
1 armour moved from Vologda to Novgorod
Russians take Novgorod from Italians
1 armour moved from Novgorod to Smolensk
Russians take Smolensk from Germans
1 armour moved from Kursk to Tambov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
Russians take Northern Caucasus from Italians
6 artilleries and 22 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 armour moved from Tambov to Rostov
15 artilleries and 62 infantry moved from Yaroslavl to Smolensk
4 armour and 6 mech_infantrys moved from Vologda to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Southern Caucasus
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Smolensk
Combat - Russians
Battle in Southern Manchuria
Russians attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 14 infantry in Southern Manchuria, round 2 : 2/16 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Caucasus
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Southern Caucasus to Northwest Persia
4 aaGuns moved from Yaroslavl to Smolensk
Place Units - Russians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 mech_infantry
EDIT: Adding units owned by Russians to Stalingrad: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,4
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.50
Russians regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
Combat Move - Japanese
1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
3 infantry moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
2 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 4 battleships, 4 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Marshall Islands
Battle in Wake Island
Battle in Shantung
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Midway from Americans, taking Marshall Islands from Americans, taking Wake Island from Americans, taking Shantung from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 68 Sea Zone
1 artillery and 1 infantry moved from 68 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 destroyer moved from 65 Sea Zone to 52 Sea Zone
3 artilleries and 4 infantry moved from French Indo China to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 132 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
3 fighters moved from Shantung to French Indo China
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to French Indo China
3 fighters and 3 tactical_bombers moved from Caroline Islands to French Indo China
2 bombers moved from Malaya to Burma
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 82 Sea Zone to 40 Sea Zone
2 fighters moved from 39 Sea Zone to Burma
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kiangsi
5 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 airfield placed in Burma
2 tactical_bombers placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.00
3d6<=1: 6, 6, 3; Hits: 0
2d6<=3: 2, 6; Hits: 1
1d6<=2: 6; Hits: 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
Combat Move - Japanese
1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
3 infantry moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
2 infantry and 1 transport moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery, 4 battleships, 4 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 65 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Marshall Islands
Battle in Wake Island
Battle in Shantung
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Midway from Americans, taking Marshall Islands from Americans, taking Wake Island from Americans, taking Shantung from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from New Zealand to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 68 Sea Zone
1 artillery and 1 infantry moved from 68 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 destroyer moved from 65 Sea Zone to 52 Sea Zone
3 artilleries and 4 infantry moved from French Indo China to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 132 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
3 fighters moved from Shantung to French Indo China
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to French Indo China
3 fighters and 3 tactical_bombers moved from Caroline Islands to French Indo China
2 bombers moved from Malaya to Burma
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 82 Sea Zone to 40 Sea Zone
2 fighters moved from 39 Sea Zone to Burma
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kiangsi
5 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 airfield placed in Burma
2 tactical_bombers placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Burma: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 artilleries moved from Southern France to Northern Spain
1 armour moved from Switzerland to Northern Spain
2 fighters moved from Southern Italy to Northern Spain
Combat - Italians
Battle in Northern Spain
Italians attack with 1 armour, 2 artilleries and 2 fighters
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 fighters in Northern Spain, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Spain, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Northern Spain
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Spain
Italians win, taking Northern Spain from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Spain to France
1 infantry moved from Sicily to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
6 artilleries moved from Northern Italy to Southern France
4 infantry moved from Switzerland to Southern France
Place Units - Italians
1 submarine placed in 113 Sea Zone
1 infantry placed in Southern Italy
2 artilleries placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,2,4,3,4,4,4,6,6,2,1,3,2,5,3,4,4
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Combat - ANZAC
Battle in New Zealand
Battle in 52 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 52 Sea Zone
1 destroyer owned by the Japanese lost in 52 Sea Zone
ANZAC win, taking New Zealand from Japanese with 1 cruiser remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 aaGuns, 1 artillery, 5 fighters, 15 infantry and 2 tactical_bombers moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern India to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Ukraine
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Southern Italy to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Non Combat Move - Germans
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from Southern Italy to Ukraine
3 fighters moved from France to Southern Italy
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to 117 Sea Zone
1 infantry moved from Germany to 117 Sea Zone
5 infantry moved from Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 cruiser, 6 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
8 infantry moved from 118 Sea Zone to Leningrad
7 infantry moved from Sweden to Finland
2 infantry moved from Western Germany to France
3 artilleries and 5 infantry moved from Southern France to France
1 armour and 2 mech_infantrys moved from France to Western Germany
5 armour and 5 mech_infantrys moved from Southern France to France
5 armour and 5 mech_infantrys moved from France to Western Germany
1 aaGun, 6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
8 infantry placed in Germany
3 tactical_bombers placed in Western Germany
2 artilleries and 1 infantry placed in Leningrad
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Rostov to Bryansk
Russians take Kursk from Germans
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
5 armour, 17 artilleries, 64 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Samara to Stalingrad
6 artilleries and 22 infantry moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Sinkiang
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 17 artilleries, 64 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 7 armour, 17 artilleries, 64 infantry and 6 mech_infantrys in Bryansk, round 2 : 21/94 hits, 24.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 17 artilleries, 64 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 14 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Korea to Northern Manchuria
1 artillery and 2 infantry moved from Amur to Northern Manchuria
EDIT: 2 aaGuns moved from Northern Manchuria to Jehol
4 aaGuns moved from Smolensk to Bryansk
Place Units - Russians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,2,2
Russians collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -3.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 destroyers, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to Eastern India
Japanese take Eastern India from UK_Pacific
2 infantry moved from Argentina to 68 Sea Zone
2 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
1 artillery and 2 infantry moved from Argentina to Brazil
Japanese take Brazil from British
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Burma to Hopei
2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Central America
Battle in Korea
Battle in Hopei
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Hopei, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 4 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Central America from Americans, taking Korea from Russians, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 marine moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 5 battleships, 3 carriers, 4 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 38 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers and 5 transports moved from 39 Sea Zone to 132 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
4 infantry moved from Shan State to Burma
2 tactical_bombers moved from 39 Sea Zone to Burma
3 infantry moved from Shantung to Kiangsu
4 infantry moved from Japan to Kyushu
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Caroline Islands
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from Hopei to Burma
3 infantry moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Davao
5 fighters and 1 tactical_bomber moved from French Indo China to Malaya
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
4 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 7 transports moved from 99 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers moved from 95 Sea Zone to Southern France
1 artillery and 4 infantry moved from Southern Spain to Northern Spain
1 bomber moved from Southern Spain to 107 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Southern Spain to 93 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 90 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 88 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 88 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 90 Sea Zone to 88 Sea Zone
3 battleships, 1 cruiser and 3 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 88 Sea Zone to Brazil
2 artilleries and 4 infantry moved from 87 Sea Zone to Argentina
1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Central America
4 fighters moved from Queensland to 27 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Argentina
Battle in Southern France
Americans attack with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Italians defend with 8 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 4 battleships and 2 cruisers in Southern France, round 2 : 3/6 hits, 3.67 expected hits
Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 5/14 hits, 5.67 expected hits
Italians roll dice for 8 artilleries and 4 infantry in Southern France, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Americans lost in Southern France
4 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 3 : 5/10 hits, 4.67 expected hits
Italians roll dice for 4 artilleries in Southern France, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Southern France
4 artilleries owned by the Italians lost in Southern France
Americans win, taking Argentina from Japanese, taking Southern France from Italians with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Americans: 5 infantry
Casualties for Italians: 8 artilleries and 4 infantry
Battle in Northern Spain
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 artillery and 4 infantry in Northern Spain, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Northern Spain, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Northern Spain
Americans roll dice for 1 artillery and 4 infantry in Northern Spain, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Northern Spain, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Northern Spain
1 armour owned by the Italians lost in Northern Spain
Americans win, taking Northern Spain from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in Central America
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Central America, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Central America, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Central America
Americans roll dice for 1 artillery and 3 infantry in Central America, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Central America, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Brazil
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Brazil, round 2 : 1/8 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Brazil
1 infantry owned by the Japanese lost in Brazil
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Brazil, round 3 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Brazil
Americans win, taking Brazil from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 107 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 107 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 107 Sea Zone to Gibraltar
4 fighters and 2 tactical_bombers moved from Southern France to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 27 Sea Zone
2 aaGuns moved from Western United States to 11 Sea Zone
2 aaGuns, 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 11 submarines and 5 transports moved from 11 Sea Zone to 27 Sea Zone
2 aaGuns moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
6 infantry placed in Central United States
1 tactical_bomber placed in 11 Sea Zone
3 artilleries placed in Southern Spain
Americans undo move 5.
Americans undo move 3.
1 artillery and 2 infantry placed in Southern Spain
2 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shansi to Anhwe
1 artillery and 7 infantry moved from Shansi to Honan
3 artilleries and 21 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 7 infantry in Honan, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 artilleries and 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 24 infantry in Szechwan, round 2 : 8/27 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Inner Mongolia
Place Units - Chinese
1 infantry placed in Jehol
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 2 infantry moved from Rhodesia to Angola
1 bomber moved from Iraq to Angola
2 infantry moved from Central India to Eastern India
2 artilleries and 5 infantry moved from Baluchistan to Central India
2 artilleries and 4 infantry moved from Southern Persia to Baluchistan
4 fighters and 2 tactical_bombers moved from Iraq to Eastern India
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Iraq to Eastern Turkey
4 infantry moved from Alexandria to 100 Sea Zone
5 artilleries and 5 infantry moved from Egypt to 100 Sea Zone
5 artilleries, 1 battleship, 2 carriers, 2 cruisers, 9 infantry and 7 transports moved from 100 Sea Zone to 82 Sea Zone
3 destroyers moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from Southern Spain to Northern Spain
2 fighters moved from Rostov to Iraq
1 battleship and 1 carrier moved from 73 Sea Zone to 82 Sea Zone
Combat - British
Battle in Angola
British attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Angola, round 2 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Angola
British roll dice for 1 artillery, 1 bomber and 2 infantry in Angola, round 3 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Angola, round 4 : 1/4 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Angola
1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern India
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern India
British win, taking Eastern India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 2 tactical_bombers moved from Eastern India to Central India
5 artilleries and 9 infantry moved from 82 Sea Zone to Baluchistan
1 bomber moved from Angola to Kenya
EDIT: 1 aaGun moved from Southern Spain to Northern Spain
Place Units - British
1 factory_minor placed in Egypt
1 artillery, 1 harbour and 2 infantry placed in Iraq
3 submarines placed in 82 Sea Zone
British undo move 2.
1 harbour placed in Southern Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : -3.17
Japanese regular : -1.67
Italians regular : -1.67
Neutral_True regular : -0.33
British regular : -1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from Americans
2 fighters moved from France to 107 Sea Zone
Combat - Italians
Battle in 107 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 107 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 107 Sea Zone to Holland Belgium
Place Units - Italians
1 submarine placed in 113 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.00