Thank you very much for kicking off the discussion,
“World War II Classic” is the one to look for.
I don’t know if you ever got to enjoy playing on that board, but the Triple A representation is a really good replica.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 marines moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 28 Sea Zone to 65 Sea Zone
1 bomber and 4 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 93 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/6 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: British takes Brazil from Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 43
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from French Guiana to Brazil
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 cruiser placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,3,5,3
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Yunnan, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 10 infantry in Yunnan, round 3 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 9 infantry moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Kenya to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 fighter and 1 tactical_bomber moved from British Somaliland to 82 Sea Zone
2 fighters moved from Anglo-Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in Shan State
British attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 12 infantry in Shan State, round 2 : 2/15 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from French West Africa to Iraq
2 infantry moved from 93 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
Place Units - British
1 factory_minor placed in Southern Persia
2 transports placed in 109 Sea Zone
3 infantry placed in Iraq
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 0.17
Japanese regular : -0.33
Italians regular : -1.67
British regular : -2.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Novgorod
Italians take Novgorod from Russians
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery moved from Morocco to 94 Sea Zone
2 artilleries, 1 battleship, 2 cruisers and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 1 infantry moved from 98 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 3 artilleries and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
2 destroyers and 1 transport placed in 99 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Marshall Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Marshall Islands
1 infantry owned by the Japanese lost in Marshall Islands
ANZAC win, taking Marshall Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 1 harbour
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
French win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -0.17
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
3 artilleries and 8 infantry moved from Ukraine to Rostov
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 3 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Rostov, round 2 : 1/12 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 3 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Leningrad to Novgorod
1 armour moved from Southern Belarus to Novgorod
4 armour and 10 mech_infantrys moved from Eastern Poland to Novgorod
6 artilleries and 5 infantry moved from Baltic States to Leningrad
3 fighters moved from Finland to Western Germany
1 infantry moved from Western Germany to 116 Sea Zone
1 artillery moved from Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Vyborg
2 bombers moved from Baltic States to Western Germany
2 infantry moved from Bessarabia to Ukraine
3 armour moved from Poland to Western Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 artillery moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 armour and 1 mech_infantry moved from Northern Manchuria to Korea
Russians take Korea from Japanese
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Stalingrad
3 armour and 2 mech_infantrys moved from Gorky to Stalingrad
1 artillery and 6 infantry moved from Tula to Tambov
4 aaGuns, 3 artilleries and 30 infantry moved from Smolensk to Russia
1 infantry moved from Gorky to Russia
1 infantry moved from Nenetsia to Gorky
1 infantry moved from Urals to Samara
2 fighters and 1 tactical_bomber moved from Russia to Stalingrad
3 infantry moved from Amur to Siberia
3 infantry moved from Amur to Siberia
2 aaGuns, 3 artilleries and 9 infantry moved from Amur to Korea
Place Units - Russians
3 infantry placed in Stalingrad
2 infantry placed in Siberia
2 armour, 2 artilleries and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 fighter moved from Paulau to 48 Sea Zone
1 tactical_bomber moved from Paulau to 48 Sea Zone
1 destroyer moved from 36 Sea Zone to 48 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from Sumatra to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
2 infantry moved from Celebes to 45 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry moved from Davao to Manilla
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Manilla
2 bombers moved from Siam to Shan State
1 battleship, 3 cruisers, 2 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
2 infantry moved from 132 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 132 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 armour moved from Honan to Kansu
Japanese take Inner Mongolia from Chinese
Japanese take Kansu from Chinese
1 artillery moved from Honan to Hopei
2 artilleries, 9 infantry and 1 mech_infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shansi to Anhwe
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Malaya
Battle in 48 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 48 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Malaya from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Manilla
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 4 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/12 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 3 artilleries and 12 infantry; ANZAC defend with 1 infantry
British roll AA dice in Shan State : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 3 cruisers in Shan State, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers in Shan State, round 2 : 10/22 hits, 9.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries and 13 infantry in Shan State, round 2 : 6/16 hits, 5.33 expected hits
6 infantry owned by the Japanese lost in Shan State
1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 11/16 hits, 8.33 expected hits
UK_Pacific roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
3 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 aaGuns, 3 artilleries and 12 infantry
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 76 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 132 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 24 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
3 fighters moved from Shan State to 132 Sea Zone
3 tactical_bombers moved from Shan State to 132 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Fukien to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 aaGun moved from Shansi to Anhwe
1 fighter and 1 tactical_bomber moved from Manilla to Kwangtung
Place Units - Japanese
1 cruiser, 1 submarine and 3 transports placed in 7 Sea Zone
3 artilleries and 2 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.50
Japanese regular : 3.33
British AA : -1.00
UK_Pacific regular : 2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 fighter moved from Paulau to 48 Sea Zone
1 tactical_bomber moved from Paulau to 48 Sea Zone
1 destroyer moved from 36 Sea Zone to 48 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from Sumatra to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
2 infantry moved from Celebes to 45 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry moved from Davao to Manilla
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Manilla
2 bombers moved from Siam to Shan State
1 battleship, 3 cruisers, 2 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
2 infantry moved from 132 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 132 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 armour moved from Honan to Kansu
Japanese take Inner Mongolia from Chinese
Japanese take Kansu from Chinese
1 artillery moved from Honan to Hopei
2 artilleries, 9 infantry and 1 mech_infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shansi to Anhwe
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Wake Island
Battle in Malaya
Battle in 48 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 48 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Malaya from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Manilla
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 4 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/12 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 3 artilleries and 12 infantry; ANZAC defend with 1 infantry
British roll AA dice in Shan State : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 3 cruisers in Shan State, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers in Shan State, round 2 : 10/22 hits, 9.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries and 13 infantry in Shan State, round 2 : 6/16 hits, 5.33 expected hits
6 infantry owned by the Japanese lost in Shan State
1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 3 : 11/16 hits, 8.33 expected hits
UK_Pacific roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
3 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 artilleries and 7 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 aaGuns, 3 artilleries and 12 infantry
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 76 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 132 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 24 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
3 fighters moved from Shan State to 132 Sea Zone
3 tactical_bombers moved from Shan State to 132 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Fukien to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 aaGun moved from Shansi to Anhwe
1 fighter and 1 tactical_bomber moved from Manilla to Kwangtung
Place Units - Japanese
1 cruiser, 1 submarine and 3 transports placed in 7 Sea Zone
3 artilleries and 2 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.50
Japanese regular : 3.33
British AA : -1.00
UK_Pacific regular : 2.00
@Daaras Use the 2nd save, edited buy placement of the sub.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 65 Sea Zone to 48 Sea Zone
1 bomber moved from Queensland to 48 Sea Zone
4 fighters moved from Queensland to Hawaiian Islands
1 destroyer, 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 65 Sea Zone to 32 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from 32 Sea Zone to Wake Island
1 marine moved from Western United States to 11 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 48 Sea Zone
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Wake Island
Americans attack with 3 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Wake Island, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 3 infantry, 2 marines and 1 mech_infantry in Wake Island, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Wake Island, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
2 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Hunan
6 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Eastern India
1 bomber moved from Eastern India to Yunnan
1 fighter moved from Iraq to Egypt
2 artilleries and 5 infantry moved from Iraq to 82 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 82 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 78 Sea Zone to 83 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 93 Sea Zone to Morocco
Combat - British
Battle in Morocco
Non Combat Move - British
2 artilleries and 6 infantry moved from 83 Sea Zone to Egypt
Place Units - British
1 airfield placed in Gibraltar
1 infantry placed in Iraq
1 carrier and 1 destroyer placed in 73 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,4,4,3,4,6,2,6,2,6,6,5,4,5,4,3,3,4,5,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -1.83
Italians regular : 0.67
Japanese regular : 3.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries moved from Malta to 98 Sea Zone
3 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Southern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Cyprus
1 artillery moved from 101 Sea Zone to Crete
1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from 101 Sea Zone to Crete
2 artilleries and 2 infantry moved from 101 Sea Zone to Syria
1 bomber moved from Greece to Iraq
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Crete
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 98 Sea Zone to 101 Sea Zone
2 destroyers moved from 99 Sea Zone to 101 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Libya
Place Units - Italians
4 destroyers placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 aaGun, 1 cruiser, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 32 Sea Zone
1 aaGun, 3 fighters, 1 infantry and 1 tactical_bomber moved from 32 Sea Zone to Wake Island
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
1 armour moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Rostov to Northern Caucasus
1 destroyer moved from 116 Sea Zone to 128 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 128 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 128 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 128 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 12 mech_infantrys moved from Novgorod to Smolensk
1 bomber moved from Russia to Smolensk
1 armour moved from Leningrad to Smolensk
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Leningrad
7 artilleries and 6 infantry moved from Leningrad to Novgorod
3 artilleries and 6 infantry moved from Rostov to Ukraine
3 armour moved from Western Ukraine to Ukraine
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 118 Sea Zone to 116 Sea Zone
3 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.00
Russians AA : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
1 infantry moved from Tambov to Kursk
Russians take Kursk from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
1 armour moved from Yaroslavl to Russia
1 infantry moved from Gorky to Russia
1 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Korea to Siberia
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
3 artilleries and 8 infantry moved from Korea to Northern Manchuria
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Caucasus to Russia
1 fighter moved from Stalingrad to Russia
4 armour, 3 infantry and 3 mech_infantrys moved from Stalingrad to Rostov
2 aaGuns moved from Korea to Northern Manchuria
Place Units - Russians
1 infantry placed in Siberia
3 infantry placed in Urals
3 artilleries and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 artillery and 4 infantry
EDIT: Adding units owned by Russians to Rostov: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -3.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 battleships and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Kansu to Western Sinkiang
Japanese take Eastern Sinkiang from Chinese
Japanese take Western Sinkiang from Chinese
1 mech_infantry moved from Tsinghai to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Tsinghai to Hopei
1 artillery moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 76 Sea Zone to 41 Sea Zone
1 marine moved from Malaya to 132 Sea Zone
1 battleship and 1 marine moved from 132 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Dutch New Guinea
Battle in Alaska
Battle in Korea
Non Combat Move - Japanese
1 carrier moved from 132 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 46 Sea Zone
1 destroyer moved from 132 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports moved from 132 Sea Zone to 21 Sea Zone
1 infantry moved from Manilla to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from Fukien to Kwangtung
3 infantry moved from Kiangsu to Fukien
1 aaGun and 1 infantry moved from Anhwe to Hopei
2 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to Kwangtung
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
Place Units - Japanese
2 battleships placed in 7 Sea Zone
8 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 2 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 artilleries and 7 infantry moved from Central United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 7 infantry, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 93 Sea Zone to Morocco
1 infantry, 2 marines and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 marines, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 27 Sea Zone
1 bomber moved from 2 Sea Zone to Soviet Far East
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 48 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Szechwan
3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Szechwan, round 2 : 5/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Burma
EDIT: 2 infantry moved from Russia to Stalingrad
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 11 infantry moved from Eastern India to Burma
1 bomber moved from Yunnan to Southern Persia
2 infantry moved from Iraq to Syria
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Syria
1 carrier and 1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 bomber moved from Southern Persia to Iraq
2 infantry moved from Southern Persia to Northwest Persia
1 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
Combat - British
Battle in Syria
British attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 4/8 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Syria
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Algeria, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Syria to 83 Sea Zone
1 fighter moved from Syria to 83 Sea Zone
2 fighters moved from Syria to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 transports moved from 93 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Eastern India to Szechwan
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 fighter and 1 tactical_bomber placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1,2,2,5,6,4,3,2,6,4
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : 0.33
Japanese regular : -0.33
British regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Iraq
1 armour moved from Novgorod to Yaroslavl
Italians take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in Iraq
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery and 1 infantry moved from Crete to 101 Sea Zone
1 armour and 2 infantry moved from Greece to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Tobruk
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
British AA : 0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 factory_minors, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 armour moved from Southern Caucasus to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 2 infantry
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Northwest Persia
1 infantry owned by the British lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Germans
7 artilleries and 6 infantry moved from Novgorod to Smolensk
2 infantry moved from Leningrad to Novgorod
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Smolensk to Leningrad
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 128 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
Place Units - Germans
1 factory_minor placed in Leningrad
1 factory_minor placed in Ukraine
2 fighters, 3 infantry and 2 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.67
@mikawagunichi forgot to post it lol