Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
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Farmboy (X) vs MrRoboto (L+10) 2023 BM Playoffs
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@MrRoboto I just checked the rules here. casualties from sub strikes are removed first. I’ll post it in a sec.
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so you attack with
1 destroyer
1 cruiser
2 fighter
1 bomber[dice 1d6<=2]
[dice 3d6<=3]
[dice 1d6<=4]Power: 15
HP: 5 -
1d6<=2: 1; Hits: 1
3d6<=3: 3, 2, 5; Hits: 2
1d6<=4: 6; Hits: 0 -
You make 4 hits overall.
I will keep the cruiser, so you have to stay (a fighter would crash)
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In the europe rules it is on page 19 under step 2
after explain submerge and surprise strike it says
Once all attacking and defending submarines that
conducted a Surprise Strike have fired, the casualties
they have generated are removed from the game and
this step (step 2) is over for this round of combat. As
long as there are attacking and/or defending submarines
and no opposing destroyers, this step is repeated during
each round of combat. Any hits made during this step
that don’t destroy units (such as battleships and carriers)
remain in effect until they are repaired.And then it goes on to:
Step 3. Attacking Units Fire
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Ah right, because I have no destroyer.
Surprise strikes are chosen first.If I had a destroyer, the casualties are chosen at the end, with all others
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I’m happy with that roll but fine with continuing with the normal dice.
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Ok, so sorry about that - I should have chosen first.
However, actually there was no chance to chose the cruiser here for the surprise strike.
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You can go ahead as you please. Sub hits the carrier in all cases.
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@MrRoboto all good. I get the rules mixed up all the time.
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@farmboy I’ll stick with doing it with the in game dice and ignore the dice here. my thinking was to force a carrier hit and then retreat if the roll wasn’t good enough first round.
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I scored 3 hits. So now I’m assuming the same as before and you will keep the cruiser.
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indeed.
Big victory for you here. Let me PLEEEEASE take something with me here. -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 artillery moved from Ethiopia to Kenya Combat - Italians Battle in Gibraltar Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone 1 cruiser owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine Casualties for British: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 marine placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.67 British regular : 1.33
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@MrRoboto you got a pretty good trade for it I think.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to Nigeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 88 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 3 artilleries, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France Germans take Southern France from French 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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scramble orders for 110
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No scramble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 88 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 3 artilleries, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France Germans take Southern France from French 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3.67 expected hits French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries and 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 3 artilleries and 6 infantry moved from Germany to Poland 1 bomber moved from 88 Sea Zone to Gibraltar 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from 110 Sea Zone to Poland 5 infantry moved from Bulgaria to Romania 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Germany 1 armour and 1 mech_infantry moved from France to Germany 5 armour moved from France to Germany 2 artilleries and 7 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Poland 1 submarine moved from 106 Sea Zone to 123 Sea Zone 2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Slovakia Hungary to Poland 1 armour moved from Yugoslavia to Eastern Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Germans undo move 1. 1 destroyer placed in 112 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 1 armour and 1 fighter placed in Western Germany Germans undo move 3. Germans undo move 2. 3 armour and 7 mech_infantrys placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Germans undo move 2. Germans undo move 2. 1 armour and 1 fighter placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.00 British regular : 0.33