@barnee
Awesome - great work on TripleA.
We’ve marked the Fighter Ace units and Luftwaffe Ace units with a red dot on the engine-nose (basically the original color used on some fighter planes during the War).
We’ll post pictures later of these units.
The original concept of the Fighter Ace rule was to give all Nations an opportunity to have Fighter Ace units.
We play tested various concepts for the rule during this phase.
As play testing went on, we also discussed the Historical aspect - and we came to the conclusion that only the Nations with the highest scoring Aces could build Fighter Ace units.
It is true, that some Japanese fighter pilots did score a high number of kills during the early stages of the War, especially in China.
As the conflict expanded to include the USA, Japan gradually exhausted their number of skilled pilots due to combat losses.
This is the main reason why Japan does not have any Fighter Ace units available when the Fighter Ace & Luftwaffe Ace rule enters the game (Late 1942).
Compared to the Soviet Union, most of the Soviet fighter pilots increased their skills and accelerated their scores towards the middle of the War and until the end of World War II.
To reflect the Historical number of Ace units compared to the overall number of Fighter units - at least to some degree - and to keep the Balance of Play, the final play testing ended with the rules as mentioned in the rulebook today.
Also, we had to keep the rules simple - and still attractive enough to use - since the overall number of units and rules that are available to players lifts the entire game to the category: Advanced.