Edited bombers in seabattles, aa cruisers and advanced (improved) mech infantry
A few house rules i am trying out for Global40 Alpha3.9
Paratroops, basically everynation starts out with paratroopers researched with one change; each paratroop costs one IPC on the turn they will be dropped (the INF to be dopped must already be in the territory with the airbase before combat move), purchased during the first phase of your turn. You do not have to use them, during combat move if you change your mind the IPCs simply go back into your bank.
Improved mech INF, everynation starts out with advanced mech infantry,
Bombers in sea battles, bombers attack seazones at a reduced roll of 2. this does not include the land portion of amphibious assaults.
@Hobbes:
B-17s were used on the Pacific - like you said, it was discovered that just dropping bombs had a 1% odd of hitting a ship so they switched to a tactic called ‘skip bombing’ (the bomb is thrown like a stone skipping on top of the sea until it hits its target. British Lancasters also used this technique to blow holes on the Ruhr dams on 1943 and they sank the battleship Tirpitz and the pocket battleship Lutzow with Tallboy bombs in 1944.
Dont confuse tactical bombers with strategic bombers
AA cruisers, Cruisers get a preemptive first strike, similar to submarines when no enemy destroyers are present. Cruisers ONLY get this ability when their are enemy air units in the battle and ONLY the air units can be taken as hits. Hit air units are removed immediatly before combat begins.
So order of combat goes as follows
1-submarine shots
2-cruiser shots
3-remove hits from above
4-everything else
NOTE: Cruisers only get one preemptive per battle and DO NOT fire twice on the first full round of combat. Cruisers still hit on 3 or less
Anzac-Canada, Canada and Anzac track income separately and make purchases separately, however they move and attack as one power (commonwealth) and technology may be shared and purchased together in any combination, -Simply place Anzac units in Canada territories (ones with canadian roundel) instead of UK units. This weakens UK-London a little but makes Anzac a bit more fun
––note: FIRST TURN ONLY, Canadas income may be used by UK-London (this is for sealion balance)
USA-China, USA and China income is tracked separately and purchases are made separately, they move and attack as one power (china can never use research or pay for any USA research). this speeds up gameplay
VC bombing, Strat Bombers can conduct bombing raids on enemy VCs. Interceptor/Escorts follow same rules as normal SBR. Each VC has its own AA guns just as bases and ICs. Roll one dice per bomber, divide each roll by 2 (round down, so roll of 1 = no damage), total damage = IPCs lost by the owner of the VC. IPCs lost cannot exceed value of the territory that is being bombed.
Im trying this out using LL dice to see how balance is
Would anyone be willing to try these rules ?
What are your suggestions?