BM4 - Mr_Stucifer v Donutgold
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 3 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Amur to Sakha 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 11 infantry moved from Yenisey to Timguska Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 9 infantry EDIT: Adding units owned by Russians to Bryansk: 9 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.50
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@mr_stucifer no worries, made a small edit of myself as this turn as i forgot to move my units off russia.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 fighter, 1 harbour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siberia to Sakha 1 fighter moved from Japan to Sakha 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 4 artilleries and 9 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 submarine moved from 74 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 72 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 72 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 transport owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Sakha Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Sakha to Siberia 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 aaGun moved from Kweichow to Shensi 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 4 infantry moved from 36 Sea Zone to French Indo China 1 cruiser moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 carrier moved from 41 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 75 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 5 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 5 infantry placed in Japan 1 harbour placed in Hainan 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 4. 3 artilleries placed in French Indo China 3 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese regular : -0.00 Russians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 28 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry placed in Western United States 1 infantry placed in Central United States 2 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from British Somaliland to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 bomber moved from Morocco to United Kingdom 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Kenya to Belgian Congo 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Eire to 109 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 2 cruisers and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from Morocco to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 3 infantry placed in Union of South Africa 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 3 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 bombers moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany 2 bombers moved from Ukraine to Germany 3 artilleries and 3 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Baltic States 1 artillery and 2 infantry moved from Poland to Eastern Poland 7 infantry moved from Germany to Poland 4 mech_infantrys moved from Poland to Eastern Poland 4 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany 1 artillery and 3 infantry moved from Western Germany to Germany 3 infantry moved from Greece to Bulgaria 3 infantry moved from Novgorod to Karelia Place Units - Germans 3 infantry placed in Novgorod 7 artilleries and 3 infantry placed in Germany 4 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Volgograd to Tambov 2 aaGuns and 11 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 10 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Suiyuyan to Kansu 4 artilleries and 10 infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Kweichow to Kansu 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kansu 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa Combat - Japanese Battle in Union of South Africa Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Union of South Africa 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Kansu Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 9/30 hits, 12.17 expected hits Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 2 : 6/17 hits, 6.00 expected hits 6 infantry owned by the Japanese lost in Kansu 9 infantry owned by the Chinese lost in Kansu 6 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shensi Chinese win with 1 fighter and 7 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 6 infantry Casualties for Chinese: 9 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 4 artilleries, 7 infantry and 1 marine moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 6 fighters and 5 tactical_bombers moved from Kansu to Shensi 1 carrier, 1 destroyer and 1 submarine moved from 75 Sea Zone to 71 Sea Zone 1 submarine moved from 72 Sea Zone to 70 Sea Zone 1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Siberia to 6 Sea Zone 1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone 1 fighter and 2 infantry placed in Japan 3 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -2.17 British regular : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Morocco to Algeria 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Eastern United States 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 fighter moved from Western United States to 26 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone 3 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 3 fighters moved from Egypt to Libya 2 fighters moved from Gibraltar to Libya 1 mech_infantry moved from Tunisia to Libya Combat - British Battle in Libya British attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries and 4 infantry British roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/8 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits, 2.50 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Libya 3 infantry owned by the Italians lost in Libya British roll dice for 1 armour and 5 fighters in Libya, round 3 : 5/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Libya, round 3 : 1/4 hits, 1.50 expected hits 1 armour owned by the British lost in Libya 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya British win with 5 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries and 4 infantry Non Combat Move - British 5 fighters moved from Libya to Tunisia 4 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 3 infantry moved from Belgian Congo to Rhodesia 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 1 fighter, 1 submarine and 2 transports placed in 110 Sea Zone British undo move 2. 1 fighter placed in United Kingdom 1 submarine and 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1 British collect 30 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -1.00 Japanese regular : -0.67 British regular : 1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Italy to Romania 4 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 3 infantry moved from Southern France to France 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 armour and 3 mech_infantrys moved from Romania to Ukraine Place Units - Italians 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 5 submarines moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians
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@donutgold Scramble 109?
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@mr_stucifer no scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 1 battleship, 1 destroyer and 2 transports; Americans defend with 4 transports Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits British roll dice for 1 battleship, 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Germans lost in 109 Sea Zone 1 destroyer owned by the British, 2 transports owned by the British, 4 transports owned by the Americans and 1 battleship owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 2 fighters Casualties for British: 1 battleship, 1 destroyer and 2 transports Casualties for Americans: 4 transports Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 2 bombers moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 8 artilleries and 19 infantry moved from Bessarabia to Ukraine 7 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 7 infantry moved from Poland to Eastern Poland 1 aaGun moved from Baltic States to Novgorod 3 infantry moved from Karelia to Novgorod 1 aaGun, 8 artilleries and 6 infantry moved from Germany to Poland 3 infantry moved from Bulgaria to Romania Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.50 British regular : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Archangel Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Bryansk 10 infantry moved from Russia to Bryansk 6 infantry moved from Vologda to Russia 17 infantry moved from Novosibirsk to Samara 2 infantry moved from Timguska to Novosibirsk 2 aaGuns moved from Novosibirsk to Samara 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Central Mongolia to Dzavhan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers moved from Shensi to Kansu 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Jehol to Anhwe 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from Union of South Africa to 71 Sea Zone 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in British Somaliland Battle in Ceylon Battle in 81 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship and 1 destroyer Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 battleship and 1 destroyer in 81 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 81 Sea Zone 1 destroyer owned by the British and 1 battleship owned by the British lost in 81 Sea Zone Japanese win, taking British Somaliland from British, taking Ceylon from UK_Pacific with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship and 1 destroyer Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 8/20 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 1/8 hits, 3.00 expected hits 1 infantry owned by the Japanese lost in Kansu 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 7 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kansu to Jehol 4 fighters and 4 tactical_bombers moved from Kansu to Yunnan 1 fighter moved from Tsinghai to Yunnan 2 bombers moved from Yunnan to Japan 4 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 71 Sea Zone to 76 Sea Zone Place Units - Japanese 1 armour, 1 fighter and 1 infantry placed in Union of South Africa 1 fighter placed in Japan 1 battleship and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.50 British regular : 0.00