110 yes all 3
No 111
L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18)
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Game History
Round: 13 Combat Move - Russians 2 infantry moved from Samara to Tambov 3 fighters moved from Volgograd to Tambov 2 infantry moved from Samara to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Samara to Vologda 1 fighter moved from Kansu to Vologda 1 infantry moved from Timguska to Urals 1 fighter moved from Kansu to Urals 1 infantry moved from Timguska to Evenkiyskiy 1 fighter moved from Timguska to Evenkiyskiy 3 fighters moved from Timguska to Yenisey 5 armour moved from Novosibirsk to Yenisey 3 artilleries and 6 infantry moved from Timguska to Yenisey 2 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Urals 1 infantry moved from Samara to Tambov Combat - Russians Battle in Evenkiyskiy Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 artillery owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Russia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 fighter and 1 infantry in Russia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Russia, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Yenisey Russians attack with 5 armour, 3 artilleries, 3 fighters and 8 infantry Germans defend with 9 artilleries and 3 infantry Russians roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Yenisey, round 2 : 8/19 hits, 6,83 expected hits Germans roll dice for 9 artilleries and 3 infantry in Yenisey, round 2 : 4/12 hits, 4,00 expected hits 4 infantry owned by the Russians lost in Yenisey 5 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Yenisey Russians roll dice for 5 armour, 3 artilleries, 3 fighters and 4 infantry in Yenisey, round 3 : 8/15 hits, 6,17 expected hits Germans roll dice for 4 artilleries in Yenisey, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Yenisey 4 artilleries owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 5 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 30 Casualties for Russians: 5 infantry Casualties for Germans: 9 artilleries and 3 infantry Non Combat Move - Russians 3 fighters moved from Yenisey to Kazakhstan 1 fighter moved from Evenkiyskiy to Kazakhstan 1 fighter moved from Urals to Kazakhstan 1 fighter moved from Vologda to Kazakhstan 3 mech_infantrys moved from Novosibirsk to Kazakhstan 1 aaGun, 1 artillery and 19 infantry moved from Samara to Kazakhstan 1 aaGun and 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Kazakhstan 3 fighters moved from Tambov to Kazakhstan 1 infantry moved from Volgograd to Caucasus 2 armour, 1 artillery and 16 infantry moved from Volgograd to Kazakhstan 1 fighter moved from 96 Sea Zone to Kazakhstan 2 infantry moved from Timguska to Novosibirsk 16 infantry moved from Jehol to Anhwe Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 battleships, 1 cruiser and 2 marines moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to New Guinea 1 fighter moved from 34 Sea Zone to 46 Sea Zone 2 destroyers moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea 1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 34 Sea Zone to Dutch New Guinea 1 fighter moved from 34 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 cruiser Japanese roll dice for 4 submarines in 45 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in New Guinea Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 3 fighters and 3 tactical_bombers in New Guinea, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Java Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 marine Japanese roll dice for 3 fighters and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Java Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from New Guinea to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 2 carriers moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 8 carriers, 5 destroyers and 3 submarines moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Shantung to Japan 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 4 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi 2 fighters moved from 34 Sea Zone to 45 Sea Zone Place Units - Japanese 1 carrier, 4 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,3,2,2,3 Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.17 Japanese regular : 0.83 ANZAC regular : -0.67
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hey, too late for three or four Russian units non-combat-moving differently around Caucasus?
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@pacifiersboard As long as it’s a legal move sure.
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“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
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@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
well, if you allow even more edits (aditionally to those mentioned above):
- the one Ftr frm sz96 going to Iraq (instead of Kazakhstan)
- all other Russian Fighters landing in Novosibirsk (instead of Kazakhstan)
- the 3 mech from Novosibirsk going to Turkmenistan (instead of Kazakhstan)
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@pacifiersboard All that is fine with me.
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thank you, much appreciated! Gonna do my US/China/UK turns now
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@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
How about scrambling in both sz6 and sz99 ?
changed purchase: plus 1 Ftr, minus 2inf and minus 1 art !
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Scramble sz6, no scramble sz99.
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@pacifiersboard Not really, if it was going well I’d keep a DD and lose a tac.
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was it going well before your last dice?
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@pacifiersboard Yeah it was, I would have kept a DD if I had the choice here.
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@Adam514 alright
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so minus 1 tac, plus 1dd?
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@pacifiersboard Yeah.
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Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 6 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 fighter moved from Kazakhstan to Iraq EDIT: 2 armour moved from Kazakhstan to Northwest Persia EDIT: 3 mech_infantrys moved from Kazakhstan to Turkmenistan EDIT: 2 infantry moved from Kazakhstan to Caucasus EDIT: 10 fighters moved from Kazakhstan to Novosibirsk 1 bomber and 3 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Kazakhstan to 99 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Anhwe to Shantung 1 armour moved from Kweichow to Shantung 1 infantry moved from Anhwe to Shantung 1 artillery and 4 infantry moved from Anhwe to Hunan 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 carrier, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits 4 submarines owned by the Americans lost in 6 Sea Zone 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -15 Casualties for Americans: 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine Battle in 35 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shantung Americans attack with 1 armour and 3 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 3 infantry in Shantung, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 99 Sea Zone Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Hunan Americans attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Cyprus Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Tunisia to Morocco 2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 aaGuns moved from Anhwe to Hunan 2 fighters moved from 42 Sea Zone to 80 Sea Zone 1 battleship, 9 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone Place Units - Americans 1 carrier placed in 80 Sea Zone 3 submarines placed in 6 Sea Zone 3 destroyers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry and 1 marine placed in Western United States 1 artillery and 2 infantry placed in Persia 1 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Iraq: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kweichow to Kiangsu 1 artillery and 3 infantry moved from Kweichow to Szechwan 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Sikang Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hunan 5 infantry moved from Kweichow to Hunan Place Units - Chinese 2 infantry placed in Szechwan 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 mech_infantrys moved from Iraq to Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to 99 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to Gibraltar 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 destroyer moved from 124 Sea Zone to 109 Sea Zone 1 aaGun moved from Scotland to United Kingdom 1 destroyer moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 3 mech_infantrys placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,83 Americans regular : -2,67 Italians regular : -0,17 Japanese regular : -0,67 Germans regular : -0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 2 infantry moved from Bulgaria to Greece 1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 infantry placed in Southern France 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4,6,3,5,3,1,1,5,5,6,1 Italians collect 12 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
British AA : -0.17