Panzerstahl vs barnee EXP Game 2
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It’ll be some serious shit if Yamamoto orders it lol
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 NavalMine3, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 Wolfpack, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_armeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 2nd Waffen: 1 Panzer_General EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Rostov from Russians EDIT: Turning off Edit Mode 1 german_para moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 3 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 3 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Poland to Eastern Poland EDIT: 1 Panzer_General moved from 2nd Waffen to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from 2nd Panzer to Eastern Poland EDIT: 1 ArmyGroupNorth moved from Baltic States to Eastern Poland EDIT: 1 2ndPanzerArmy moved from Germany to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Eastern Poland EDIT: 1 ArmyGroupActive, 3 Panzer_Grndrss, 2 infantry and 1 waffen_infantry moved from Army Group North to Eastern Poland EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from Baltic States to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 7 infantry, 1 tactical_bomber and 5 waffen_infantrys Russians defend with 3 infantry Germans roll dice for 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 7 infantry, 1 tactical_bomber and 5 waffen_infantrys in Eastern Poland, round 2 : 21/38 hits, 15.83 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Eastern Poland 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 5 infantry, 1 tactical_bomber and 5 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 bomber and 4 fighters British defend with 1 Escort Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/3 hits, 0.50 expected hits Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the British lost in 110 Sea Zone Germans win with 3 GermanUBoats, 1 Wolfpack, 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Escort Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 NavalMine3 EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMineOranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Yugoslavia to Romania 1 Rail moved from Germany to Southern Italy 1 Rail and 1 armour moved from Southern Italy to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 air_transport and 1 infantry moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 aaGun moved from Baltic States to Eastern Poland 6 infantry moved from Karelia to Finland 1 infantry moved from Norway to Finland 1 Rail moved from Germany to Normandy Bordeaux 1 Rail and 1 elite moved from Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 mine_unarmeds moved from Western Germany to 112 Sea Zone 2 mine_unarmeds moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Germany to Poland EDIT: 1 ArmyGroupActive moved from Eastern Poland to Army Group North EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 2nd Waffen EDIT: 1 Panzer_General and 5 armour moved from Eastern Poland to 2nd Panzer EDIT: 3 Panzer_Grndrss and 3 infantry moved from Eastern Poland to Army Group North Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 2 mine_unarmeds EDIT: Adding units owned by Changer to Norway: 2 german_mines EDIT: Turning off Edit Mode COMMENT: 2 G LMs in NOR Armed at 125. 3 G Orange LMs in 112 Armed at 110. 1 NavalMine3, 1 Panzer_Grndrs, 1 elite, 1 german_para and 2 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany 1 Wolfpack placed in 112 Sea Zone 1 GermanUBoat and 1 German_Heavy_BB placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.50 British regular : -0.33 Germans Wolfpack_Attack : -0.50
Bit of a busy turn. Finally got it it though. Thought I had it and went to post and was in local lol. Overachieving again :)
Yea so you need to use “Changer” when you Arm LM’s. It can take a bit to find them, but it seems pretty consistent that when you do the non colored ones showup first in the Nation order.
Think that was it, oh yea, I didn’t think you wanted to scramble. We can dicebot if you did.
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@barnee said in Panzerstahl vs barnee EXP Game 2:
COMMENT: 2 G LMs in NOR Armed at 125. 3 G Orange LMs in 112 Armed at 110.
GD it :) knew there was something else hee hee
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@barnee uggh technically Naval Mines lol or Sea Mines. I forget what there actually called lol
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just a reminder. You can Form 3rd Corps in moscow at the beginning of your turn. If you do, use the “Commisar A2D3” for the Gd Inf.
Guard Infantrty not the God Dam Infantry lol
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Hello,
I organized 3rd Corp with 1 “Commisar A2D3” and 3 tanks
What is the difference between Soviet Commisar 3 and Soviet Commisar A2D3?BR
Guard Infa
Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 4 1_PUs and 26 Army_Conscripts; Remaining resources: 0 PUs; Place Units - Russians 3 1_PUs placed in Soviet Far East 1 1_PU placed in Novgorod Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East Trigger Russians RemoveLendLeaseFee: has removed 1 1_PU owned by Russians in Novgorod Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease and 1 uk_tactical_bomber EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours and 3 usa_armour_lendleases EDIT: Adding units owned by Russians to Soviet Far East: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Belarus to Bryansk Russians take Bryansk from Germans 3 infantry moved from Volgograd to Rostov 1 armour moved from Caucasus to Rostov 1 armour and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Battle in Western Ukraine EDIT: Changer loiter and taunt; Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Germans defend with 1 german_para; Changer defend EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/4 hits, 1,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 3/4 hits, 1,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 german_para owned by the Germans lost in Western Ukraine EDIT: Russians takes Western Ukraine from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Rostov EDIT: Russians attack with 1 armour and 3 infantry EDIT: Germans defend with 1 german_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/4 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Rostov EDIT: 1 german_para owned by the Germans lost in Rostov EDIT: Russians takes Rostov from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Battle in Northwest Persia EDIT: Russians attack with 1 armour, 2 infantry and 1 mech_infantry EDIT: Italians defend with 1 italian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/4 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/4 hits, 1,00 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Northwest Persia EDIT: 0/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Northwest Persia EDIT: 1 italian_para owned by the Italians lost in Northwest Persia EDIT: Russians takes Northwest Persia from Italians EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Amur 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 3 guard_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 1stSovietAG, 1 2ndCorps, 3 aaGuns, 4 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 armour and 1 infantry moved from Archangel to Belarus 1 armour moved from Urals to Smolensk 1 Rail and 1 Soviet_Commisar moved from Russia to Amur 3 armour moved from Soviet Far East to Amur 2 aaGuns and 18 infantry moved from Buryatia to Amur EDIT: 3 armour moved from Amur to 3rd Corps EDIT: 1 Soviet_Commisar moved from Amur to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Amur Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,50 EDIT: : -5,67
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Landmines is on my next list to figure them out. so far I purchased a few in our games so far, and half of them went lost without being armed :-)
BR
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@Panzerstahl-Helm Hi Panzer
Yea, when I said use A2D3 commisar, is when I thought you would form with the Gd Inf that A at 2 D at 3. With a tank as the boosted unit, you need to use commisar 3.
It’s explained in detail at the beginning of Game Notes. I will swap out 3rd Corps commisar for you. Those pesky siberians. I suspected they were up to no good :)
For LMs. If they aren’t armed, they will die if the TTy there in is conquered. When they do arm, you need to Edit in Changer units.
Generally it goes no color = West
Blue = North
Red = South
Yellow = East
Orange = SW and NE
Green = NW and SELandmine Boxes are for Informational purposes only. You cannot move units there. The top Territory is where the LM is located. The color denotes which LM. The bottom Territory is the Border it defends against. For Example. Western Germany has a Orange LM with France at the bottom. That means that Orange LMs in W GER defend against the border with France.
It’s best to document in comment log when you arm them for clarity. The hope is that after we get more games, it will become unnecessary for the obvious spots.
You may also place a colored landmine token from Changer in the territory that is being defended from. For example. Belarus has no color LMs and Blue LMs. Place a Blue LM token in Novgorod to show that the Blue Mines are defending that Border. Place a Grey one in Baltic States to represent the non colored mines. Sea Zone Landmines use the same image.
This takes up a placement spot though.
In my games, I usually see no color, Orange and Blue the most. Some Red. Usually Eastern and Western Europe and Black sea is where i see them.
Basically only Germany and russia so far, but limited games and situations as well :)
I will do a LM detailed post soon. I forgot to change Engineers last update, so gotta do that too.
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@Panzerstahl-Helm middle of the night for you, so I’ll try and be quiet. :)
Yamamoto ordered an all out Attack on the Anglo Fleet off Java !
I’ll max defend for you and keep the Aussies alive till last. If you win, you can change Nationalities as desired. :)
I doubt the SS survives RD 1, so I’m just gonna off all your DDs first. If he does, you’d be in bad shape anyway. We’ll give ya an extra hit if needed at end. :)Well, 1st Rd is crucial. “Battle of the Java Sea” a bit more involved in this Alternate Universe :)
As long as I’m posting, here’s CMs :) Oh I swapped out that commisar and your Conscripts to Inf. Doesn’t matter. Just gives an extra placement.
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@Panzerstahl-Helm oops ! I’m still on test mode ! lol I’ll fire up for real and go :)
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It was a Bloodbath. Actually went the same as the simulations lol
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body> Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Russia: 20 Army_Conscripts EDIT: Adding units owned by Russians to Russia: 20 infantry EDIT: Removing units owned by Russians from Ukraine: 6 Army_Conscripts EDIT: Adding units owned by Russians to Ukraine: 6 infantry EDIT: Turning off Edit Mode Japanese buy 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Japan_destroyer, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 1 elite moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 3 armour moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 artillery and 3 infantry moved from Hopei to Shensi 5 armour and 1 mech_infantry moved from Yunnan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 8 armour, 1 artillery, 5 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 8 armour, 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 : 8/15 hits, 5.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 8 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber British defend with 4 infantry Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Burma 3 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 4/8 hits, 3.00 expected hits British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 4 infantry Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 6 fighters, 1 submarine and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; French defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 transports and 4 usa_fighters; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 Japan_destroyer, 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/19 hits, 11.00 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 2 fighters, 3 transports and 4 usa_fighters in 42 Sea Zone, round 2 : 11/22 hits, 10.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 Japan_destroyer owned by the Japanese, 3 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC and 1 carrier owned by the British lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 10/17 hits, 10.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 fighters, 3 transports and 4 usa_fighters in 42 Sea Zone, round 3 : 7/15 hits, 7.67 expected hits 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone 4 usa_fighters owned by the Americans, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 5/10 hits, 6.17 expected hits Americans roll dice for 2 fighters and 3 transports in 42 Sea Zone, round 4 : 2/5 hits, 1.83 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 1 Japan_destroyer, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Casualties for French: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 transports and 4 usa_fighters Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan 2 bombers moved from 42 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from Burma to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 Escort, 1 carrier, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 2 armour moved from Shantung to Kweichow 1 aaGun moved from Hopei to Shensi 1 armour moved from Kiangsu to Jehol 2 infantry moved from Kiangsu to Shantung 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Szechwan 1 Rail moved from Kiangsu to Korea 1 Rail moved from Korea to Manchuria 1 Rail and 1 aaGun moved from Manchuria to Yunnan 1 infantry moved from Korea to Manchuria 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite and 1 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan Place Units - Japanese 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Escort, 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 55 PUs; end with 55 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.50 Japanese regular : 1.50 British regular : 0.33
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Hello,
the 2 wounded japanese battleships are dangerous and elthal!
Next stop for the american bomber - Egypt! …I hope he leaves a few gifts in Rom or Berlin during his tournee.Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 Heavy_BB, 1 battleship, 1 carrier, 1 submarine, 1 transport, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer and 2 usa_fighters moved from 63 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 2 battleships Americans roll dice for 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 battleships in 42 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 usa_fighter owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 usa_fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships in 42 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 usa_fighter owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is -25 Casualties for Americans: 1 destroyer and 2 usa_fighters Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 Escort, 1 Escort_Convoy, 1 battleship, 1 carrier, 2 infantry, 1 transport and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 3 transports and 2 usa_fighters moved from 3 Sea Zone to 1 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 10 Sea Zone 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery, 1 elite and 2 mech_infantrys moved from 92 Sea Zone to Algeria 1 bomber moved from Sikang to Egypt Place Units - Americans 1 Heavy_BB, 1 carrier and 1 submarine placed in 10 Sea Zone 1 battleship and 1 transport placed in 101 Sea Zone 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 2 Rails and 2 infantry moved from Kansu to Sikang 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Escort, 9 infantry and 1 uk_armour; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_armour moved from Eastern Persia to Persia 1 uk_tactical_bomber moved from Eastern Persia to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 artillery and 4 infantry moved from India to Burma 3 uk_fighters moved from India to Burma 1 uk_fighter moved from Eastern Persia to Persia Combat - British Battle in Burma British attack with 1 artillery, 4 infantry and 3 uk_fighters Japanese defend with 1 artillery, 1 elite and 2 infantry British roll dice for 1 artillery, 4 infantry and 3 uk_fighters in Burma, round 2 : 4/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Burma, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the British lost in Burma 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 1 elite and 2 infantry Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Turning on Edit Mode EDIT: Battle in Persia EDIT: British attack with 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber EDIT: Italians defend with 1 italian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/5 hits, 2,00 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the British lost in Persia EDIT: 1 italian_para owned by the Italians lost in Persia EDIT: British takes Persia from Italians EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 1 uk_tactical_bomber moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 uk_fighters moved from Burma to Sikang 1 artillery, 1 elite, 3 infantry and 1 uk_armour moved from United Kingdom to 109 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 1 elite, 3 infantry, 3 transports and 1 uk_armour moved from 109 Sea Zone to 92 Sea Zone 1 artillery, 1 elite, 3 infantry and 1 uk_armour moved from 92 Sea Zone to Algeria 1 uk_fighter moved from Scotland to United Kingdom Place Units - British 5 infantry and 1 uk_armour placed in India 3 infantry placed in Union of South Africa 1 infantry placed in Egypt 1 Escort placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier and 2 cruisers EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 2 cruisers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 elite and 2 infantry EDIT: Adding units owned by British to United Kingdom: 1 elite and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 usa_fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 uk_tactical_bomber EDIT: Adding units owned by British to 91 Sea Zone: 1 uk_tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British Liberates Celebes Turn5: British met a national objective for an additional 1 PUs; end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : -1,33 Japanese regular : 1,67 EDIT: : -0,50 British regular : -0,33
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Guten Abend
Just got Engineers updated. :) Had to make a separate “Attack” one. Got a Red Dot :)
Haven’t looked yet. Figured you’d sink the BBs with that Yank Fleet from NZ. Maybe you did :)
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I will hording get to rest the engineers soon. So far they were just a sidekick of my army. Although I recently read that they can also transport units, but at the current stage of the war I have no particular use…
For your 2 battleships - I should have moved all available units to battle. I was a bit too stingy…
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@Panzerstahl-Helm oh there gonna be a problem now :) 6 bucks and back in action. I still think they should be at Harbor to repair.
Anyway, I’ll finish the update posts and have something for you in the morning. Imagine you’re about ready to call it a night :)
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just now looking in detail. Those yanks need to go the range lol Good attack on your part. Should’ve at least sunk one of them
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 Hvy_Ind_1, 1 armour, 6 infantry and 2 italian_paras; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode Turning on Edit Mode 1 submarine moved from 95 Sea Zone to 98 Sea Zone EDIT: 2 italian_paras moved from Alexandria to Anglo Egyptian Sudan EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Syria to Cyprus Combat - Italians EDIT: Battle in Anglo Egyptian Sudan EDIT: Italians attack with 2 italian_paras EDIT: French defend with 1 infantry EDIT: 0/2 hits, 0.67 expected hits EDIT: 0/2 hits, 0.33 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 italian_para owned by the Italians lost in Anglo Egyptian Sudan EDIT: 0/1 hits, 0.17 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 0/1 hits, 0.17 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1/1 hits, 0.17 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 italian_para owned by the Italians lost in Anglo Egyptian Sudan EDIT: 1 infantry owned by the French lost in Anglo Egyptian Sudan EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -5 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bulgaria 1 armour moved from Bessarabia to Romania 1 infantry moved from Romania to Bulgaria 1 bomber and 1 fighter moved from Romania to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 artillery moved from Northern Italy to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from France to Southern Italy 1 aaGun and 3 infantry moved from France to Northern Italy Place Units - Italians 1 armour, 1 infantry and 2 italian_paras placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
EDIT: : 0.17
Hmm … I wonder if edit is why the Combat differential doesn’t always show up ?
Anyway, those Paras failed in there mission. The Free French Inf is being awarded the “Legion of Honor” posthumously unfortunately for them.
II Duce was planning his coronation as the next Ceasar, until he realized he had an overinflated opinion of his capabilities lol
Sorry to be long winded, buzz on again :) It is a real treat to play this game with you Panzer. If you are enjoying yourself half as much as i am, then you’re having fun too :)
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back to scratch for the ANZAC fleet. That was quit a massiv and colourful naval fight in SZ 42! 4 different nations battleing for the best fishing spots.
I indeed absolutely enjoy this game! It´s brilliant! There is almost in every part of the map something cooking, big or small! And the game still has a bunch of boosters in the pipe - mass tank production and Waffen-SS-Panzer next round, Total War, Heavy Bombers etc. …and I am still exploring!Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 Escorts and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 air_transport and 1 infantry moved from Java to India Place Units - ANZAC 2 Escorts and 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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@Panzerstahl-Helm heh heh yea it was epic Battle. Plenty of fish floating around after that one :)
Looked pretty cool with all the different units :)
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Uggh i overachieved on the Sabbath once again. :) I should have something for you in the morgen your time :)