Panzerstahl vs barnee EXP Game 2


  • @Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol

    Probably just do it. Give you time to check it out :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    sorry too drunk. Cant find practice rd lol

    Try and get you by tonight. Probably 10 hours :)


  • @barnee

    Cheers!
    Attached the revised turn with the Frenchies.

    BR

    exp-stahl-game-2-ANZ Fr-3.tsvg


  • @Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol


  • @barnee

    Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.


  • @Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine added to productionBritish
            Trigger GermansNavalMines: buyNavalMine added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine added to productionItalians
            Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
            Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
            Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
                EDIT: Germans takes Caucasus from Russians
                EDIT: Germans takes Archangel from Russians
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus
            EDIT: 1 german_para moved from Baltic States to Bryansk
            EDIT: 1 german_para moved from Baltic States to Archangel
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Baltic States to Belarus
            EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus
            2 artilleries and 4 infantry moved from Romania to Bessarabia
            1 tactical_bomber moved from Romania to Bessarabia
            1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 german_para
                Russians defend with 2 mine_unarmeds
                    Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits
                    1 mine_unarmed owned by the Russians lost in Bryansk
                    Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits
                    1 mine_unarmed owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mine_unarmeds
            Battle in Belarus
                Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry
                Russians defend with 1 elite and 1 infantry
                    Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 elite and 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 GermanUBoat owned by the Germans lost in 114 Sea Zone
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 GermanUBoat
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 german_para moved from Germany to Romania
            1 tactical_bomber moved from Bessarabia to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Belarus to Germany
            2 mine_unarmeds moved from Germany to Western Germany
            1 fighter moved from Western Germany to Alexandria
            1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria
            1 air_transport moved from Alexandria to Western Germany
            1 armour moved from Western Germany to Germany
            EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            2 infantry moved from Finland to Karelia
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 elite moved from Germany to 113 Sea Zone
            1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 elite and 1 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy
            2 Rails and 2 infantry moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 Escort placed in 112 Sea Zone
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : -3.67
    Germans Wolfpack_Attack : 0.00
    

    EXP Stahl Game 2 G 4.tsvg

  • 2023 '22 '21 '20 '19 '18

    Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)


  • @barnee

    Howdy,

    I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
    During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
    For now it is a mess when you look at the history, but the movements are correct.
    …and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.

    Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  Russia....
            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
            Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            2 infantry moved from Novgorod to Archangel
            1 armour moved from Urals to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 elite moved from Smolensk to Belarus
            3 infantry moved from Novgorod to Belarus
            3 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 armour moved from Western Ukraine to Bessarabia
            4 infantry moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 artilleries and 4 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour, 2 artilleries and 4 infantry
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians lost in Bessarabia
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Caucasus
                Russians attack with 2 armour, 4 infantry and 1 mech_infantry
                Germans defend with 1 German_LCV and 2 infantry
                    Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits
                    Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 German_LCV owned by the Germans lost in Caucasus
                    Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 German_LCV and 2 infantry
            Battle in Belarus
                Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry
                    Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits
                    Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits
                    Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits
                    1 Panzer_Grndrs owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Turning on Edit Mode
            EDIT: Battle in Archangel
                EDIT: Russians attack with 1 armour and 2 infantry
                EDIT: Germans defend with 1 german_para
                    EDIT: 0/1 hits, 0,17 expected hits
                    EDIT: 1/3 hits, 0,83 expected hits
                    EDIT: 1/1 hits, 0,33 expected hits
                EDIT: 1 infantry owned by the Russians lost in Archangel
                EDIT: 1 german_para owned by the Germans lost in Archangel
                EDIT: Russians takes Archangel from Germans
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
            EDIT: Removing units owned by Russians from Russia: 1 Tank_General
            EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3
            EDIT: Adding units owned by Russians to Russia: 1 Tank_General
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod
            1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
            EDIT: 1 Tank_General moved from Novgorod to 1st Tank
            EDIT: Russians undo move 2.
            EDIT: Russians undo move 1.
            1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
            EDIT: 1 Tank_General moved from Novgorod to 1st Tank
            EDIT: 3 armour moved from Novgorod to 1st Tank
            EDIT: 2 armour moved from 1st Corps to 1st Tank
            EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps
            EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group
            EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter moved from Eastern Poland to Novgorod
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Novgorod
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 armour
            EDIT: Adding units owned by Russians to 1st Corps: 1 armour
            EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar and 3 guard_infantrys placed in Russia
            1 Soviet_Partisan and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            Russians undo move 2.
            2 infantry placed in Ukraine
            1 Soviet_Partisan placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -0,50
    EDIT: : 0,67
    

    exp-stahl-game-2-g-4_test.tsvg


  • …I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.


  • @barnee

    Oh fantastic! I did not save the game, but send you my test round.
    I edited my complete R4 turn as in above Turn Summary.
    While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.

    Sorry for this s**tshow… :-)

    BRexp-stahl-game-2-r-4.tsvg


  • @Panzerstahl-Helm heh heh no worries.


  • @Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?

    Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.

    You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.

    Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.

    I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.

    Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
            EDIT: Changing PUs for Russians from 55 to 56
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
            EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy
            EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy
            EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            3 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 bombers moved from Kwangsi to Borneo
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 elite moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 elite moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 42 Sea Zone
                Japanese attack with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Sumatra from British, taking 42 Sea Zone from Americans with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.50 expected hits
                    British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 bombers moved from Borneo to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 elite moved from Kwangsi to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            2 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Hunan to Yunnan
            2 armour moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Hopei
            4 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Kweichow to Yunnan
            2 armour moved from Shantung to Kweichow
            1 aaGun moved from Kweichow to Hopei
            1 armour moved from Kiangsu to Kweichow
            EDIT: 1 elite moved from Japan to Korea
            EDIT: 1 infantry moved from Japan to Korea
            1 aaGun moved from Korea to Manchuria
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 Rail moved from Kiangsu to Shantung
            1 Rail and 1 infantry moved from Shantung to Yunnan
    
        Place Units - Japanese
            1 Escort and 1 carrier placed in 6 Sea Zone
            1 elite placed in Japan
            1 armour and 2 infantry placed in Kiangsu
            2 armour and 1 infantry placed in Shantung
            1 harbour placed in Philippines
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : -1.00
    British regular : -0.67
    

    EXP Stahl Game 2 J 4.tsvg

    heh heh I had a little trouble with edit too :) Moved an extra INF to korea via LCV already Rail moved a dude from there. So it wouldn’t let me get rid of him :)

    Finally got it though. So yea, do edit moves first and then add or place or it won’t let you. :)

    Oh, I gave russia a buck and removed that Partisan


  • @barnee

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 Escorts, 1 battleship, 1 carrier, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 usa_fighters moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 2 usa_fighters
                Japanese defend with 1 transport
                    Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer and 1 submarine
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 Japan_destroyer and 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Soviet Far East: 3 usa_armour_lendleases
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            3 usa_armours moved from Western United States to 10 Sea Zone
            3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone
            1 carrier moved from 10 Sea Zone to 3 Sea Zone
            2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 26 Sea Zone
            3 usa_armours moved from 3 Sea Zone to Soviet Far East
            1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
            1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 usa_fighter moved from Gibraltar to 109 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Buryatia to Sikang
    
        Place Units - Americans
            2 Escorts, 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
            1 Escort and 2 transports placed in 101 Sea Zone
            2 usa_fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            3 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 Escort, 8 infantry, 1 transport and 2 uk_armours; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 uk_tactical_bomber moved from Persia to Iraq
            2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber, 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
            2 infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 uk_fighter moved from Gibraltar to 104 Sea Zone
            2 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to 104 Sea Zone
            4 infantry moved from India to Burma
            3 uk_fighters moved from India to Burma
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers
                Italians defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers in Iraq, round 2 : 4/8 hits, 4,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                British win with 1 bomber, 3 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
            Battle in Burma
                British attack with 4 infantry and 3 uk_fighters
                Japanese defend with 3 infantry
                    British roll dice for 4 infantry and 3 uk_fighters in Burma, round 2 : 3/7 hits, 2,17 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 104 Sea Zone
                British attack with 3 uk_fighters and 1 uk_tactical_bomber
                Germans defend with 1 cruiser
                    British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 uk_fighter owned by the British lost in 104 Sea Zone
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 uk_fighter
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
            EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
            EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            3 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
            1 carrier, 2 cruisers, 3 infantry, 3 transports and 1 uk_armour moved from 91 Sea Zone to 109 Sea Zone
            3 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom
            1 uk_fighter and 1 uk_tactical_bomber moved from 104 Sea Zone to United Kingdom
            1 uk_fighter moved from 104 Sea Zone to Scotland
            1 uk_tactical_bomber moved from Scotland to Novgorod
            EDIT: British undo move 6.
            2 infantry moved from United Kingdom to Scotland
            1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Eastern Persia
            1 uk_armour moved from India to Eastern Persia
            1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
            3 uk_fighters moved from Burma to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 uk_tactical_bomber moved from Scotland to Novgorod
    
        Place Units - British
            1 Escort placed in 110 Sea Zone
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            5 infantry and 1 uk_armour placed in India
            1 infantry and 1 uk_armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,2,2
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 37 PUs
            Trigger British Liberates Celebes Turn4: British met a national objective for an additional 1 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -1,50
    Italians regular : 1,50
    Japanese regular : -1,17
    Germans regular : 0,50
    British regular : 0,17
    

    exp-stahl-game-2-US UK-4.tsvg


  • @Panzerstahl-Helm

    Guten Abend

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            Italians buy 1 Italian_LCV, 1 armour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 italian_para moved from Syria to Persia
                  Italians take Persia from British
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 bomber moved from Alexandria to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour and 2 artilleries
                    Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                    1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
                    1 artillery owned by the Russians lost in Bessarabia
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bessarabia, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Italian_LCV and 1 infantry
                Casualties for Russians: 1 armour and 2 artilleries
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
            1 fighter moved from Bessarabia to Romania
            1 bomber moved from Bessarabia to Romania
            1 aaGun moved from Greece to Bulgaria
            EDIT: 2 italian_paras moved from Syria to Alexandria
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
            1 Rail and 1 infantry moved from Southern Italy to Romania
            1 aaGun and 3 infantry moved from Northern Italy to France
            1 armour moved from Southern Italy to France
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Tanganyika Territory to Rhodesia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.00
    

    EXP Stahl Game 2 I 4.tsvg

    That yank Bmbr putting on some air miles :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I fckd up Escorts. They won’t transport Naval Mines. Will have to use Edit till next update.

    How sad. There virgin glory is taken away lol. Looks like the Anglos might flank them anyway :)


  • @barnee

    Good evening.

    Indeed - the yank bomber is on a mission there. “In 8 turns around the world”
    The Pacific fleets are ganging up and looking for trouble!

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 aaGun and 1 air_transport moved from Queensland to Java
            1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,00
    

    exp-stahl-game-2-ANZ Fr-4.tsvg


  • @Panzerstahl-Helm Hallo

    I know ! Everywhere I look theres another Carrier Task Force ! lol

    Nippon will be hard pressed in the Pacific :)

    I try to avoid large Naval Battles, as they can swing so drastically on a bad first rd, but … thinking about mixing it up with Java lol

    Just fixed Escorts and updated. Idk how that happened. I did a mega post explaining how they worked lol
    Musta been overachieving :)

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