Panzerstahl vs barnee EXP Game 2
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Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.Sorry for this s**tshow… :-)
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@Panzerstahl-Helm heh heh no worries.
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@Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?
Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.
You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.
Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.
I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.
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@Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.
Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)
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Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Changing PUs for Russians from 55 to 56 EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Kwangsi to Borneo 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Sumatra from British, taking 42 Sea Zone from Americans with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.50 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 bombers moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 elite moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 2 armour moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hopei 4 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Kweichow to Yunnan 2 armour moved from Shantung to Kweichow 1 aaGun moved from Kweichow to Hopei 1 armour moved from Kiangsu to Kweichow EDIT: 1 elite moved from Japan to Korea EDIT: 1 infantry moved from Japan to Korea 1 aaGun moved from Korea to Manchuria 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 infantry moved from Shantung to Yunnan Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 1 armour and 2 infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 1 harbour placed in Philippines Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : -1.00 British regular : -0.67
heh heh I had a little trouble with edit too :) Moved an extra INF to korea via LCV already Rail moved a dude from there. So it wouldn’t let me get rid of him :)
Finally got it though. So yea, do edit moves first and then add or place or it won’t let you. :)
Oh, I gave russia a buck and removed that Partisan
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Game History
Round: 4 Purchase Units - Americans Americans buy 3 Escorts, 1 battleship, 1 carrier, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 usa_fighters moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 transport Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer and 1 submarine Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Soviet Far East: 3 usa_armour_lendleases EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 1 carrier moved from 10 Sea Zone to 3 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 26 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 108 Sea Zone to 109 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 usa_fighter moved from Gibraltar to 109 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Buryatia to Sikang Place Units - Americans 2 Escorts, 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 1 Escort and 2 transports placed in 101 Sea Zone 2 usa_fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Suiyuyan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Escort, 8 infantry, 1 transport and 2 uk_armours; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 uk_tactical_bomber moved from Persia to Iraq 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber, 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 2 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 uk_fighter moved from Gibraltar to 104 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to 104 Sea Zone 4 infantry moved from India to Burma 3 uk_fighters moved from India to Burma Combat - British Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 2 infantry Italians defend with 1 artillery British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers in Iraq, round 2 : 4/8 hits, 4,17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq British win with 1 bomber, 3 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Burma British attack with 4 infantry and 3 uk_fighters Japanese defend with 3 infantry British roll dice for 4 infantry and 3 uk_fighters in Burma, round 2 : 3/7 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 104 Sea Zone British attack with 3 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 cruiser British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 uk_fighter owned by the British lost in 104 Sea Zone 1 cruiser owned by the Germans lost in 104 Sea Zone British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 uk_fighter Casualties for Germans: 1 cruiser Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 carrier, 2 cruisers, 3 infantry, 3 transports and 1 uk_armour moved from 91 Sea Zone to 109 Sea Zone 3 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom 1 uk_fighter and 1 uk_tactical_bomber moved from 104 Sea Zone to United Kingdom 1 uk_fighter moved from 104 Sea Zone to Scotland 1 uk_tactical_bomber moved from Scotland to Novgorod EDIT: British undo move 6. 2 infantry moved from United Kingdom to Scotland 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Eastern Persia 1 uk_armour moved from India to Eastern Persia 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 3 uk_fighters moved from Burma to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 uk_tactical_bomber moved from Scotland to Novgorod Place Units - British 1 Escort placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 5 infantry and 1 uk_armour placed in India 1 infantry and 1 uk_armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,2,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 37 PUs Trigger British Liberates Celebes Turn4: British met a national objective for an additional 1 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -1,50 Italians regular : 1,50 Japanese regular : -1,17 Germans regular : 0,50 British regular : 0,17
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Guten Abend
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 1 armour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 italian_para moved from Syria to Persia Italians take Persia from British 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 bomber moved from Alexandria to Bessarabia 1 fighter moved from Southern Italy to Bessarabia EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour and 2 artilleries Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits 1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia 1 artillery owned by the Russians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bessarabia, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 Italian_LCV and 1 infantry Casualties for Russians: 1 armour and 2 artilleries Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 fighter moved from Bessarabia to Romania 1 bomber moved from Bessarabia to Romania 1 aaGun moved from Greece to Bulgaria EDIT: 2 italian_paras moved from Syria to Alexandria EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria 1 Rail and 1 infantry moved from Southern Italy to Romania 1 aaGun and 3 infantry moved from Northern Italy to France 1 armour moved from Southern Italy to France 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Rhodesia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.00
That yank Bmbr putting on some air miles :)
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I fckd up Escorts. They won’t transport Naval Mines. Will have to use Edit till next update.
How sad. There virgin glory is taken away lol. Looks like the Anglos might flank them anyway :)
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Good evening.
Indeed - the yank bomber is on a mission there. “In 8 turns around the world”
The Pacific fleets are ganging up and looking for trouble!Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 aaGun and 1 air_transport moved from Queensland to Java 1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales 1 carrier moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,00
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@Panzerstahl-Helm Hallo
I know ! Everywhere I look theres another Carrier Task Force ! lol
Nippon will be hard pressed in the Pacific :)
I try to avoid large Naval Battles, as they can swing so drastically on a bad first rd, but … thinking about mixing it up with Java lol
Just fixed Escorts and updated. Idk how that happened. I did a mega post explaining how they worked lol
Musta been overachieving :) -
It’ll be some serious shit if Yamamoto orders it lol
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 NavalMine3, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 Wolfpack, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_armeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 2nd Waffen: 1 Panzer_General EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Rostov from Russians EDIT: Turning off Edit Mode 1 german_para moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 3 GermanUBoats and 1 Wolfpack moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 3 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Poland to Eastern Poland EDIT: 1 Panzer_General moved from 2nd Waffen to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from 2nd Panzer to Eastern Poland EDIT: 1 ArmyGroupNorth moved from Baltic States to Eastern Poland EDIT: 1 2ndPanzerArmy moved from Germany to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Eastern Poland EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Eastern Poland EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Eastern Poland EDIT: 1 ArmyGroupActive, 3 Panzer_Grndrss, 2 infantry and 1 waffen_infantry moved from Army Group North to Eastern Poland EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from Baltic States to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 7 infantry, 1 tactical_bomber and 5 waffen_infantrys Russians defend with 3 infantry Germans roll dice for 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 7 infantry, 1 tactical_bomber and 5 waffen_infantrys in Eastern Poland, round 2 : 21/38 hits, 15.83 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Eastern Poland 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 2ndPanzerArmy, 1 ArmyGroupActive, 1 ArmyGroupNorth, 1 Panzer_General, 1 Panzer_General3, 3 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 5 infantry, 1 tactical_bomber and 5 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 bomber and 4 fighters British defend with 1 Escort Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/3 hits, 0.50 expected hits Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits British roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the British lost in 110 Sea Zone Germans win with 3 GermanUBoats, 1 Wolfpack, 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Escort Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 NavalMine3 EDIT: Adding units owned by Changer to 112 Sea Zone: 3 G_SeaMineOranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Yugoslavia to Romania 1 Rail moved from Germany to Southern Italy 1 Rail and 1 armour moved from Southern Italy to Germany 2 mech_infantrys moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 air_transport and 1 infantry moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 aaGun moved from Baltic States to Eastern Poland 6 infantry moved from Karelia to Finland 1 infantry moved from Norway to Finland 1 Rail moved from Germany to Normandy Bordeaux 1 Rail and 1 elite moved from Germany to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 mine_unarmeds moved from Western Germany to 112 Sea Zone 2 mine_unarmeds moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Germany to Poland EDIT: 1 ArmyGroupActive moved from Eastern Poland to Army Group North EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 2nd Waffen EDIT: 1 Panzer_General and 5 armour moved from Eastern Poland to 2nd Panzer EDIT: 3 Panzer_Grndrss and 3 infantry moved from Eastern Poland to Army Group North Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 2 mine_unarmeds EDIT: Adding units owned by Changer to Norway: 2 german_mines EDIT: Turning off Edit Mode COMMENT: 2 G LMs in NOR Armed at 125. 3 G Orange LMs in 112 Armed at 110. 1 NavalMine3, 1 Panzer_Grndrs, 1 elite, 1 german_para and 2 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany 1 Wolfpack placed in 112 Sea Zone 1 GermanUBoat and 1 German_Heavy_BB placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.50 British regular : -0.33 Germans Wolfpack_Attack : -0.50
Bit of a busy turn. Finally got it it though. Thought I had it and went to post and was in local lol. Overachieving again :)
Yea so you need to use “Changer” when you Arm LM’s. It can take a bit to find them, but it seems pretty consistent that when you do the non colored ones showup first in the Nation order.
Think that was it, oh yea, I didn’t think you wanted to scramble. We can dicebot if you did.
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@barnee said in Panzerstahl vs barnee EXP Game 2:
COMMENT: 2 G LMs in NOR Armed at 125. 3 G Orange LMs in 112 Armed at 110.
GD it :) knew there was something else hee hee
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@barnee uggh technically Naval Mines lol or Sea Mines. I forget what there actually called lol
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just a reminder. You can Form 3rd Corps in moscow at the beginning of your turn. If you do, use the “Commisar A2D3” for the Gd Inf.
Guard Infantrty not the God Dam Infantry lol
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Hello,
I organized 3rd Corp with 1 “Commisar A2D3” and 3 tanks
What is the difference between Soviet Commisar 3 and Soviet Commisar A2D3?BR
Guard Infa
Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 4 1_PUs and 26 Army_Conscripts; Remaining resources: 0 PUs; Place Units - Russians 3 1_PUs placed in Soviet Far East 1 1_PU placed in Novgorod Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East Trigger Russians RemoveLendLeaseFee: has removed 1 1_PU owned by Russians in Novgorod Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease and 1 uk_tactical_bomber EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours and 3 usa_armour_lendleases EDIT: Adding units owned by Russians to Soviet Far East: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Belarus to Bryansk Russians take Bryansk from Germans 3 infantry moved from Volgograd to Rostov 1 armour moved from Caucasus to Rostov 1 armour and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Battle in Western Ukraine EDIT: Changer loiter and taunt; Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Germans defend with 1 german_para; Changer defend EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/4 hits, 1,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 3/4 hits, 1,50 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 german_para owned by the Germans lost in Western Ukraine EDIT: Russians takes Western Ukraine from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Rostov EDIT: Russians attack with 1 armour and 3 infantry EDIT: Germans defend with 1 german_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/4 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Rostov EDIT: 1 german_para owned by the Germans lost in Rostov EDIT: Russians takes Rostov from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Battle in Northwest Persia EDIT: Russians attack with 1 armour, 2 infantry and 1 mech_infantry EDIT: Italians defend with 1 italian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/4 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/4 hits, 1,00 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Northwest Persia EDIT: 0/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 0/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Northwest Persia EDIT: 1 italian_para owned by the Italians lost in Northwest Persia EDIT: Russians takes Northwest Persia from Italians EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Amur 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 3 guard_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 1stSovietAG, 1 2ndCorps, 3 aaGuns, 4 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 armour and 1 infantry moved from Archangel to Belarus 1 armour moved from Urals to Smolensk 1 Rail and 1 Soviet_Commisar moved from Russia to Amur 3 armour moved from Soviet Far East to Amur 2 aaGuns and 18 infantry moved from Buryatia to Amur EDIT: 3 armour moved from Amur to 3rd Corps EDIT: 1 Soviet_Commisar moved from Amur to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Amur Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,50 EDIT: : -5,67
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Landmines is on my next list to figure them out. so far I purchased a few in our games so far, and half of them went lost without being armed :-)
BR
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@Panzerstahl-Helm Hi Panzer
Yea, when I said use A2D3 commisar, is when I thought you would form with the Gd Inf that A at 2 D at 3. With a tank as the boosted unit, you need to use commisar 3.
It’s explained in detail at the beginning of Game Notes. I will swap out 3rd Corps commisar for you. Those pesky siberians. I suspected they were up to no good :)
For LMs. If they aren’t armed, they will die if the TTy there in is conquered. When they do arm, you need to Edit in Changer units.
Generally it goes no color = West
Blue = North
Red = South
Yellow = East
Orange = SW and NE
Green = NW and SELandmine Boxes are for Informational purposes only. You cannot move units there. The top Territory is where the LM is located. The color denotes which LM. The bottom Territory is the Border it defends against. For Example. Western Germany has a Orange LM with France at the bottom. That means that Orange LMs in W GER defend against the border with France.
It’s best to document in comment log when you arm them for clarity. The hope is that after we get more games, it will become unnecessary for the obvious spots.
You may also place a colored landmine token from Changer in the territory that is being defended from. For example. Belarus has no color LMs and Blue LMs. Place a Blue LM token in Novgorod to show that the Blue Mines are defending that Border. Place a Grey one in Baltic States to represent the non colored mines. Sea Zone Landmines use the same image.
This takes up a placement spot though.
In my games, I usually see no color, Orange and Blue the most. Some Red. Usually Eastern and Western Europe and Black sea is where i see them.
Basically only Germany and russia so far, but limited games and situations as well :)
I will do a LM detailed post soon. I forgot to change Engineers last update, so gotta do that too.
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@Panzerstahl-Helm middle of the night for you, so I’ll try and be quiet. :)
Yamamoto ordered an all out Attack on the Anglo Fleet off Java !
I’ll max defend for you and keep the Aussies alive till last. If you win, you can change Nationalities as desired. :)
I doubt the SS survives RD 1, so I’m just gonna off all your DDs first. If he does, you’d be in bad shape anyway. We’ll give ya an extra hit if needed at end. :)Well, 1st Rd is crucial. “Battle of the Java Sea” a bit more involved in this Alternate Universe :)
As long as I’m posting, here’s CMs :) Oh I swapped out that commisar and your Conscripts to Inf. Doesn’t matter. Just gives an extra placement.
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@Panzerstahl-Helm oops ! I’m still on test mode ! lol I’ll fire up for real and go :)