@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Germans takes Archangel from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus
EDIT: 1 german_para moved from Baltic States to Bryansk
EDIT: 1 german_para moved from Baltic States to Archangel
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 german_para
Russians defend with 2 mine_unarmeds
Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits
1 mine_unarmed owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2
Casualties for Russians: 2 mine_unarmeds
Battle in Belarus
Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 elite and 1 infantry
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 elite and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits
Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 GermanUBoat owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 GermanUBoat
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 german_para moved from Germany to Romania
1 tactical_bomber moved from Bessarabia to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 bomber moved from Belarus to Germany
2 mine_unarmeds moved from Germany to Western Germany
1 fighter moved from Western Germany to Alexandria
1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria
1 air_transport moved from Alexandria to Western Germany
1 armour moved from Western Germany to Germany
EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 elite moved from Germany to 113 Sea Zone
1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 elite and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 Rails and 2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
Place Units - Germans
1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 Escort placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.67
Germans Wolfpack_Attack : 0.00
Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)
Howdy,
I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
For now it is a mess when you look at the history, but the movements are correct.
…and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 infantry moved from Novgorod to Archangel
1 armour moved from Urals to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 elite moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
4 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians lost in Bessarabia
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bessarabia
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 German_LCV and 2 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 German_LCV owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 German_LCV and 2 infantry
Battle in Belarus
Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry
Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians lost in Belarus
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits
Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits
1 Panzer_Grndrs owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Battle in Archangel
EDIT: Russians attack with 1 armour and 2 infantry
EDIT: Germans defend with 1 german_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 1/3 hits, 0,83 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Russians lost in Archangel
EDIT: 1 german_para owned by the Germans lost in Archangel
EDIT: Russians takes Archangel from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Recording Battle Statistics
Non Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Removing units owned by Russians from Russia: 1 Tank_General
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3
EDIT: Adding units owned by Russians to Russia: 1 Tank_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: Russians undo move 2.
EDIT: Russians undo move 1.
1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod
EDIT: 1 Tank_General moved from Novgorod to 1st Tank
EDIT: 3 armour moved from Novgorod to 1st Tank
EDIT: 2 armour moved from 1st Corps to 1st Tank
EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps
EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group
EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Novgorod
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to 1st Corps: 1 armour
EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
1 Soviet_Commisar and 3 guard_infantrys placed in Russia
1 Soviet_Partisan and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Ukraine
1 Soviet_Partisan placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,50
EDIT: : 0,67
…I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.
Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.
Sorry for this s**tshow… :-)
@Panzerstahl-Helm heh heh no worries.
@Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?
Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.
You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.
Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.
I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.
@Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.
Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan
EDIT: Changing PUs for Russians from 55 to 56
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy
EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy
EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from Kwangsi to Borneo
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 elite moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 elite moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Sumatra from British, taking 42 Sea Zone from Americans with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.50 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers moved from Borneo to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 elite moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Hunan to Yunnan
2 armour moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hopei
4 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Yunnan
2 armour moved from Shantung to Kweichow
1 aaGun moved from Kweichow to Hopei
1 armour moved from Kiangsu to Kweichow
EDIT: 1 elite moved from Japan to Korea
EDIT: 1 infantry moved from Japan to Korea
1 aaGun moved from Korea to Manchuria
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Yunnan
Place Units - Japanese
1 Escort and 1 carrier placed in 6 Sea Zone
1 elite placed in Japan
1 armour and 2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 harbour placed in Philippines
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -1.00
British regular : -0.67
heh heh I had a little trouble with edit too :) Moved an extra INF to korea via LCV already Rail moved a dude from there. So it wouldn’t let me get rid of him :)
Finally got it though. So yea, do edit moves first and then add or place or it won’t let you. :)
Oh, I gave russia a buck and removed that Partisan
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 Escorts, 1 battleship, 1 carrier, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
2 usa_fighters moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 2 usa_fighters
Japanese defend with 1 transport
Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters
Japanese defend with 1 Japan_destroyer and 1 submarine
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 3 usa_armour_lendleases
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
3 usa_armours moved from Western United States to 10 Sea Zone
3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 26 Sea Zone
3 usa_armours moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 usa_fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Buryatia to Sikang
Place Units - Americans
2 Escorts, 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 Escort and 2 transports placed in 101 Sea Zone
2 usa_fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 Escort, 8 infantry, 1 transport and 2 uk_armours; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 uk_tactical_bomber moved from Persia to Iraq
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber, 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
2 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 uk_fighter moved from Gibraltar to 104 Sea Zone
2 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to 104 Sea Zone
4 infantry moved from India to Burma
3 uk_fighters moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers in Iraq, round 2 : 4/8 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
British win with 1 bomber, 3 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Burma
British attack with 4 infantry and 3 uk_fighters
Japanese defend with 3 infantry
British roll dice for 4 infantry and 3 uk_fighters in Burma, round 2 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 104 Sea Zone
British attack with 3 uk_fighters and 1 uk_tactical_bomber
Germans defend with 1 cruiser
British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 uk_fighter owned by the British lost in 104 Sea Zone
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 uk_fighter
Casualties for Germans: 1 cruiser
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
3 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 3 infantry, 3 transports and 1 uk_armour moved from 91 Sea Zone to 109 Sea Zone
3 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom
1 uk_fighter and 1 uk_tactical_bomber moved from 104 Sea Zone to United Kingdom
1 uk_fighter moved from 104 Sea Zone to Scotland
1 uk_tactical_bomber moved from Scotland to Novgorod
EDIT: British undo move 6.
2 infantry moved from United Kingdom to Scotland
1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Eastern Persia
1 uk_armour moved from India to Eastern Persia
1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
3 uk_fighters moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 uk_tactical_bomber moved from Scotland to Novgorod
Place Units - British
1 Escort placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
5 infantry and 1 uk_armour placed in India
1 infantry and 1 uk_armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,2,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 37 PUs
Trigger British Liberates Celebes Turn4: British met a national objective for an additional 1 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : -1,50
Italians regular : 1,50
Japanese regular : -1,17
Germans regular : 0,50
British regular : 0,17
Guten Abend
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Italians buy 1 Italian_LCV, 1 armour, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 italian_para moved from Syria to Persia
Italians take Persia from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 bomber moved from Alexandria to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 armour and 2 artilleries
Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
1 artillery owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bessarabia, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Italian_LCV and 1 infantry
Casualties for Russians: 1 armour and 2 artilleries
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania
1 fighter moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Romania
1 aaGun moved from Greece to Bulgaria
EDIT: 2 italian_paras moved from Syria to Alexandria
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
1 Rail and 1 infantry moved from Southern Italy to Romania
1 aaGun and 3 infantry moved from Northern Italy to France
1 armour moved from Southern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Rhodesia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.00
That yank Bmbr putting on some air miles :)
I fckd up Escorts. They won’t transport Naval Mines. Will have to use Edit till next update.
How sad. There virgin glory is taken away lol. Looks like the Anglos might flank them anyway :)
Good evening.
Indeed - the yank bomber is on a mission there. “In 8 turns around the world”
The Pacific fleets are ganging up and looking for trouble!
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 aaGun and 1 air_transport moved from Queensland to Java
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,00
@Panzerstahl-Helm Hallo
I know ! Everywhere I look theres another Carrier Task Force ! lol
Nippon will be hard pressed in the Pacific :)
I try to avoid large Naval Battles, as they can swing so drastically on a bad first rd, but … thinking about mixing it up with Java lol
Just fixed Escorts and updated. Idk how that happened. I did a mega post explaining how they worked lol
Musta been overachieving :)